Limbus Company

Limbus Company

Random Opinions regarding events and base ID's
So I know I'm not the only one who tries to beat all content with base ID's + EGO. Maybe the base EGO part is not as common, since it makes everything way more harder.

This LCB event and rerun of KK/BL event was the first time I gotta say, Base ID's can't clear EX conditions for all stages, I wasn't able to beat three stages with Base ID's or with the EX condition.

First was Hong Lu with Sinclair: First two waves are easy and manageable overall, but I'm not able to beat the 3rd wave of that boss without getting Sinclair beaten up badly. There is an RNG which I think may be possible of getting to the wave on turn 5 and get the 3rd skill of Hong Lu 3 times, hoping that Hong Lu goes first since he'll be doing the most damage on that wave, and surviving the counter, but even then... it's hard.
I can't think of another way to accomplish the Ex condition, beating it is possible of course, you can always trust sinclair to get beaten up and let Hong Lu do the rest, but making both of them survive? Hell nah.

Second has to be Faust/Meur/Grogor: I have 0 clue how to burst the last boss to accomplish the EX cond. It's beatable with base ID's of course, but.. the amount of turns is quite difficult, considering how low the tremor Mersault applies, plus Grogor's damage is what should be killing it, but... Base Gregor deserves better:(

Third and last: You can't fool me, there isn't a way to beat the third wave of Heath/Rodia/Outis without the boss exploding, I spent way too much time thinking and I can't see a way to beat it without the boss blowing up.

Besides that, the rerun event was fun, I learned there is a way to make base Ryoshu beat Kim, unironically, but relies on a lot of RNG...
But all of this made me think about how and when are they going to give base ID's proper buffs and fixes.

For starters, Faust S3 is bugged on her second coin, no matter if it hits heads or tails, the damage won't change, I thought I was going crazy but I saw a fella saying the same!
Also, I see a couple guys talking about nerfing x or y thing about ID's or EGO.
There is not a possible outcome in which nerfing something in a gacha game that would benefit the player base and the company. Either scenarios WILL damage one of the two parties. For a proper solution regarding certain ID's or EGO being broken, just buff the rest to keep up with with the rest of characters, this not only applies to base ID's, but to 00 and 000 IDs that have fallen back or are just useful for their passives (Funny Sinclair). But this will make up for another issue, which is resource consumption. Let's say they make Tier 5 Kcorp Grogor giga buffy, but the cost is going through all previous tiers before getting a buffy ID, that isn't very appealing, considering how hard it can be to upgrade ID's for most players, ♥♥♥♥, even for me, 1st day player and with 85% of the ID's acquired and 70% of them are max lvl and tier is quite hard, specially for EGO LOL

