Scarlet Maiden
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Scarlet Maiden

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Otterside Games  [developer] Jan 27, 2023 @ 11:06am
Scarlet Maiden features
Since we are in Early Access, we'd very much like to hear your feedback and ideas for the game. Post your thoughts here or come join our Discord server! Discord: https://discord.com/invite/F62b7ZbDVp

Edit: Thanks for all the great feedback everyone! We'll definitely be implementing a lot of stuff that we've read from your comments. Keep it coming!
Last edited by Otterside Games; Jan 30, 2023 @ 3:00am
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Showing 1-15 of 137 comments
Otterside Games  [developer] Jan 27, 2023 @ 1:12pm 
Originally posted by matolapas:
When you press "Esc" while in-game, there is no way to view the controls. Also, there is no "Save" button either, so you lose all progress if you quit the game.

This is something we will definitely address in the future. Thanks for the feedback!
Can we please make this run without having to be connected on Steam? Not all unity games I have installed necessary need to be signed to Steam to hit play. Anno Mutationem and Zetria run without trouble through game.exe application.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jan 27, 2023 @ 2:14pm
H0LLoVV Jan 27, 2023 @ 2:18pm 
hey I really enjoyed the few runs I played and as rogue like lover I have a few things I would love to see

- so the items we dont use like the like the weapons I started with or the ones we find on the way, I feel like leaving them is a waste, I personally want to do something to them like convert them to coins or a temporary boost or anything but I dont wanna leave them

- honestly the combat looks a little straight forward just approach and hit, I am not saying make it harder or easier but something different would be nice E.g spear and sword would have different ranges like spear cant hit too close or something, or enemies will have certain week points that takes less its or its the only way to damage them or give them shields on certain variations.

-I have not gotten the to the point that the shop opens(the tent with the genie lamp) but it feels like spoiler I am sure it shows that something new is coming like the blacksmith but I would prefer if it wasn't shown in full view how about blacking everything which is not unlocked and keep people guess but right now I can guess its a shop or most likely a place to get a different ability like the black smith gives a different weapon

for now these would be the only feedbacks I wanna give
I play a lot of hentai games and rogue likes and I am really digging this one
thanks for the great game
Ing. Alucard Jan 27, 2023 @ 2:25pm 
Cloud saves would be nice so I don't have to manually transfer them to/from Deck, also
Originally posted by Lil C-ew C-ew is ☂д☂:
Can we please make this run without having to be connected on Steam?

I see some people bought it expecting pr0n game instead of game with pr0n. Please DON'T lower the difficulty.
Originally posted by Ing. Alucard:
Cloud saves would be nice so I don't have to manually transfer them to/from Deck, also
Originally posted by Lil C-ew C-ew is ☂д☂:
Can we please make this run without having to be connected on Steam?

I see some people bought it expecting pr0n game instead of game with pr0n. Please DON'T lower the difficulty.
Use only Steam because of the national currency payment being accepted.

  • One layout would be handling is having mouse + keyboard working. For example Huntdown, Zetria games work so well having M&K.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2924494218
    So please make this happen so I can dash and attack using mouse keybinds.

  • Audio options need each category adjustments and not master volume only.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2924495488

  • Allow the player to carry more items, weapons and boost magic amulets and sell in exchange for money.

  • Health gain in this game is a bloody joke. Not even in Zetria was that difficult. Defeating enemies to f*ck with them to gain health should be easier. MAKE THIS HAPPEN!
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jan 27, 2023 @ 3:32pm
Originally posted by matolapas:
When you press "Esc" while in-game, there is no way to view the controls. Also, there is no "Save" button either, so you lose all progress if you quit the game.
Maybe if you alt+tab and minimize the game and go to AppData\LocalLow\OttersideGames\ScarletMaiden and backup save1.sav file while the game is still running and see if next time you run the game, you return to that folder and copy and past back. See if the your progress can be replayed where you've stopped.

Well doesn't work to retrieve your powerfull weapons. This is upsatting.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jan 27, 2023 @ 3:39pm
RazgrizBlaze Jan 27, 2023 @ 5:12pm 
1. Gallery/Library for lore/lewd
2. Customizable resolution
3. Control over lewd scenes
4. Improved/more natural facial expression (honestly, I think the old ones looks better
Hotaru Jan 27, 2023 @ 5:19pm 
- take damage when touching enemies
- sell dropped items
Fenrir Jan 27, 2023 @ 5:37pm 
I think atm I got to the end and here is some stuff, I think would be nice features.

