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This, And there's plenty of difference between day and night, that saying "why not just make two path actions" doesn't work. NPCs are in different places, encounter rate is different and the biggie - two of the travelers have a talent that only works at night. I'm sure there's other stuff too I'm missing.
At least there is an explanation for that, it's doesn't just change while you're walking forth and back. There is no JRPG I know where you can just change time on the spot, usually you have to walk in an inn and sleep. Context is important or otherwise immersion is broken, no matter how much you sugarcoat it.
Not as instantly as in OT2. And there is an explanation at least. Usually you have to earn that opportunity first too and you can't use it everywhere. This makes a difference, an important one.
But that's just one of many illogical points of this so for example example I just can just brutally beat up people and steal things from them with Osvald and no one reacts because of this? But when I fail a probability 5 times to get infos out of someone, then suddenly my reputation is ruined?
There is only a certain amount of suspension of disbelief I can handle, if the game tries to be a "CRPG" light, it should be a little bit more considerate with its decisions.
*grab some from myhr2*
OT2 is a fantasy game with magic and weaknesses for every enemy. Especially when some enemies lock weaknesses until they're broken. Yep, suspension of disbelief is required. So the night/day is one of the least things I'm worried about in regards to my general suspension of disbelief.
Skyrim and Fall do have a wait time lapse. But those are vastly different types of games than JRPGs or even this one. Not the same comparison.
It's exactly the same : push a buton and time passes.
But between the timelapse you have a menue, so you pause the game and of course you can't use it at every point. On Dragon Quest often times you need to be on the world map.
But most important in these games it contextualized why time goes on, but not in Octopath Traveller 2, where times goes on only when you command it.
So in Fallout for example you can't make it from day to night to day 10 times in quick succession and move at the same time, it's a whole different level of immersion break.
and of course the game kinda forces you to play like that to play optimal, in Fallout you don't need the wait mechanic that often.
But a completely different type of game genre, an apples-to-oranges comparison. Also, there's a very popular mod that eliminates the feature, because many players rather play the game more as a real simulation of night and day, hunger, and survival aspects.