Inside the Backrooms

Inside the Backrooms

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Why did you change the levels?
If im gonna be honest with you, I hate the new levels. The levels we're perfect as they we're and now they are just confusing... I don't hate the update just that you remade the levels annoys me a bit.
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Showing 1-6 of 6 comments
Detective Wolf Nov 3, 2024 @ 7:20pm 
This update annoys me so much, i miss the old game :(
Just a smol cat Nov 3, 2024 @ 10:02pm 
I think the parking and lobby needed these since the levels were tiny, kinda sucks that they removed level 188 though and changed the the clumps poolrooms into a regular basement flood
Sacha418 Nov 3, 2024 @ 10:13pm 
I love the new animations and transitions, even new aditions into lobby level (Though it was supoused to be just a natural tutorial before) heck the thing I like the most is the new loading screen, but that being said... New levels feels like a new game and its a bad thing, sadly.

Altough this update brings new replayability for those who already beated the previous state of the game it somehow feels like it no longer has continuity and structure, even though the levels look better (IF you ignore the visual bugs that came along with it) it just feels like any other random backrooms game. The game had those "simple" designs that I believe carried the sould of the game itself as if it was the signture of the game itself; "backroomy enough but just style based", you know.

This backrooms game for me always felt like "the one who reseembles it the least but It's somehow the most fun to play" now it just feels like any other backrooms game who does not fully resembles it neither has a unique soul like this one did (Even if the devs saw the previous state of the game as some sort of beta the same happened to Slender game back in the day)

I would personally like seeing added a legacy beta version so we can play the original game once more, or maybe these new leves to be played as a "harder" version once you beat the game once, honestly I don't like the unnecesary roaming around of these new levels, they could have just added new levels instead of reworking the entire game.

Edit: Forgot to say that the upgrade to the inventory system was also magnificant (Even if it is a really simple thing it was really needed)
Last edited by Sacha418; Nov 3, 2024 @ 10:24pm
Marvinos2012 Nov 4, 2024 @ 7:41am 
Originally posted by Sacha418:
I love the new animations and transitions, even new aditions into lobby level (Though it was supoused to be just a natural tutorial before) heck the thing I like the most is the new loading screen, but that being said... New levels feels like a new game and its a bad thing, sadly.

Altough this update brings new replayability for those who already beated the previous state of the game it somehow feels like it no longer has continuity and structure, even though the levels look better (IF you ignore the visual bugs that came along with it) it just feels like any other random backrooms game. The game had those "simple" designs that I believe carried the sould of the game itself as if it was the signture of the game itself; "backroomy enough but just style based", you know.

This backrooms game for me always felt like "the one who reseembles it the least but It's somehow the most fun to play" now it just feels like any other backrooms game who does not fully resembles it neither has a unique soul like this one did (Even if the devs saw the previous state of the game as some sort of beta the same happened to Slender game back in the day)

I would personally like seeing added a legacy beta version so we can play the original game once more, or maybe these new leves to be played as a "harder" version once you beat the game once, honestly I don't like the unnecesary roaming around of these new levels, they could have just added new levels instead of reworking the entire game.

Edit: Forgot to say that the upgrade to the inventory system was also magnificant (Even if it is a really simple thing it was really needed)
I think it's a really good idea to add legacy level menus or something like that! Hopefully they make something like that or atleast try not to continue down this path and change every level.
Last edited by Marvinos2012; Nov 4, 2024 @ 7:42am
missy Nov 5, 2024 @ 4:37am 
tbh i think this update made the game better, before the puzzles and tasks were too hard and imo very confusing. It took me and my friends FOREVER to beat a single level it was HELL
Last edited by missy; Nov 5, 2024 @ 4:38am
Just a smol cat Nov 6, 2024 @ 11:06am 
Originally posted by missy:
tbh i think this update made the game better, before the puzzles and tasks were too hard and imo very confusing. It took me and my friends FOREVER to beat a single level it was HELL

I really like the new additions to the levels, but there are a few parts here and there that have flawed design. The new run for your life for example, You dont get anxiety pills and these dudes that run at the doors increase it super quicklly, The smiler also catches up to you super fast if you stop too many times, and sometimes it kills you inevitably. The platforming design is super bad, the jump button doesnt work half the times and i dont like how they added platforming in Run for your life, and one that doesnt work for that matter. Then there are some bugs at the parking where if you die and accidentally switch floors while in spirit form you cant jump fall or climb ladders so you just get soft locked.

I also dont like how you lose all your almond water anxiety pills and moth jelly at the start of each level, and how most of the documents for each monster are removed from the game.
Last edited by Just a smol cat; Nov 6, 2024 @ 11:10am
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