Scarlet Maiden
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Scarlet Maiden

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Otterside Games  [dév.] 27 janv. 2023 à 11h06
Scarlet Maiden features
Since we are in Early Access, we'd very much like to hear your feedback and ideas for the game. Post your thoughts here or come join our Discord server! Discord: https://discord.com/invite/F62b7ZbDVp

Edit: Thanks for all the great feedback everyone! We'll definitely be implementing a lot of stuff that we've read from your comments. Keep it coming!
Dernière modification de Otterside Games; 30 janv. 2023 à 3h00
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Affichage des commentaires 61 à 75 sur 137
RobDeLaMorte a écrit :
Oh! You know what could be neat? Castlevania: Circle of the Moon had a system where you could start a game as different "classes". It was effectively playing the game as normal, but with different stat setups designed to offer a challenge and encourage new gameplay styles.

So like you could do a Mage one, where no equipment spawns except for trinkets and spells, and your character has a big mana pool but terrible health.

Or a Thief one, where your movement speed, luck and dash cooldown are all greatly enhanced but you have terrible health and poor attack power.


Edit: Could even add a special glory mode where we straight up have 1hp.

I also had that though. Would be kinda neat if you could actually have built paths instead of being able to have everything. Make a max amount of skill points. Maybe buy skill resets with sin.
SFLiminality a écrit :
RobDeLaMorte a écrit :
Oh! You know what could be neat? Castlevania: Circle of the Moon had a system where you could start a game as different "classes". It was effectively playing the game as normal, but with different stat setups designed to offer a challenge and encourage new gameplay styles.

So like you could do a Mage one, where no equipment spawns except for trinkets and spells, and your character has a big mana pool but terrible health.

Or a Thief one, where your movement speed, luck and dash cooldown are all greatly enhanced but you have terrible health and poor attack power.


Edit: Could even add a special glory mode where we straight up have 1hp.

I also had that though. Would be kinda neat if you could actually have built paths instead of being able to have everything. Make a max amount of skill points. Maybe buy skill resets with sin.

I'm greedy and I want infinite skills to buy too. Maybe for health or something, like 10,000 Sin for +10 health. :Pitter1:
An option for character customization would be great, be it something small like the color of your lingerie or hair, or more in depth like body type, breast size, pubic hair, (or having any clothing on in the first place).

Would be fun if having sex with defeated enemy gave i.e. +10hp instead of Sin, since hp is hard to get back.

absolutely loving the game so far, keep it up! :waifu:
hernari a écrit :
An option for character customization would be great, be it something small like the color of your lingerie or hair, or more in depth like body type, breast size, pubic hair, (or having any clothing on in the first place).

Would be fun if having sex with defeated enemy gave i.e. +10hp instead of Sin, since hp is hard to get back.

absolutely loving the game so far, keep it up! :waifu:

I think the problem with adding customization outside of color pallet would be that they would have to make a different animation for every sex scene to fit with it.

Would be cool to have the option to take Sin or Hp after the scenes though.
Should have lewd scenes with bosses, lewdier than regular ones with enemies
yzahryu a écrit :
Should have lewd scenes with bosses, lewdier than regular ones with enemies

I was probably the saddest about there not being any sort of scene with the bosses.
Pixel 10 févr. 2023 à 2h08 
add new game plus after you finish the last boss,it can be enabled at an npc or disabled, give some rewards that you can obtain only there,for this you double the health and dmg of all mobs on all levels or even triple them
hernari a écrit :
An option for character customization would be great, be it something small like the color of your lingerie or hair, or more in depth like body type, breast size, pubic hair, (or having any clothing on in the first place).

Would be fun if having sex with defeated enemy gave i.e. +10hp instead of Sin, since hp is hard to get back.

absolutely loving the game so far, keep it up! :waifu:

more thoughts that came to mind after 100%ing the game;

A low-health indicator such as red flashing screen borders is a must since the UI is so far in the corner

The stun-effect on weapons absolutely needs a heavy nerf

Misty's dungeon would need a lot more activity, and longer scenes

A monster-compendium with background lore and the ability to play the sex scenes would be amazing

attack animation coloring based on the color of the weapon used instead of the normal white swoosh would be cool, or something that lets you see your weapon more, since the weapons are such nice looking!

After 5-10 runs you already max out on all upgrades, and plow through the first six levels easily, with the merchant level-up especially. i'm really looking forward to a lot more upgrades and a lot more levels with increased difficulty! lower Sin rewards would make the game longer by forcing you to play more for the upgrades you need.
Merc249 11 févr. 2023 à 13h18 
So, after 100% the game (little under 6 hours), some thoughts:

1. Defeat h-animations would be a great addition, including for bosses.

2. Gallery.

3. Balancing, it's way too easy to get busted builds
  • Stun is the obvious one.
  • My personal go-to was a Fire Build. Flame Arrow having pierce, distance, and long burn duration achieves the same thing as Stun on most enemies, stun-locking them for the duration of the burn. They're long dead by then. I was doing 1500 damage at times, crits up to 4500. Who needs melee when everything just gets one-shotted by a piercing arrow?
  • Mana-on-kill is too powerful. Even 10-20% is more than enough to constantly have full mana unless you're just spamming spells. And the skill tree gives 25% passively.

4. Misty scenes are awfully short. Really, all the h-animations are really short.

5. Low-health indicator of some sort. I like the idea hernari posted above this comment.

6. Contact damage with enemies would go a long way on the difficulty front. Would also lessen the effectiveness of stun locking with weapons by simply hitting them and interrupting their animations. Could tie this as well with "grab" h-animations, which is a common feature in other 2D h-games in this vein, where the player has to escape the enemy to avoid further damage as they are played with.

