OCTOPATH TRAVELER II

OCTOPATH TRAVELER II

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Chocos Ramabotti Feb 19, 2023 @ 3:54am
3
You can switch between day and night by a mere button press!?
Where is the explantion for that? It just works...?

I mean come on, where is the point in such a system when there is not even a proper cycle. I think a day and night cycle is a system, that is supposed to make a game more atmospheric, making it feel more alive, maybe using it cleverly for some puzzle and secrets, but if you could just spam the button what's the meaning in all of this? What value is added to to the game? I mean you could just have two path action to choose from, not having to spam the button to see what changes, having to take care of bascially two "maps" at once.

And at some point you can't even change between day and night, not in combat not in particular story sequences, so it's just pure arbitrariness, like many of these games mechanics.

And NO a wait command like in Fallout or Xenoblade Chronicles or basicially every other game where you first have to go into an menue and choose a time to wait is NOT the same. There is abstraction and an explanation between it, but not if you could just spam the button and make it from day to night to day in a few seconds.
Last edited by Chocos Ramabotti; Feb 23, 2023 @ 11:40pm
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myhr2 Feb 19, 2023 @ 5:15am 
*popcorn*
msferre Feb 19, 2023 @ 5:53am 
I've played a couple of games where I just push a button to "wait" until night/day. I imagine it's similar here. The button here would be the equivalent of "wait".
Melodia Feb 19, 2023 @ 6:10am 
Originally posted by msferre:
I've played a couple of games where I just push a button to "wait" until night/day. I imagine it's similar here. The button here would be the equivalent of "wait".

This, And there's plenty of difference between day and night, that saying "why not just make two path actions" doesn't work. NPCs are in different places, encounter rate is different and the biggie - two of the travelers have a talent that only works at night. I'm sure there's other stuff too I'm missing.
Craga Feb 19, 2023 @ 6:39am 
How is it any different than games that let you sleep to skip time, or meditate or wait? All it does really is skip the loading screen usually associated with skipping time. What a non issue to complain about...
Chocos Ramabotti Feb 19, 2023 @ 7:13am 
Originally posted by msferre:
I've played a couple of games where I just push a button to "wait" until night/day. I imagine it's similar here. The button here would be the equivalent of "wait".

At least there is an explanation for that, it's doesn't just change while you're walking forth and back. There is no JRPG I know where you can just change time on the spot, usually you have to walk in an inn and sleep. Context is important or otherwise immersion is broken, no matter how much you sugarcoat it.
Last edited by Chocos Ramabotti; Feb 19, 2023 @ 7:22am
Minneyar Feb 19, 2023 @ 7:58am 
Originally posted by Chocos Ramabotti:
There is no JRPG I know where you can just change time on the spot, usually you have to walk in an inn and sleep.
Multiple Dragon Quest games have spells and items you can use to instantly switch between day and night. If the R2 button in OT2 bothers you, try pretending that it's just a shortcut for casting Tick-tock.
Chocos Ramabotti Feb 19, 2023 @ 8:18am 
Originally posted by Minneyar:
Originally posted by Chocos Ramabotti:
There is no JRPG I know where you can just change time on the spot, usually you have to walk in an inn and sleep.
Multiple Dragon Quest games have spells and items you can use to instantly switch between day and night. If the R2 button in OT2 bothers you, try pretending that it's just a shortcut for casting Tick-tock.

Not as instantly as in OT2. And there is an explanation at least. Usually you have to earn that opportunity first too and you can't use it everywhere. This makes a difference, an important one.

But that's just one of many illogical points of this so for example example I just can just brutally beat up people and steal things from them with Osvald and no one reacts because of this? But when I fail a probability 5 times to get infos out of someone, then suddenly my reputation is ruined?

