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Here have a safeguard that isn't safe in a game that isn't chess lol
The only reason i was able to beat my first run was with Nakeda and bushido, and not having cards where new units spawn CONSTANTLY. Being able to take extra turns to kill units off on top of extra turns from taunting jump, and the pentagrams helped me.
The game is fun with the new content but man it feels alot more artifically difficult. Especially considering you dont get many Max shells in the tube upgrades anymore, let alone any real Firepower upgrades without losing your firing arc. The board feels too small to do anything meaningful without being overrun by pawns evolving.
-1 power cards are too abundant (even black ones)
+1 pawn health
the two new +power cards make the game slower, while overpowered if you stall they don't help with the lack of +power cards (pentagram/maelstrom)
there are several cards both black and white that i simply can't take because they make your run slowly whither away or make the game unfun to play (any -power, sawed-off)
a quick patch to fix the gameplay would be 3 choises instead of one, or being able to shuffle black/white cards in the options your given