Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
I also had that though. Would be kinda neat if you could actually have built paths instead of being able to have everything. Make a max amount of skill points. Maybe buy skill resets with sin.
I'm greedy and I want infinite skills to buy too. Maybe for health or something, like 10,000 Sin for +10 health.
Would be fun if having sex with defeated enemy gave i.e. +10hp instead of Sin, since hp is hard to get back.
absolutely loving the game so far, keep it up!
I think the problem with adding customization outside of color pallet would be that they would have to make a different animation for every sex scene to fit with it.
Would be cool to have the option to take Sin or Hp after the scenes though.
I was probably the saddest about there not being any sort of scene with the bosses.
more thoughts that came to mind after 100%ing the game;
A low-health indicator such as red flashing screen borders is a must since the UI is so far in the corner
The stun-effect on weapons absolutely needs a heavy nerf
Misty's dungeon would need a lot more activity, and longer scenes
A monster-compendium with background lore and the ability to play the sex scenes would be amazing
attack animation coloring based on the color of the weapon used instead of the normal white swoosh would be cool, or something that lets you see your weapon more, since the weapons are such nice looking!
After 5-10 runs you already max out on all upgrades, and plow through the first six levels easily, with the merchant level-up especially. i'm really looking forward to a lot more upgrades and a lot more levels with increased difficulty! lower Sin rewards would make the game longer by forcing you to play more for the upgrades you need.
1. Defeat h-animations would be a great addition, including for bosses.
2. Gallery.
3. Balancing, it's way too easy to get busted builds
4. Misty scenes are awfully short. Really, all the h-animations are really short.
5. Low-health indicator of some sort. I like the idea hernari posted above this comment.
6. Contact damage with enemies would go a long way on the difficulty front. Would also lessen the effectiveness of stun locking with weapons by simply hitting them and interrupting their animations. Could tie this as well with "grab" h-animations, which is a common feature in other 2D h-games in this vein, where the player has to escape the enemy to avoid further damage as they are played with.
That's all I got for now. Things like NG+ or similar I'm not going to touch on for now, as there are already additional zones in development.
Still amazing to me that there are people who people enjoy touch damage. I always find it annoying and doesn't make a ton of sense for enemies that aren't made of something damaging. I can think of a lot of other ways to make the gameplay more challenging/interesting without adding touch damage. Skill rebalances and build limits come to mind. Also achievements based on different playstyles.
I also feel like defeat H animations are kind of counter intuitive to gameplay. Basically getting rewarded for dying on purpose. I personally think it's more fun to earn my H content, but I may be a minority. Buying the H scenes/gallery would give us another use for sin and a lot of replayability.
Everyone has different playstyles they prefer. I prefer the more submissive elements of h-games similar to this, so my suggestions are along those lines. Up to the devs to decide if that's what they want their game to be, or not. Suggestions are only that: suggestions.
I would also like to point out that I was not suggesting contact damage because I enjoy it. My suggestion was fairly clear on why I thought it would be useful and how it could also give opportunities for more h-animations, which seems to be a common suggestion for this game in its current state. Skill balancing was one of my suggestions as well, if you bothered to read all of my suggestions.
I did read your suggestions. I just think touch damage is a bad game mechanic and I see it suggested fairly often. They did add a spell to get more interactions though so huzzah.
I hope I'm not suggesting something that's in the game. Just something that came in mind and no one seem to have suggested it yet.
So to make the game harder for experienced players, why not perhaps having a difficulty scaling system similar to say dead cells? The boss cell stuff.
Defeat the game normally > unlock boss cell 1 > defeat a harder version with bc 1 > unlock boss cell 2 > so on..
Like to stay in the theme of this game, visually it could be perhaps some mystical boss plug that gets bigger from beating the previous size (difficulty) ? Or even a toy that upgrades in difficulty (plug > vibrator > ...). It would add a bit of style and flavor really without being a basic menu "choose your difficulty : easy/normal/hard".
That but it also means you won't end up being stuck playing hard mode fresh and have a bad time at the start.
It's mostly an idea really but you get what I mean. You pick the difficulty before starting a run, the game gets harder, maybe it can add new enemies or even lewder animations/interactions to reward the courageous experienced players for taking on a new challenge.
Though if it's already in the game or suggested, I'm sorry in advance.