I think a really good way to buff Base ID's would make their Tier 5 be tied to the lore, like tier 3, while also buffing necessary stuff to make them viable by themselves, or even, make LC IDs, just like some mirror ID's like KK or BL, get buffed if they are all from the same faction. I can think on a quick examples:
Yi Sang: If the ID is going to be focused on Sinking, then give it more COUNT/Apply his passive be 2 res instead of 4/ 10 shield is a joke, make it at least make the attacker receive Sinking count / his base numbers need a bit of love / His EGO is already good, but make the -2 power be current and next turn would be nice, plus making it cost either less sanity or have more base power.
Mouse: S2 apply current and next turn / S3 make her first coin be On hit / Make her passive be either higher, or make it that enemies with debuffs deal less damage to allies / S1 could benefit from one more coin or make the paralyze effect be higher, or apply it to the next turn also / her other passive could be 50 or 75 OR 100% instead of 25% /Make her dodge have higher power against enemies with 1 to 3 debuffs/Her EGO is... don't get me started on her T3 to T4 "upgrade," make it cost 10 sanity or apply to all allies or be 20 sanity and ideally 4 attack weight
La Creatura: S1 apply X bleed on heads / S1 On use gives haste / S2 apply X bleed count of heads hit / S1 and S2 need higher base power / S3 apply bleed on hit (instead of heads hit) and also 6 base power / S3 could have re-use if the enemy has bleed and Don hits heads, so she can repeat her coin a couple more times, I mean... it would be hella cool to see her going nuts / Her passives could have more stuff, more of a rework, instead of raw numbers, like, at some point she could take out Rocinante and get new powerful skills and be a damn bea--.. no? okay / Her EGO is hella good tbh maybe 15~18 base power?
Ryoshu: She is ♥♥♥♥♥♥♥ great / S1 give poise 2 poise count / S2 if attacks crits, deal more crit dmg / S2 give poise count next turn or current (or both) on clash win / S3 have more crit dmg / S3 have more damage on pride resonance / her passive make it apply to only enemies or rework it tbh / her EGO is already good, but her ego passive could be different, 5% for each enemy, considering we don't have many battles were she could stack it, it could be percentage that is based on the amount of clashes she wins, enemies she hits or something that can be more stackable.
Croissant: Base numbers please... / S1 more tremor and make it give tremor count of heads hits / S1 on clash win apply more tremor or get a defensive buff next turn / S2 on clash win make it get another tremor count so the tremor burst can be deadlier / S2 Do a certain percentage damage against enemies with +x tremor / S3 on clash lost make it use the defensive shield / S3 clash win make it apply more tremor (or double) / his base shield could scale with max hp, have higher value against enemies with tremor, or "battle start" give 1~3 protection that scales with gloom or slooth resonance / EGO could have agro / EGO COULD have current turn debuffs too / Passive apply 1~2 Protection regardless of hp, but be higher if it's 50% or lower, also support passive could be either reworked or have higher numbers straight up / EGO passive is... quite massive if the shield gives protection, since the EGO would give agro, meaning enemies would target Mersault, meaning he would tank a ♥♥♥♥ ton.
Hong Lu: S1 if didn't take damage last turn +1 coin power / S1 more power against enemies with sinking or rupture / S1 would be great with another coin... or re use, but adding more coins to tiers could be awful balance wise, except if it's only for base ID's / S2 needs to get their ♥♥♥♥ together straight up, make it like on clash win apply rupture/sinking count at least / S3 is goated but could have like, apply -2 power next turn. / Passive could be 10 sanity / EGO is good / EGO passive could heal sanity to PANIC allies, that would be awesome and not broken since it's quite hard to make it occur consistently.
Heath: S1 give more tremor / S1 have higher power against enemies with tremor / S2 on clash win get the same buff for next turn / S2 c2 have on hit instead of heads hit / S2 apply tremor count either on hit or clash win or heads hit / S3 on clash win have higher power and have on hit +2 coin for his second coin / passive needs better numbers or rework / EGO could have On kill or stagger instead of only on kill / EGO passive could have same idea of stagger or kill insted of just killing (heklp my cat is getting tlo clingy) / Counter have 2 coins and deal more damage against tremor
Fishmael: Her shield be percentage max HP / make her attackers get a debuff, like defensive power (like S1) / Make her passive apply to all allies / Maybe even give her S3 another coin, y'know, she has 3 coins on her entire kit. / EGO is good already tbh, maybe make compulsion be +3 -3
Rodion: S1 clash lose: if enemy has x amount of bleed, Rodion uses counter / S1 have more bleed count on clash win and heads hit / S2 could have same clash win things but also more % damage against enemies with bleed / S3 be all on HIT for bleed, have higher base power against enemies with bleed, reuse coin 3 if enemy has x amount of bleed count and coin 4 have on kill effects, like power up, damage up / Passive be 50% against non bleed and be either, 100% against bleed, or 50% to be 1~2 bleed count, ♥♥♥♥, even 100% to give 1 bleed count would make her way better without anything else. / EGO needs love, like another coin or more bleed, or be higher higher damage against -25% hp and idk, have an effect of execute and give minus sanity to enemies, that would be intersting / maybe EGO on kill could refund sanity / EGO passive: needs rework straight up / Counter needs to apply bleed count or be clashable (like all counters SHOULD BE) or be used if she loses clashes on s1~3 if enemy has certain amount of bleed, or have 2 coins also (maybe even 3?)
Sinclair: Somehow, Sinclair is quite powerful unironically, I would actually give him raw numbers, or rupture count on his kit / Counter could use some help too, like rupture, damage up on hit, or 2 coins... / on his kit he could have on clash win or lose buffs too, like on s3 have next turn too, s2 have even more damage if target has rupture, or apply rupture count even
OUTISM: S1 have more rupture count, either on hit/heads hit/clash win or on the coins themselves / S2 could have 20% if 1 speed higher- 40% if 2 speed higher or more damage if target has already been damaged like Ryoshu S2 / S3 could have a second coin, but not with same value, but as a coin used if target gets staggered, to apply more rupture count / evade could have a defensive stat and it would be great (of course not have a damn base value of 2 LIKE ALL BASE IDs DODGE) / passive needs to be higher or also apply if target is slower / EGO is good, I can't complain but maybe make the passive apply all turns and lose stacks for each attacked received
Grogor: make all his coins unbreakable, have +10 power on all coins, have no stagger treshold, have 100 hp healing on hit--... okay jokes aside, Gregor has to be the weakest base ID on the game, and that makes my heart sink since I like my buggy bug boi Grogor. His main problems are lack of coins, base power and overall numbers on his 3 skills. Other things it could help would be healing if he wins clashes, make his shield actually have value, like receiving a defense buff against certain types of damage, or heal the value of the shield if it doesn't breake, or make it have a COUNTER SHIELD LIKE ZWEI ISHY, he has a morph arm, it WOULD MAKE SENSE for him to use it also on defense! His Ego would benefit if it gives x debuff count for the highest current debuff on the target, so instead of being rng, it would depend on the enemy debuffs, and maybe even have a second count of an rng debuff, y'know, for the memes. his Ego passive could apply to -50% hp instead of 25%