On gameplay side, here is a few points that I noticed or thought when playing.

It's annoying as hell when you try to get an item or interact with something when it has an item upside it, you always have to pick the item, interact, and go back to get your item, so maybe a way to scroll the interaction section would be nice, or priotize the interaction option.

You can get hit while trying to teleport, so maybe adding iFrames for the animation would be nice.

Some weapons feels way, WAY better than others, I struggled a bit on the early game since was trying to play with Magic + Sword, after i got a Spear I just focused on it and not even used magic again.

Crouching seens pretty useless unless your trying to go down, you actually doesn't use it to dodge anything or can't even hit when doing it.

Now, for the animations overall.

As Razgriz said above, maybe a Gallery for checking the current progress of the animations would be nice, being able to control the scenes would be nice too.

I felt like it lacks abit on FxF scenes aside of the ones that Scarlet uses the strappon, even more for the mobs, they could start an animation after you lose or get too much damage, for bosses specially I think it would be cool.

This one i thought at the start of the gameplay, so idk if would fit but

Crouching could make enemies approach you to start a scene and make you lose a bunch of Sin to fill some of your missing HP or lose all your obtained Sin to get 1 ~ 2 potions back.

Regardless, game is amazing, keep the good work!

And sorry for my bad English, it's not my native language.
SC Jan 27, 2023 @ 6:01pm 
Originally posted by Princess Serenity:
- take damage when touching enemies
Make this optional, or included in some higher difficulties. Hate to have this "feature" in platformers, especially rogue-lite ones where you die easily anyway.
ばかみたい Jan 27, 2023 @ 8:05pm 
2-3 of the same school of magic giving you 100% damage each is a bit overkill on a single item, a bit of balancing would be great.
Enemies doing damage to you if you touch them.
Fall damage where its reasonable.

Some kiss curse affixes that you can choose from an optional NPC before going into a run would be nice, like,
Can't equip/drop a weapon type.
Can't use/drop of a magic type.
Can't destroy destructibles.
Floor/Wall traps now make you bleed hp/sin for x seconds.
Take more damage from a certain monster by X%.
Z boss does X% more dmg.
Z boss has X% more attack speed/animation speed.
Buffers in a run no longer buff you.
Chests no longer give equipment, instead spawn a mini boss.(giving a decent chunk of sin when its killed)
But you get Y amount more sin or higher tier equipment drop rates, or a % stat increase.
YouDied Jan 27, 2023 @ 8:28pm 
having fun on this one, great game so far on my 2 played hours :D

my suggestions to turn this even better:

1° - a flying companion helping you to beat the enemies would be awesome!

2° - Directional attacks. Or at least an upper attack to hit the enemies above you.

3° - Wall jump.

4° - a greater powerup variation and more of them thought the dungeon.

5° - Some skins c:
Fairy Princess Jan 27, 2023 @ 8:53pm 
Windowed mode, please.:steamthumbsup:
Vaelen Jan 27, 2023 @ 11:39pm 
Lingering ♥♥♥ from in session interactions would be awesome.
Gallery as well.
Multiple defeat screens? Perhaps based on the enemy that bonked you?
Edin Jan 28, 2023 @ 1:07am 
Great game, love rougelites, but a few points of complaint:

First one is pretty obvious but customiseable/changeable keybindings would be greatly appreciated, or at the very least a way to switch from arrow keys to WASD as movement options

Second one has to do with the Blacksmith. WAAAAAY to easy to max him out. After about 5ish runs I was starting with lvl 9 gear and basically completely ignoring looting for other slot items until level 5.

On the topic of loot, stun is WAY WAY WAY to overpowered, especially when you get it on daggers/swords. Started a run with a lvl 9 sword with a ~60% chance to stun.....for 32 seconds. Stunning basically completely negates the gimmicks of every ad/elite enemy, and for 32 seconds as well. Either max duration, chance, or both should probably be reduced.

Just a few nonspecific points to wrap it up: Traps dont feel punishing enough (related, Iframes are also stupid forgiving), quests feel a bit stale, the "finisher ;)" minigame doesent feel worth it most of the time, and first boss feels like little more than a damage sponge

Really been enjoying the game tho :D
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