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Tbf, you should have let players choose between the 2, once pixel art replaced drawn.
I don't know if you were talking about the original portraits, but assuming so:
Firstly, Satchel looked like he got hit by a car, at least in this iteration he looks like the in-game sprite. Tote looked strange, I can't put my finger on why exactly, but she just didn't look right. There was a general lack of perspective on her face, it looked flat. Pochette's portrait was the third best, but even so it was slightly off-putting. I liked Purse's and CR-8's portraits only.
Additionally, Satchel looked consistently awful after each portrait update. And when I thought Satchel's portrait would finally look decent, he then got a redesign that made him look even more feminine, and a brand new portrait that goes with it and which would need to be tweaked all over again.
The gang looks fine right now. Everything in life can be improved, and this goes without saying these portraits could be improved further, but I would rather stick to these rather than revert back to the originals, or some of the older ones.
Ehh, Satchel always has that vibe of having just gotten hit by a car and desperately trying to survive. He seems like he's under a lot of stress. I think the real problem is just the overall design of his face. Everything else is great, but they could never get the face to look good.
Actually, his blood red claw-fingers have always looked pretty weird, too....
If a copy remains in the Backpack at the end of a battle, [CARVINGS in HAND] will gradually become contaminated.
https://steamuserimages-a.akamaihd.net/ugc/2033986270980471993/74184E5794AD33EDA021B085AAB3DFE87DAC08A2/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox
they have no style, it feels soulless, almost place holder like. IMHO a direct downgrade.
dont get me wrong, i love pixel art a lot but the portraits are just not it...
I'm guessing this isn't fixed yet as I don't get my 1hp back on (non-summon) kills either... Came here to find info about this
I don't think it's worthwhile to argue about whether curse and status effects should be in the game because it seems like the devs already subscribe to the insane game design principle that you have to annoy and prevent the player from playing the game so they don't get bored.
But please try to do it in a way that interrupts game play less frequently.
Being cursed / afflicted is bad enough without gameplay being completely stopped to manage them.
I'm not sure how much if any data you collect on player runs but I would imagine with the rest of the game being such a fun and smooth experience that afflictions and curses are the number one reason for X-ing out of a game or abandoning a run and its just awful.