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Then why have two of them? There should be a difference between them if there's two kinds.
More key sprites that still function as regular keys but add to play styles, such as a structural key acting as a structure piece to activate bricks and other structures for that bonus block, but the key itself doesn't provide bonus block. Rusting keys to add one poison when attacked, kind of like spikes but instead of dealing spike damage when attacked it'll just apply poison so as to bypass an enemy's blocking. And for a bigger item there could be a keychain, deals extra damage per adjacent and diagonal key.