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exactly people expect to have all the current lategame instantly even though thats not how games should work
said this in more detail in the other thread. new players shouldnt expect to reach endgame state characters right away so its a bad argument to say its "bad for new players"
again yeah baseline id/ego should continue to be upgraded for free but hey atleast they are really cheap
im looking forward to uptying budget xiao ish and reindeer ish myself. i got over 2k thread banked and 1k selector crates so i can uptie everyone i normally use but im most excited for those 2 cuz im an ish enjoyer. also looking forward to the new don id, i think dandy don looks neat
The first is that f2p players get a third of the rewards from BP, which currently is by far the best way to get thread. This could be easily fixed by adding new luxcavation stages.
My second is with the distribution of the costs. EGO is overpriced for what is already more less important than IDs (a Zayin costs as much as a 000 ID).
I'm mostly fine with the current cost of IDs, and I completely agree with you that Base ID's and EGO should be free.
I definitely feel like this argument falls under having given players many choices, resources, and freedom as a player at the beginning of the game, and they begin taking them away as the life of the game goes on. if these requirements/limitations were in the game at the start similar to the high amounts of E.G.O. Shards needed, I think everyone playing now would have been more readily accepting of these values since that's what they came to expect when continuing playing the game. But the fact that they are adding more restrictions when they started so generously before is a major whiplash.
Base egos not upgrading anymore after tier 3 though feels okay I guess? You can get enough ego shards to uptie them after one mirror dungeon and enough threads within 3 days of minimal/time energy investment. The fact they will (hopefully) but able to keep up with content after that uptie retains some of the F2P elements of the game relatively well. Of course Thread spanning is a lot more expensive than that but to be honest the most important part of the game is the IDs. It's highly unlikely tier 4 egos will be able to make as big of an impact on your victory chances as what your Ids will.
you forgot we only get 6 threats from luxifications and that is 3 times only each days.
thats too low & need long days of waiting every single days.
the system as described is basically just a simple way to make sure that any new IDs will need to be Ninclair tier to see any use, since funding 250 thread + 50 shards to experiment with an ID that looks to be mediocre (R-salt for example) is just not justifiable.
Sure, this wouldn't be a problem normally because if you buff the mid-tier identities because they could fulfill a useful niche - problem is, again, the cost of uptie-4 means you don't have the resources to experiment with.
I have seen this happen in every single game that does this, and it will happen here again. I promise you. They either release upgrading for non-meta units only or you release lackluster buffs for already over-performing identities making the incentive zero.
It's not a well thought out system.
Which makes it more of a shame that the high cost ensures that experimenting to see how viable he is now is too expensive to justify, I'd love to try him out, but not enough to hand-wave an effective 200 thread cost.
It's a result of uptie-4 being so absurdly expensive. Most everyone is going to uptie-4 the already good units and -maybe- check out the weaker identities later, if they happen to get the resources for it.
It's really disappointing and unfortunate. I really do want to be excited for this, but with md2 and soon rr2 I have to focus the meta units first.
Plus, look at the OP - while defending the system he admits he's going to T4 the meta units he has first. For somebody defending this system it sure is telling that their plan is to T4 the meta ♥♥♥♥ first without mention of the more subpar identities.
I know quite a bit of people simply say "just increase the amount of rewards we get from the dungeons, thread and EXP Luxcavations" and if PM does that, they'll need to be careful how much they'll need to increase it, too much and it becomes too easy to farm stuff and PM will lose money, too little and it won't simply be good.
But see here is the other thing, even when they find that good middle ground, once they increase the lvl cap again and possibly add tier 5 or some new ID upgrade system, whatever good middle ground change they've had previously, won't be good anymore, eventually PM will keep having to change things up again and change stuff around.
PM wants tier 4 to be the next game changer and making sure tier 4 is not easily attained because of how stronger they'll made the ID's and ego's, which is fine, but they need to be careful of how they implement these new additions along with their changes.
I'm not opposed or for increasing rewards (expect slightly increasing the lunacy amount in the MD hard mode) because that's not what is needed, what I am for is PM needing to add in things that almost all F2P/gacha games have, which is daily login's, daily, weekly and chapter missions, which I don't know why PM haven't added those at all, because those things help keep a steady, reliable recourse income for players day by day, week by week, chapter by chapter besides just the regular farming mode and without giving too much.
All in all, it's mostly not them adding in restrictions or such, PM just has a big problem of doing things out of order and not properly considering past or future changes/additions they will do and preparations for such things, examples of this is when PM said tier 4 and RR2 were gonna release together, but now they aren't due to tier 4, MD hard mode got pushed back due to tier 4 as well if I remember. And again, they really need to add in daily login's, daily, weekly and chapter missions. PM may be a generous game company, but this is a live service online game and they also need to make money, not only for themselves and their employees, but also for their future projects, if they want to nudge nudge to their players a little to buy the packs in the shop that cost real money, that's fine, they just have to make sure they balance it.
On a side note:
Hell, PM could, or should add in an item dispenser shop in the dispenser tab as well, that has random amounts of items in that refreshes every few hours or daily and can be exchanged with (probably the only best option) a new type of currency that you earn by like the amount of time you play the game each day or something.
You're also forgetting you can convert ego shards to threads, you don't have to hog all of your ego shards, if anything really, you only need to hog the ego shards for a Sinner of a current chapter to the next one as they will have a 3 star related chapter ID
And the cost isn't the problem, the problem is PM not adding in ways for players to earn things to upgrade their ID's