Wanted: Dead

Wanted: Dead

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110 Industries  [developer] Apr 9, 2024 @ 10:36am
1
Wanted: Dead - Combat Overhaul Update 1.13
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Showing 1-15 of 26 comments
KaputtEqu1pment Apr 9, 2024 @ 10:54am 
In spite of all the detractors bashing and naysaying, thank you for continuing to support & improve the game!
WolfishMeat7 Apr 9, 2024 @ 11:02am 
thx
M4F10S0 Apr 9, 2024 @ 11:06am 
Nice! Thanks for update!
Aria Athena Apr 9, 2024 @ 11:10am 
This is much appreciated "Sliding Attack: This attack can now knock a shield out of an opponent's hand"
Uhhh .. can't wait to try this :)
Ossie Apr 9, 2024 @ 11:53am 
im glad i beat it on hard before this update. Now im ready to start japanese hard :steamhappy:
Glad to have another excuse to run this game again. Looking forward to seeing how the changes shake out. I liked the old balancing quite a lot but I can definitely see room to improve. The new pistol shoot slide feels GREAT
The update is very nice touch !
Shadowville313 Apr 10, 2024 @ 7:28am 
Thank you :steamthumbsup:
CockyKyle Apr 10, 2024 @ 9:23am 
Adding 2 issues here:
I'm running an GTX 1080Ti with a 32:9 monitor ratio (Samsung Odyssey G9)
1. Ramen minigame runs better, but still runs at 19fps for me (still somewhat unplayable).
2. Space Runaway minigame UI is fine but gameplay is stretched well beyond screen space.
Last edited by CockyKyle; Apr 10, 2024 @ 9:24am
Bzduras Apr 10, 2024 @ 10:41am 
Nice excuse to return to this game!
TheAusHulk Apr 10, 2024 @ 6:01pm 
Did they fix cloud save issues?
George (110 Industries)  [developer] Apr 11, 2024 @ 4:21am 
Originally posted by TheAusHulk:
Did they fix cloud save issues?
Yes, during previous update
SkacikPL Apr 11, 2024 @ 11:12am 
Caved in and bough the game after eyeing for a year.
It's pretty good but the controls and player movement are by far its greatest flaws.
Going between melee and ranged feels unneccessarily clunky with having to wait for melee anims to finish, making quick swapping between ranged and melee way to janky to be satisfying.

Another thing are KB/M controls, which are serviceable but horrid - i feel like there should be an option to just bind melee to left mouse button, since hip firing a ranged weapon is pointless anyway, that alone would solve a lot of jank but in general menu-ing experience with KBM could use an overhaul.
It really isn't black magic, UI maneouvering has been solved for KB/M for years, why escape button isn't default for back/menu action. Why majority of actions on KB/M require me to jump between left side of the keyboard and right side, when a lot of them could be contextual. Just compare against any other existing (western, since whole backspace to go back seems to be a very japanese game) game, please.
Or just take the easy route and expose all inputs (especially UI ones) to be rebindable and allow end user to configure the UI flow for themselves.

There's a lot of simple things keeping this game from being really great. Seeing how it still sees support (albeit slow) after a year, here's hoping that eventually those issues can be solved as well.
Last edited by SkacikPL; Apr 11, 2024 @ 11:23am
Ossie Apr 11, 2024 @ 5:38pm 
Originally posted by SkacikPL:
Caved in and bough the game after eyeing for a year.
It's pretty good but the controls and player movement are by far its greatest flaws.
Going between melee and ranged feels unneccessarily clunky with having to wait for melee anims to finish, making quick swapping between ranged and melee way to janky to be satisfying.

Another thing are KB/M controls, which are serviceable but horrid - i feel like there should be an option to just bind melee to left mouse button, since hip firing a ranged weapon is pointless anyway, that alone would solve a lot of jank but in general menu-ing experience with KBM could use an overhaul.
It really isn't black magic, UI maneouvering has been solved for KB/M for years, why escape button isn't default for back/menu action. Why majority of actions on KB/M require me to jump between left side of the keyboard and right side, when a lot of them could be contextual. Just compare against any other existing (western, since whole backspace to go back seems to be a very japanese game) game, please.
Or just take the easy route and expose all inputs (especially UI ones) to be rebindable and allow end user to configure the UI flow for themselves.

There's a lot of simple things keeping this game from being really great. Seeing how it still sees support (albeit slow) after a year, here's hoping that eventually those issues can be solved as well.

Its 2024, do yourself a favor and just get a controller. At this point kbm & controller need to coexist for pcgaming. You are not gonna play a pc fps with a controller just as you wont play a hack n slash with kbm.
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