Backpack Hero

Backpack Hero

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Jas  [developer] Jul 10, 2022 @ 9:10pm
3
Devs here! AMA
Ask us anything! We are working hard on getting the game ready for release and it should be available to purchase in the next ~2 months. Please let us know if you have questions or comments about the game! We want to make sure it is in the best condition it can be in! :)
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Showing 1-15 of 1,012 comments
LHGreen (Banned) Jul 10, 2022 @ 11:53pm 
2
How the hell are we supposed to use the shortcut map? And what does it actually do?
Last edited by LHGreen; Jul 10, 2022 @ 11:53pm
l3ademeister Jul 11, 2022 @ 3:37am 
Hi, first of all you have a great game with a really unique idea. I love it.

Are you planing Mod Support (Steam Workshop)?

Will there be a ingame wiki explaining game mechanics and items?

What about meta progression? I mean unlockabel outside of runs like new chars, items, dungeons, enemys, harder difficulty settings ?

What about daily/weekly challenge runs with the same drops, enemys & events for all? Maybe with alternated rule sets?

Thast all... I am looking forward to the early access release. :beatmeat::reheart:
Jas  [developer] Jul 11, 2022 @ 6:10am 
Originally posted by LHGreen:
How the hell are we supposed to use the shortcut map? And what does it actually do?
Right-click on it outside of combat! It lets you create a shortcut between rooms!
Jas  [developer] Jul 11, 2022 @ 6:11am 
Originally posted by l3ademeister:
Hi, first of all you have a great game with a really unique idea. I love it.

Are you planing Mod Support (Steam Workshop)?

Will there be a ingame wiki explaining game mechanics and items?

What about meta progression? I mean unlockabel outside of runs like new chars, items, dungeons, enemys, harder difficulty settings ?

What about daily/weekly challenge runs with the same drops, enemys & events for all? Maybe with alternated rule sets?

Thast all... I am looking forward to the early access release. :beatmeat::reheart:

Yes, mod support is planned! There are already some mods being created for the game.

Yes, there will be a "Item Atlas" that works like an in-game wiki.

Yes, the game will have meta progression! There's a whole overworld that is under development.

Love the idea of weekly challenge runs but we don't have immediate plans for this!
BrenTenkage Jul 11, 2022 @ 1:54pm 
how many characters will you make
I could see each one having a kinda starting meta, like I could see a pig with some bricks to start a building run...as well as be a funny reference LOL
Lumios (Banned) Jul 11, 2022 @ 3:55pm 
Are there any in-game item of note that you are considering rebalancing before the full release? Either because they're just bad or too broken/powerful\exploitable?
Jas  [developer] Jul 11, 2022 @ 4:39pm 
Originally posted by BrenTenkage:
how many characters will you make
I could see each one having a kinda starting meta, like I could see a pig with some bricks to start a building run...as well as be a funny reference LOL
We are planning to make 7 in total! They all have interesting and unique mechanics!
Jas  [developer] Jul 11, 2022 @ 4:40pm 
Originally posted by Lumios:
Are there any in-game item of note that you are considering rebalancing before the full release? Either because they're just bad or too broken/powerful\exploitable?
A lot of rebalancing is planned! I think mana and magic needs a buff!
BrenTenkage Jul 11, 2022 @ 5:03pm 
I think having the ability to start with say a mana using character might make mana more viable. Since the main weakness is having to build up the mana stuff through luck
LHGreen (Banned) Jul 12, 2022 @ 1:11am 
So, I have a lot of questions and observations, but before I overload the thread with (more) text, I should first ask: do you have a project roadmap? Something that shows and overall plan of what you hope to be working on and when you hope to get to it, when you think that particular part of the project will be finished, just some very approximate stuff. All subject to change depending on unforeseen things happening, of course. And if not, is there any way you could release one? It would answer several questions before anyone needs to ask them.
Killer Goblin Jul 12, 2022 @ 1:22am 
Are you working on making unblockable damage more balanced?
Will leveling up give more hp/other bonuses?
Greasy Pete Jul 12, 2022 @ 2:51am 
Is there a rough estimate as to when the game will hit early access/sale?
Jas  [developer] Jul 12, 2022 @ 11:51am 
Originally posted by LHGreen:
So, I have a lot of questions and observations, but before I overload the thread with (more) text, I should first ask: do you have a project roadmap? Something that shows and overall plan of what you hope to be working on and when you hope to get to it, when you think that particular part of the project will be finished, just some very approximate stuff. All subject to change depending on unforeseen things happening, of course. And if not, is there any way you could release one? It would answer several questions before anyone needs to ask them.
We have a roadmap internally. We will release it in the next week or two as soon as we announce early access!
Jas  [developer] Jul 12, 2022 @ 11:52am 
Originally posted by Killer Goblin:
Are you working on making unblockable damage more balanced?
Will leveling up give more hp/other bonuses?
Different characters do level up differently! We will work to fix unlockable damage for sure.
Jas  [developer] Jul 12, 2022 @ 11:52am 
Originally posted by Greasy Pete:
Is there a rough estimate as to when the game will hit early access/sale?
Next month!
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