Backpack Hero

Backpack Hero

View Stats:
Alex Jul 16, 2024 @ 1:03pm
Do people enjoy Story Mode?
I just plain hate truncated runs. By the time a build comes together and you get that perfect combination, you finish the floor and suddenly it's just over. You're back in town. The run is just over! I must have completed like 10-15 runs in Story Mode and I'm STILL not allowed to go to Floor 3? Really?

One of my biggest problems with QP is that your victories don't really seem to matter. There are some boxes to check, but there's not really ANY meta progression or even record keeping, so whether you Win or Lose the game just sort of shrugs and asks if you wanna play again. Story Mode COULD have given some meaning to successful runs, or let you build towards something, or hell, even just make a BIG NUMBER go up. But it doesn't. It doesn't even let you play the whole game until you're what, 10+ hours in? So far it's the exact same game as QP with a fraction of the content.

I don't mind the town building, it's satisfying enough. But playing the first two floors over and over and over again and never getting the satisfaction or a complete run just feels completely lame to me.

Curious what other people's opinions are. I love this game in general, I just wish it made more difference whether a run succeeds or fails.
< >
Showing 1-13 of 13 comments
LHGreen (Banned) Jul 16, 2024 @ 5:41pm 
I've never touched Story Mode because of all the bugs, but you make a good point, and I would find that annoying. And yeah, that thing you said about how Story Mode should give successful Quick Play runs some extra significance was pretty much what I thought they were promising when they first mentioned it in the Kickstarter. I feel they mishandled it.

As for the Quick Play, yeah, it has you find an item on the pedestal at the end, and there was an implication that when story mode was released, getting those items in Quick Play would carry over to Story Mode. But they don't. It's really disappointing. Story Mode should have been more along the lines of a whole new sort of game that your victories in Quick Play contributed to, so you would have a standalone roguelike on one hand, and on the other, something more like an rpg with meta-progression and keeping items you bring out of the dungeon and stuff like that, instead of just a sort of half-assed town-building minigame.

But, the thing about roguelikes is that meta-progression isn't supposed to be necessary, because just beating the game itself is intended to be a major accomplishment, and the replayability is meant to come from just trying to do it in different ways. But they made the game way too simple and easy and kind of brain dead. There's no need to really consider what you're doing or think things through beyond a surface level, except for CR-8. The game has massive breadth (and the devs seem to have bitten off way more than they can chew), but no real depth. There's very little actual challenge, and any difficulty is more along the lines of ranging from mildly annoying to tediously frustrating. So there's no real suspense in beating the game, it's just kind of a given, and you just do successful run after successful run. That may be fine for some roguelites or rpgs, when the game is about all the stuff that happens outside of a run. and the runs themselves are more like minigames. But it really is a terrible formula for a roguelike. The gameplay here just needs a major overhaul.
Last edited by LHGreen; Jul 16, 2024 @ 8:28pm
Alex Jul 17, 2024 @ 12:56pm 
Originally posted by LHGreen:
The game has massive breadth (and the devs seem to have bitten off way more than they can chew), but no real depth.

Yeah, this is definitely the impression I've gotten. They've fed so much development effort into new characters and the new mode, but none of that makes the core experience any richer or more satisfying. It's all just... alternative things you can do INSTEAD of Quick Play with Purse.

If they wanted to add a new area, for example, they not only have to expand and re-balance Purse's kit, they now have FOUR MORE INDEPENDENT ITEM POOLS with completely unique mechanics that they will also have to update, and personally I don't really like a single one of the other characters. All of the work they'd have to do to add any content is multiplied and it sounds like most players don't care about 80% of it.

It sounds like Story Mode was conceived as the "main game" to bind everything together, so it's a real shame their implementation is basically "do lots and lots of half runs without ever completing a single one". I agree they'd probably be better off starting from scratch, and whatever their main mode is should at the very least let you progress as far as you're able to for every run.
Taki Jul 18, 2024 @ 7:00am 
I like that there's a ton of ♥♥♥♥ to unlock but I strongly agree with you that the gatekeeping the access to full game content behind petty quests was pretty dumb. I'm a completionist and if I don't do the low tier trash when it shows up, I never will so the game content opened up in a linear fashion for me but I feel that it's inappropriate and that most players will dislike being confined that way. It's no longer a tutorial learning curve but a fetch quest to bring the boss of floor two a ♥♥♥♥♥♥♥ icecream cone. lmfao.

I think your mention of more accomplishments, records, stats and whatnot would be nice. I feel that story mode is an attempt to articulate a medium between sessions but doesn't quite fit the bill yet. Let us earn and make sets to take on specific challenges, locations, etc. The gameplay mechanics are all there for early and midgame but the lategame is rock paper scissors, your build either wins or loses. I guess I'm mostly talking about quick match loop 2+ where you wipe or break the game.

