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I believe this style fits it's story much better than a 3rd or 1st person RPG since it's basically about squads of people with different abilities working together to achieve a common goal. To do that it's better to have multiple people on screen. This is originally a mobile game so you can only put so many 3D effects on the field at once that's why genshin's 4 people sharing 1 body gameplay was done. After doing genshin's story for 2 years though I feel like its gameplay fails to deliver a good narrative and you end up just doing chores 95% of the time. Your travelling companions rarely have anything interesting to say and never really contribute to the actual gameplay. The story content rate was also doled out very slow vs how much it actually changed the narrative despite genshin having all of the money (Chi Chi mentions the coco goat and at the time you think it's not real, but 6 months later you find out the coco goat is real and playable what a deep story revelation). This leads me to believe that a 1st or 3rd person gameplay actually hobbles the writing and the constant delivery rate of story.
Counterside isn't comparable to Skyrim or Darksouls as you've mentioned because of the way it's punished. Those games are games that were sold for a fixed price and sold as a complete game. Counterside has to push out new story content every 2-4 weeks because it's a live service mobile game. Skyrim's and Darksouls' stories are nothing like Counterside's because both those are games are open worlds where you can flop around, do whatever, and completely ignore it if you so choose but that's totally different than Counterside. Counterside's story follows the journey, their backstory, their secret past, some sort of related problem, etc. of a ton characters each time.
If anything the narrative is more akin to a Dragon Age or any of the Tales of series, but once again those aren't live services with a theoretically infinite content drip feed. I tried 2 Tales of mobile games both died within like a year lul. I'd recommend either of those games because I feel like you're trying to square peg the round hole.
And this game was a mobile game? Thought it was a game for touch screen displays PCs....hence the touch icon and gesture....and thought wow, thats the first game I've played designed for touch screen PCs....
You can play open worldish games if you like to. But it doesn't fit the game at all. What's the point in following some markers on a map? If you end up in a dead end, you've just wasted time. Also, think of the time it would take to create dungeons etc. It's simply not viable. On top of that, I haven't seen any rpg yet where you can skip a dungeon for rewards once you've finished it with 3 stars.
There are tons of action games out there. Chose any of these if you like that gameplay. But please don't spread such ideas in this beautiful game.
That's true if you've already finished the game and feel like replaying it again with something different...
KOTOR links to the same things I said about Dragon Age or Tales of. Dragon Age has more of the player choices that would make the game impossible to tell the story the way it wants to though. Once you start doing the substream you will understand why open world and player choice cannot work with this game it has to be visual novel style as people have mentioned.
This game IS a mobile game with an official PC client similar to: Mobius Final Fantasy, Disgaea RPG, Genshin Impact, Honkai Impact, Tower of Fantasy, etc.. It's a pretty solid PC client though.