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As for the Quick Play, yeah, it has you find an item on the pedestal at the end, and there was an implication that when story mode was released, getting those items in Quick Play would carry over to Story Mode. But they don't. It's really disappointing. Story Mode should have been more along the lines of a whole new sort of game that your victories in Quick Play contributed to, so you would have a standalone roguelike on one hand, and on the other, something more like an rpg with meta-progression and keeping items you bring out of the dungeon and stuff like that, instead of just a sort of half-assed town-building minigame.
But, the thing about roguelikes is that meta-progression isn't supposed to be necessary, because just beating the game itself is intended to be a major accomplishment, and the replayability is meant to come from just trying to do it in different ways. But they made the game way too simple and easy and kind of brain dead. There's no need to really consider what you're doing or think things through beyond a surface level, except for CR-8. The game has massive breadth (and the devs seem to have bitten off way more than they can chew), but no real depth. There's very little actual challenge, and any difficulty is more along the lines of ranging from mildly annoying to tediously frustrating. So there's no real suspense in beating the game, it's just kind of a given, and you just do successful run after successful run. That may be fine for some roguelites or rpgs, when the game is about all the stuff that happens outside of a run. and the runs themselves are more like minigames. But it really is a terrible formula for a roguelike. The gameplay here just needs a major overhaul.
Yeah, this is definitely the impression I've gotten. They've fed so much development effort into new characters and the new mode, but none of that makes the core experience any richer or more satisfying. It's all just... alternative things you can do INSTEAD of Quick Play with Purse.
If they wanted to add a new area, for example, they not only have to expand and re-balance Purse's kit, they now have FOUR MORE INDEPENDENT ITEM POOLS with completely unique mechanics that they will also have to update, and personally I don't really like a single one of the other characters. All of the work they'd have to do to add any content is multiplied and it sounds like most players don't care about 80% of it.
It sounds like Story Mode was conceived as the "main game" to bind everything together, so it's a real shame their implementation is basically "do lots and lots of half runs without ever completing a single one". I agree they'd probably be better off starting from scratch, and whatever their main mode is should at the very least let you progress as far as you're able to for every run.
I think your mention of more accomplishments, records, stats and whatnot would be nice. I feel that story mode is an attempt to articulate a medium between sessions but doesn't quite fit the bill yet. Let us earn and make sets to take on specific challenges, locations, etc. The gameplay mechanics are all there for early and midgame but the lategame is rock paper scissors, your build either wins or loses. I guess I'm mostly talking about quick match loop 2+ where you wipe or break the game.
I liked the character mechanic variety, I hate playing the frog lady but the fact that I like some characters gameplay more than others is a sign of good game design, at least in the right direction.
I think I still have two character's questlines to complete and the main story quest ending will show up and then a few more achievements to clear before I've 100% the story mode.
Kinda got distracted and made a build that broke the game so got carried away with it in quick play. FILLED my inventory with cursed items since I didn't need more than 5 slots, EMPTIED my cursed inventory with that one npc that exchanges equal size items for coin, lol. Loop 4 ♥♥♥♥ had too much hp and I quit my idle game session..
From what I've seen, the vast majority of people who mention her do, too.
But its really a bad seperate mode. So little stuff to decorate, after a while it gets impossible to decorate because a single structure needs like 4000 ingredients at one point. And that number keeps rising, you literally cant decorate at one point anymore unless you wanna do 10 dungeons for 1 flower
And I enjoy grinding! But even for me its way too much
And at that point why play story mode? Without that decorating aspect its just quick play +, so just play quick play. The story itself is ok at best and feels kinda cheap with the subpar writing. So theres no reason to do it for the story either
Thats not even mentioning the various bugs and missing quality of life stuff.
Really needed more time in the oven, everything.
That's EXACTLY what I (and most others here who gave any input about it) told them when they released it and were like "yeah, we're taking the game out of EA as of this release". Oh, and big ♥♥♥♥♥♥♥ surprise, they did such a crappy job with releasing a half-finished (literally, not figuratively. I really do mean it's somewhere between 1/2 and 2/3 done, from what I've seen of what's planned for the finished product, and what bits and pieces I know about the development cycles of video games. And that's before factoring in the competence and the capability of the team working on it.) project that they had to abandon it for several months while they devoted way more time than they should have needed to dealing with problems in porting it to other systems. Of course, they're the kind of problems which were unforeseen (by them), but VERY foreseeable, and in fact it was so glaringly obvious they'd have all kinds of further problems that several members of the community warned them about it.
I think what I keep seeing is anyone that started playing before story mode hate it and anyone who started playing after more or less like it.
The same like 4 people are complaining about everything in all of the threads. If you don't like the game why are you whining on the forums so much about it.
This is a very stupid question. The game is still very much in development and not even close to finished, and the devs are using community input, so why WOULDN'T you complain if you have some problem or another? It's like asking "why report bugs if you hate them?".
Yeah, but try leaving the game long enough to forget it, coming back, starting again with Quick Play, spending most of your time with that, THEN going to Story Mode!