I could dig into a serious topic on how to fix each identity, and actually giving numbers and reasoning behind it, instead of random ideas I got, but I'm too lazy, considering that it's almost uncertain that they would be even saw by PM lol
Also, I've posted here, and sometimes I don't answer, but I do read all the comments since I like actually hearing other peoples opinion ^^!
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Showing 1-6 of 6 comments
Tied Feb 19 @ 2:45am 
Hey base sinner runner + Base EGO here. I don't really aim for EX stage since mostly I want to see the boss.

My new account do not need roll since I am running base sinner + EGO and no point in getting lunacy.

Upon checking, ye I have many Yellow color stage.
Which 7.5 have the most cause of Base sinner dmg problem.

Canto 7 have 5.
Canto 6 have 5
Canto 5 have 3.
Canto 4 is 0 and so on.

Yes I would agree to at least somewhat buff the base Sinner ID. Since all battle are x2 longer than 000 ID battle.

At least x1.5.

I somewhat understand what you saying for each sinner. But I prefer to see it in Limbus GUI and huge text with no spacing for each sinner hurt my eyes and lose track very easily.
I do kinda the same, since I like the style of base sinners, but I still pay the BP and try to get all units, since it's quite fun testing builds and random stuff, like Dieci Rodion solo (she still suffers against Kim) but at the same time, I always try to beat the EX stages and such, specially 'cause of lunacy, but your style is way more chill and enjoyable, I do enjoy my style, if not, I wouldn't play like that lol but certain stages can get quite... stresful, mostly stages that don't have EGO gifts, since they are main core to make base sinners viable.

Oh yeah, I did had a hard time writing it, I thought of doing it on a more organized way, but having my cat on my lap a lot of the time made it impossible, if more ppl comment to it, I would rewrite it in a more... visually appealing way :MakoCheer:
Minh Feb 19 @ 7:24am 
Originally posted by Пампкерино:
I can't think of another way to accomplish the Ex condition, beating it is possible of course, you can always trust sinclair to get beaten up and let Hong Lu do the rest, but making both of them survive?
Yes.
Originally posted by Пампкерино:
La Creatura: S1 apply X bleed on heads / S1 On use gives haste / S2 apply X bleed count of heads hit / S1 and S2 need higher base power / S3 apply bleed on hit (instead of heads hit) and also 6 base power / S3 could have re-use if the enemy has bleed and Don hits heads, so she can repeat her coin a couple more times, I mean... it would be hella cool to see her going nuts / Her passives could have more stuff, more of a rework, instead of raw numbers, like, at some point she could take out Rocinante and get new powerful skills and be a damn bea--.. no? okay / Her EGO is hella good tbh maybe 15~18 base power?
Yes. Yes.
Originally posted by Пампкерино:
Rodion: S1 clash lose: if enemy has x amount of bleed, Rodion uses counter / S1 have more bleed count on clash win and heads hit / S2 could have same clash win things but also more % damage against enemies with bleed / S3 be all on HIT for bleed, have higher base power against enemies with bleed, reuse coin 3 if enemy has x amount of bleed count and coin 4 have on kill effects, like power up, damage up / Passive be 50% against non bleed and be either, 100% against bleed, or 50% to be 1~2 bleed count, ♥♥♥♥, even 100% to give 1 bleed count would make her way better without anything else. / EGO needs love, like another coin or more bleed, or be higher higher damage against -25% hp and idk, have an effect of execute and give minus sanity to enemies, that would be intersting / maybe EGO on kill could refund sanity / EGO passive: needs rework straight up / Counter needs to apply bleed count or be clashable (like all counters SHOULD BE) or be used if she loses clashes on s1~3 if enemy has certain amount of bleed, or have 2 coins also (maybe even 3?)
Yes.
Last edited by Minh; Feb 19 @ 7:24am
Zeru Feb 19 @ 7:53am 
Congratulations for succeeding by playing this way. I would not have the patience for it. It's not even the low clash numbers. I still respect LCCB Ishmael for what she can provide to the team, for example. The bigger issue for me is how bland their skills are. There are no cool ways to combo their skills.
Hopefully in the next arc (Purgatorio) they will provide some sort of boost for the base sinners. The game is heading to a point where striving for an EX with base sinners is only going to frustrate you so it is much healthier to just go with the "For as long as I can actually clear the Story with Base Sinners, I still consider that as a win!" mindset, so what I do is confirm that the fights (especially boss fights) are still winnable and then I go back to it as ID'd Sinners to get the EX lunacy.

