Alice: Madness Returns

Alice: Madness Returns

derp_thor Sep 11, 2012 @ 8:16pm
Keyboard bindings not working.
i can get the game to load, its just im having issues with my keyboard. first my knife wasn't showing up at all, and now my umbrella wont show up. I tired binding it to another key, still didnt work. I had it bound to my mouse, and it still didnt work. I'm at a boss fight and i can't kill him till i get the umbrella to work right. Anyone got any ideas?
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Showing 1-4 of 4 comments
yeeyoh Sep 14, 2012 @ 11:07am 
somewhere in these forums or on-line is a guide on how to fix this umbrella problem. It wont let you bind it to a key untill you open an *.ini file and delete the default and replace it with the key you want... I'm pretty sure its the input.ini file in the games config folder in users/my documents... there are quite a few more web entries on how to fix this on line.
really it's something that should have been fixed in a patch ages ago, but I geuss it only effects PC so they don't give a crap... If it wasn't such a great game it wouldn't be worth the bother.
Kahlan Sep 15, 2012 @ 11:08am 
well i am having the same problem. Cant use the umbrella at all. If it works for some reason while i try fixing it, i let you know how i did it. With the knife just restarting the game worked but not for that umbrella :(
Kahlan Sep 15, 2012 @ 11:30am 
K i found a solution on the internet: grats to that guy cause it works:
The bug

The following code line is known to assign the deflecting attack fonction ( using the umbrella) to the "G" key.
[Engine. PlayerInput]
. . .
+Bindings=(Name="G",Command="TriggerBlock true | OnRelease TriggerBlock false")

The interesting part is in bold, it say : when pushing G call the opening of the umbrella, when releasing G call the folding of the umbrella.
So far there is no bug, it's when it come to executing those functions this second bug kick-in.

When you look at X:\ProgFiles\. . . \config\DefaultInput, at the bottom, there is a list of key command who reference every function of Alice. And those are the same as those referenced in the key binding.

If one look at the Key_Block command ( the umbrella )

[Engine. KeyCommands]
. . .
Key_Block = TriggerBlock

Houston, we have a problem. . .

The workaround

The problem being this command doesn't call the umbrella functions and thus disable completely the umbrella.
When you push the umbrella, you call the umbrella, but there is no code line to open it!

How resolve this solution ?

1) Back-up the DefaultInput file.
2) Open the DefaultInput file and look for [Engine. KeyCommands] at the end of the file
3) Change the following line
(DefaultInput file is called AliceInput)
Key_Block = TriggerBlock

into

Key_Block = TriggerBlock true | OnRelease TriggerBlock false

and mind the space.

4) Save the change.

If Windows forbid you to modify DefaultInput, save the modified file in another repository.
Delete DefaultInpuT in
\Program Files (x86)\EA Games\Alice Madness Returns\Alice2\AliceGame\Config.
Replace it with the modified DefaultInput.

Original post: http://www.americanmcgee.com/forum/index.php?PHPSESSID=46kbfcph448jnlt0sac1l96bo5&topic=2876.140
Last edited by Kahlan; Sep 15, 2012 @ 11:31am
Troppus Nov 3, 2012 @ 9:02am 
Yay Kahlan! Thank you so much for posting this here and thanks to the guy who composed the solution! Finally a fix that gets to the root of the problem! After flipping through dozens of posts of people copy-pasting that rebinding work-around that seems to only work for half the people who try it I finally find THIS!

When a bad command like this is found it makes a company or production team lose even more credibility in my eyes. After all of the complaints to EA and/or Spicy Horse when all that was needed was a tweak of text in an ini file and seeing them just refuse to deliver is beyond me. I guess no matter how cool or shiny the logo is...the company can still be made up of lazy unprofessional flawed people who can make mistakes and simply choose not to fix them. With how easy that fix was it's almost like they would have to make an effort NOT to fix the problem... It boggles the mind! >=o

Anyway, thanks again man. You've allowed me to continue =)
Last edited by Troppus; Nov 3, 2012 @ 9:04am
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Date Posted: Sep 11, 2012 @ 8:16pm
Posts: 4