I liked the character mechanic variety, I hate playing the frog lady but the fact that I like some characters gameplay more than others is a sign of good game design, at least in the right direction.

I think I still have two character's questlines to complete and the main story quest ending will show up and then a few more achievements to clear before I've 100% the story mode.

Kinda got distracted and made a build that broke the game so got carried away with it in quick play. FILLED my inventory with cursed items since I didn't need more than 5 slots, EMPTIED my cursed inventory with that one npc that exchanges equal size items for coin, lol. Loop 4 ♥♥♥♥ had too much hp and I quit my idle game session..
PrestonLK Jul 18, 2024 @ 8:50am 
Story mode requiring so many unlocks sometimes makes me wish we could end a run even sooner. Personally I find myself almost never carrying consumables after that first area. The option to bail out of a run with your full inventory after only one area would be very helpful.
LHGreen (Banned) Jul 18, 2024 @ 6:20pm 
Originally posted by Taki:
I hate playing the frog lady

From what I've seen, the vast majority of people who mention her do, too.
Last edited by LHGreen; Jul 18, 2024 @ 6:20pm
Zuruas Jul 19, 2024 @ 5:28am 
I enjoy grinding for the littlest of progression, so I did enjoy Story Mode much.

But its really a bad seperate mode. So little stuff to decorate, after a while it gets impossible to decorate because a single structure needs like 4000 ingredients at one point. And that number keeps rising, you literally cant decorate at one point anymore unless you wanna do 10 dungeons for 1 flower

And I enjoy grinding! But even for me its way too much

And at that point why play story mode? Without that decorating aspect its just quick play +, so just play quick play. The story itself is ok at best and feels kinda cheap with the subpar writing. So theres no reason to do it for the story either

Thats not even mentioning the various bugs and missing quality of life stuff.

Really needed more time in the oven, everything.
Last edited by Zuruas; Jul 19, 2024 @ 5:31am
LHGreen (Banned) Jul 20, 2024 @ 2:18am 
Originally posted by Zuruas:
Really needed more time in the oven, everything.

That's EXACTLY what I (and most others here who gave any input about it) told them when they released it and were like "yeah, we're taking the game out of EA as of this release". Oh, and big ♥♥♥♥♥♥♥ surprise, they did such a crappy job with releasing a half-finished (literally, not figuratively. I really do mean it's somewhere between 1/2 and 2/3 done, from what I've seen of what's planned for the finished product, and what bits and pieces I know about the development cycles of video games. And that's before factoring in the competence and the capability of the team working on it.) project that they had to abandon it for several months while they devoted way more time than they should have needed to dealing with problems in porting it to other systems. Of course, they're the kind of problems which were unforeseen (by them), but VERY foreseeable, and in fact it was so glaringly obvious they'd have all kinds of further problems that several members of the community warned them about it.
Saine Jul 28, 2024 @ 2:25am 
I like the story mode a lot. As a fresh player it eases you into things and makes runs feel significant because I had been carrying around a cleaver I wasn't using but knew I needed to unlock something in town. I also enjoy a lot of the challenge runs themed around things like do this run using only magic or do this run with this obnoxious relic.

I think what I keep seeing is anyone that started playing before story mode hate it and anyone who started playing after more or less like it.

The same like 4 people are complaining about everything in all of the threads. If you don't like the game why are you whining on the forums so much about it.
[meh] Jul 28, 2024 @ 10:59pm 
I like story mode because I play all the characters except Tote, and Tote goes "I see you are doing well without me" or something along those lines. I strive to see that message so I play quite a bit
LHGreen (Banned) Jul 28, 2024 @ 11:17pm 
Originally posted by Saine:
If you don't like the game why are you whining on the forums so much about it.

This is a very stupid question. The game is still very much in development and not even close to finished, and the devs are using community input, so why WOULDN'T you complain if you have some problem or another? It's like asking "why report bugs if you hate them?".
Last edited by LHGreen; Jul 28, 2024 @ 11:18pm
🐺Blue Wolf Jul 29, 2024 @ 3:21am 
I'm enjoying story mode quite a bit, and 95% of my playtime is with it.
LHGreen (Banned) Jul 29, 2024 @ 5:20pm 
Originally posted by 🐻 Veles:
I'm enjoying story mode quite a bit, and 95% of my playtime is with it.

Yeah, but try leaving the game long enough to forget it, coming back, starting again with Quick Play, spending most of your time with that, THEN going to Story Mode!:steamhappy:
Azure Nova Jul 30, 2024 @ 8:51am 
The concept was fine, but the town building aspect as bloated to hell with unnecessary things, and locking so much behind chance finds is dickish. Also not having a quick way to see NPC unlocks or "research" like you get with town hall and building unlocks was annoying
< >
Showing 1-13 of 13 comments
Per page: 1530 50