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I'm running an GTX 1080Ti with a 32:9 monitor ratio (Samsung Odyssey G9)
1. Ramen minigame runs better, but still runs at 19fps for me (still somewhat unplayable).
2. Space Runaway minigame UI is fine but gameplay is stretched well beyond screen space.
It's pretty good but the controls and player movement are by far its greatest flaws.
Going between melee and ranged feels unneccessarily clunky with having to wait for melee anims to finish, making quick swapping between ranged and melee way to janky to be satisfying.
Another thing are KB/M controls, which are serviceable but horrid - i feel like there should be an option to just bind melee to left mouse button, since hip firing a ranged weapon is pointless anyway, that alone would solve a lot of jank but in general menu-ing experience with KBM could use an overhaul.
It really isn't black magic, UI maneouvering has been solved for KB/M for years, why escape button isn't default for back/menu action. Why majority of actions on KB/M require me to jump between left side of the keyboard and right side, when a lot of them could be contextual. Just compare against any other existing (western, since whole backspace to go back seems to be a very japanese game) game, please.
Or just take the easy route and expose all inputs (especially UI ones) to be rebindable and allow end user to configure the UI flow for themselves.
There's a lot of simple things keeping this game from being really great. Seeing how it still sees support (albeit slow) after a year, here's hoping that eventually those issues can be solved as well.
Its 2024, do yourself a favor and just get a controller. At this point kbm & controller need to coexist for pcgaming. You are not gonna play a pc fps with a controller just as you wont play a hack n slash with kbm.