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This is something we will definitely address in the future. Thanks for the feedback!
- so the items we dont use like the like the weapons I started with or the ones we find on the way, I feel like leaving them is a waste, I personally want to do something to them like convert them to coins or a temporary boost or anything but I dont wanna leave them
- honestly the combat looks a little straight forward just approach and hit, I am not saying make it harder or easier but something different would be nice E.g spear and sword would have different ranges like spear cant hit too close or something, or enemies will have certain week points that takes less its or its the only way to damage them or give them shields on certain variations.
-I have not gotten the to the point that the shop opens(the tent with the genie lamp) but it feels like spoiler I am sure it shows that something new is coming like the blacksmith but I would prefer if it wasn't shown in full view how about blacking everything which is not unlocked and keep people guess but right now I can guess its a shop or most likely a place to get a different ability like the black smith gives a different weapon
for now these would be the only feedbacks I wanna give
I play a lot of hentai games and rogue likes and I am really digging this one
thanks for the great game
I see some people bought it expecting pr0n game instead of game with pr0n. Please DON'T lower the difficulty.
https://steamcommunity.com/sharedfiles/filedetails/?id=2924494218
So please make this happen so I can dash and attack using mouse keybinds.
https://steamcommunity.com/sharedfiles/filedetails/?id=2924495488
Well doesn't work to retrieve your powerfull weapons. This is upsatting.
2. Customizable resolution
3. Control over lewd scenes
4. Improved/more natural facial expression (honestly, I think the old ones looks better
- sell dropped items
On gameplay side, here is a few points that I noticed or thought when playing.
It's annoying as hell when you try to get an item or interact with something when it has an item upside it, you always have to pick the item, interact, and go back to get your item, so maybe a way to scroll the interaction section would be nice, or priotize the interaction option.
You can get hit while trying to teleport, so maybe adding iFrames for the animation would be nice.
Some weapons feels way, WAY better than others, I struggled a bit on the early game since was trying to play with Magic + Sword, after i got a Spear I just focused on it and not even used magic again.
Crouching seens pretty useless unless your trying to go down, you actually doesn't use it to dodge anything or can't even hit when doing it.
Now, for the animations overall.
As Razgriz said above, maybe a Gallery for checking the current progress of the animations would be nice, being able to control the scenes would be nice too.
I felt like it lacks abit on FxF scenes aside of the ones that Scarlet uses the strappon, even more for the mobs, they could start an animation after you lose or get too much damage, for bosses specially I think it would be cool.
This one i thought at the start of the gameplay, so idk if would fit but
Crouching could make enemies approach you to start a scene and make you lose a bunch of Sin to fill some of your missing HP or lose all your obtained Sin to get 1 ~ 2 potions back.
Regardless, game is amazing, keep the good work!
And sorry for my bad English, it's not my native language.
Enemies doing damage to you if you touch them.
Fall damage where its reasonable.
Some kiss curse affixes that you can choose from an optional NPC before going into a run would be nice, like,
Can't equip/drop a weapon type.
Can't use/drop of a magic type.
Can't destroy destructibles.
Floor/Wall traps now make you bleed hp/sin for x seconds.
Take more damage from a certain monster by X%.
Z boss does X% more dmg.
Z boss has X% more attack speed/animation speed.
Buffers in a run no longer buff you.
Chests no longer give equipment, instead spawn a mini boss.(giving a decent chunk of sin when its killed)
But you get Y amount more sin or higher tier equipment drop rates, or a % stat increase.
my suggestions to turn this even better:
1° - a flying companion helping you to beat the enemies would be awesome!
2° - Directional attacks. Or at least an upper attack to hit the enemies above you.
3° - Wall jump.
4° - a greater powerup variation and more of them thought the dungeon.
5° - Some skins c:
Gallery as well.
Multiple defeat screens? Perhaps based on the enemy that bonked you?
First one is pretty obvious but customiseable/changeable keybindings would be greatly appreciated, or at the very least a way to switch from arrow keys to WASD as movement options
Second one has to do with the Blacksmith. WAAAAAY to easy to max him out. After about 5ish runs I was starting with lvl 9 gear and basically completely ignoring looting for other slot items until level 5.
On the topic of loot, stun is WAY WAY WAY to overpowered, especially when you get it on daggers/swords. Started a run with a lvl 9 sword with a ~60% chance to stun.....for 32 seconds. Stunning basically completely negates the gimmicks of every ad/elite enemy, and for 32 seconds as well. Either max duration, chance, or both should probably be reduced.
Just a few nonspecific points to wrap it up: Traps dont feel punishing enough (related, Iframes are also stupid forgiving), quests feel a bit stale, the "finisher ;)" minigame doesent feel worth it most of the time, and first boss feels like little more than a damage sponge
Really been enjoying the game tho :D