That's all I got for now. Things like NG+ or similar I'm not going to touch on for now, as there are already additional zones in development.
Merc249 a écrit :
So, after 100% the game (little under 6 hours), some thoughts:

1. Defeat h-animations would be a great addition, including for bosses.

2. Gallery.

3. Balancing, it's way too easy to get busted builds
  • Stun is the obvious one.
  • My personal go-to was a Fire Build. Flame Arrow having pierce, distance, and long burn duration achieves the same thing as Stun on most enemies, stun-locking them for the duration of the burn. They're long dead by then. I was doing 1500 damage at times, crits up to 4500. Who needs melee when everything just gets one-shotted by a piercing arrow?
  • Mana-on-kill is too powerful. Even 10-20% is more than enough to constantly have full mana unless you're just spamming spells. And the skill tree gives 25% passively.

4. Misty scenes are awfully short. Really, all the h-animations are really short.

5. Low-health indicator of some sort. I like the idea hernari posted above this comment.

6. Contact damage with enemies would go a long way on the difficulty front. Would also lessen the effectiveness of stun locking with weapons by simply hitting them and interrupting their animations. Could tie this as well with "grab" h-animations, which is a common feature in other 2D h-games in this vein, where the player has to escape the enemy to avoid further damage as they are played with.

That's all I got for now. Things like NG+ or similar I'm not going to touch on for now, as there are already additional zones in development.

Still amazing to me that there are people who people enjoy touch damage. I always find it annoying and doesn't make a ton of sense for enemies that aren't made of something damaging. I can think of a lot of other ways to make the gameplay more challenging/interesting without adding touch damage. Skill rebalances and build limits come to mind. Also achievements based on different playstyles.

I also feel like defeat H animations are kind of counter intuitive to gameplay. Basically getting rewarded for dying on purpose. I personally think it's more fun to earn my H content, but I may be a minority. Buying the H scenes/gallery would give us another use for sin and a lot of replayability.
For the love of god, get us a real gallery. Thank you.
Merc249 13 févr. 2023 à 18h18 
SFLiminality a écrit :
Still amazing to me that there are people who people enjoy touch damage. I always find it annoying and doesn't make a ton of sense for enemies that aren't made of something damaging. I can think of a lot of other ways to make the gameplay more challenging/interesting without adding touch damage. Skill rebalances and build limits come to mind. Also achievements based on different playstyles.

I also feel like defeat H animations are kind of counter intuitive to gameplay. Basically getting rewarded for dying on purpose. I personally think it's more fun to earn my H content, but I may be a minority. Buying the H scenes/gallery would give us another use for sin and a lot of replayability.

Everyone has different playstyles they prefer. I prefer the more submissive elements of h-games similar to this, so my suggestions are along those lines. Up to the devs to decide if that's what they want their game to be, or not. Suggestions are only that: suggestions.

I would also like to point out that I was not suggesting contact damage because I enjoy it. My suggestion was fairly clear on why I thought it would be useful and how it could also give opportunities for more h-animations, which seems to be a common suggestion for this game in its current state. Skill balancing was one of my suggestions as well, if you bothered to read all of my suggestions.
Dernière modification de Merc249; 13 févr. 2023 à 18h23
Can I recommend a control change option. I'd prefer to use space to jump rather then a X. pressing one to heal is outlandish since it's on the top side of keyboard.
Merc249 a écrit :
SFLiminality a écrit :
Still amazing to me that there are people who people enjoy touch damage. I always find it annoying and doesn't make a ton of sense for enemies that aren't made of something damaging. I can think of a lot of other ways to make the gameplay more challenging/interesting without adding touch damage. Skill rebalances and build limits come to mind. Also achievements based on different playstyles.

I also feel like defeat H animations are kind of counter intuitive to gameplay. Basically getting rewarded for dying on purpose. I personally think it's more fun to earn my H content, but I may be a minority. Buying the H scenes/gallery would give us another use for sin and a lot of replayability.

Everyone has different playstyles they prefer. I prefer the more submissive elements of h-games similar to this, so my suggestions are along those lines. Up to the devs to decide if that's what they want their game to be, or not. Suggestions are only that: suggestions.

I would also like to point out that I was not suggesting contact damage because I enjoy it. My suggestion was fairly clear on why I thought it would be useful and how it could also give opportunities for more h-animations, which seems to be a common suggestion for this game in its current state. Skill balancing was one of my suggestions as well, if you bothered to read all of my suggestions.

I did read your suggestions. I just think touch damage is a bad game mechanic and I see it suggested fairly often. They did add a spell to get more interactions though so huzzah.
Have been looking at this game for a while since I do sort of enjoy the rogue like genre. And from what I read the game can feel "too easy" after a few hours.
I hope I'm not suggesting something that's in the game. Just something that came in mind and no one seem to have suggested it yet.


So to make the game harder for experienced players, why not perhaps having a difficulty scaling system similar to say dead cells? The boss cell stuff.
Defeat the game normally > unlock boss cell 1 > defeat a harder version with bc 1 > unlock boss cell 2 > so on..

Like to stay in the theme of this game, visually it could be perhaps some mystical boss plug that gets bigger from beating the previous size (difficulty) ? Or even a toy that upgrades in difficulty (plug > vibrator > ...). It would add a bit of style and flavor really without being a basic menu "choose your difficulty : easy/normal/hard".
That but it also means you won't end up being stuck playing hard mode fresh and have a bad time at the start.


It's mostly an idea really but you get what I mean. You pick the difficulty before starting a run, the game gets harder, maybe it can add new enemies or even lewder animations/interactions to reward the courageous experienced players for taking on a new challenge.
Though if it's already in the game or suggested, I'm sorry in advance.
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