There is only a certain amount of suspension of disbelief I can handle, if the game tries to be a "CRPG" light, it should be a little bit more considerate with its decisions.
Last edited by Chocos Ramabotti; Feb 19, 2023 @ 8:19am
Serafie1999AD Feb 19, 2023 @ 8:28am 
I also thought the easy switching between day and night felt a bit too convenient. Then again, it only works outside story quests, when you're exploring and not doing anything story-related, so it's a QoL feature that saves you the trip from backtracking to an inn constantly.
Cyiel Feb 19, 2023 @ 9:19am 
Originally posted by myhr2:
*popcorn*

*grab some from myhr2*
msferre Feb 19, 2023 @ 10:11am 
Hmm - I'm trying to remember - Dragon Quest has spells. Doesn't Skyrim have a wait/time thingy? Some Fallout games do this, too.

OT2 is a fantasy game with magic and weaknesses for every enemy. Especially when some enemies lock weaknesses until they're broken. Yep, suspension of disbelief is required. So the night/day is one of the least things I'm worried about in regards to my general suspension of disbelief.
D. Edwards Feb 19, 2023 @ 11:19am 
Originally posted by msferre:
Hmm - I'm trying to remember - Dragon Quest has spells. Doesn't Skyrim have a wait/time thingy? Some Fallout games do this, too.

OT2 is a fantasy game with magic and weaknesses for every enemy. Especially when some enemies lock weaknesses until they're broken. Yep, suspension of disbelief is required. So the night/day is one of the least things I'm worried about in regards to my general suspension of disbelief.

Skyrim and Fall do have a wait time lapse. But those are vastly different types of games than JRPGs or even this one. Not the same comparison.
Cyiel Feb 19, 2023 @ 12:25pm 
Originally posted by D. Edwards:
Originally posted by msferre:
Hmm - I'm trying to remember - Dragon Quest has spells. Doesn't Skyrim have a wait/time thingy? Some Fallout games do this, too.

OT2 is a fantasy game with magic and weaknesses for every enemy. Especially when some enemies lock weaknesses until they're broken. Yep, suspension of disbelief is required. So the night/day is one of the least things I'm worried about in regards to my general suspension of disbelief.

Skyrim and Fall do have a wait time lapse. But those are vastly different types of games than JRPGs or even this one. Not the same comparison.

It's exactly the same : push a buton and time passes.
msferre Feb 19, 2023 @ 1:15pm 
Originally posted by Cyiel:
Originally posted by D. Edwards:

Skyrim and Fall do have a wait time lapse. But those are vastly different types of games than JRPGs or even this one. Not the same comparison.

It's exactly the same : push a buton and time passes.
Yes - this is what I was trying to say. The function of time passing. Doesn't matter what type of game.
Chocos Ramabotti Feb 19, 2023 @ 2:05pm 
Originally posted by msferre:
Originally posted by Cyiel:

It's exactly the same : push a buton and time passes.
Yes - this is what I was trying to say. The function of time passing. Doesn't matter what type of game.

But between the timelapse you have a menue, so you pause the game and of course you can't use it at every point. On Dragon Quest often times you need to be on the world map.

But most important in these games it contextualized why time goes on, but not in Octopath Traveller 2, where times goes on only when you command it.

So in Fallout for example you can't make it from day to night to day 10 times in quick succession and move at the same time, it's a whole different level of immersion break.
and of course the game kinda forces you to play like that to play optimal, in Fallout you don't need the wait mechanic that often.
Last edited by Chocos Ramabotti; Feb 19, 2023 @ 2:06pm
D. Edwards Feb 19, 2023 @ 2:17pm 
Originally posted by Cyiel:
Originally posted by D. Edwards:

Skyrim and Fall do have a wait time lapse. But those are vastly different types of games than JRPGs or even this one. Not the same comparison.

It's exactly the same : push a buton and time passes.

But a completely different type of game genre, an apples-to-oranges comparison. Also, there's a very popular mod that eliminates the feature, because many players rather play the game more as a real simulation of night and day, hunger, and survival aspects.
Last edited by D. Edwards; Feb 19, 2023 @ 2:20pm
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Date Posted: Feb 19, 2023 @ 3:54am
Posts: 80