"But that is extra Enkephalin wasted!"
I have over 100 Enkephalin boxes, I don't think I am going to run out of that green goop anytime soon.

It really shows you how easy the fights are when you are doing it with ID's compared to Base ID's too.
Last edited by Om3ga-Z3ro; Feb 19 @ 8:21am
Originally posted by Minh:
Yes.
Yes

Originally posted by Zeru:
Congratulations for succeeding by playing this way. I would not have the patience for it. It's not even the low clash numbers. I still respect LCCB Ishmael for what she can provide to the team, for example. The bigger issue for me is how bland their skills are. There are no cool ways to combo their skills.

Thanks~ I do think their skills are bland, and the way to make combos are mostly EGO gifts... but story stages .... they have them mostly at the last dungeon lol

Originally posted by Om3ga-Z3ro:
Hopefully in the next arc (Purgatorio) they will provide some sort of boost for the base sinners. The game is heading to a point where striving for an EX with base sinners is only going to frustrate you so it is much healthier to just go with the "For as long as I can actually clear the Story with Base Sinners, I still consider that as a win!" mindset, so what I do is confirm that the fights (especially boss fights) are still winnable and then I go back to it as ID'd Sinners to get the EX lunacy.

"But that is extra Enkephalin wasted!"
I have over 100 Enkephalin boxes, I don't think I am going to run out of that green goop anytime soon.

It really shows you how easy the fights are when you are doing it with ID's compared to Base ID's too.
I think the part that I find most frustrating is loading screens, since I've goten RNGs in which I roll 3 consecutive tails with 45 sanity while the enemy rolled 3 consecutive heads with 0 sanity on a couple of battles, and even that wasn't bad enough, but having to retry to have the perfect RNG is a bit painful, checking rng -> failed -> exit -> Loading Screen -> re enter -> dialogue/cutscene (depending on the battle -> loading screen -> checking rng --....
I'm kinda used to it since I used to play Dieci Rodion solo MD back in the day when we had the buff to delete one threshold, which made Dieci Rodion GOD, but still had to suffer to stuff like Kromer ;v;
I do sometimes prefer to stop and use other ID's to beat the crap out of any enemy and then retry with base sinners, just to get revenge LOL but yeah, I do think it's a win for me regardless if it's beatable or not, why? because, if I can beat it with EX con. with base sinners, means I win (doesn't matter how much it took), and if it's unbeatable with EX con. or straight up you CAN'T beat it, I consider it a win since learning to distinguish between Extremely hard and unbeatable can be a hassle tbh. Now, being able to beat it without EX con. is also a victory, a bit scuffed depending on the stage.

Also, I use lunacy to get enkephalin, so I can't judge anyone... (I even reached the 10/10 daily a couple times) But how did you MANAGE TO GET 100 :AimiShock: (or aprox)
Last edited by Пампкерино; Feb 19 @ 9:00am
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Date Posted: Feb 19 @ 1:53am
Posts: 6