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really it's something that should have been fixed in a patch ages ago, but I geuss it only effects PC so they don't give a crap... If it wasn't such a great game it wouldn't be worth the bother.
The bug
The following code line is known to assign the deflecting attack fonction ( using the umbrella) to the "G" key.
[Engine. PlayerInput]
. . .
+Bindings=(Name="G",Command="TriggerBlock true | OnRelease TriggerBlock false")
The interesting part is in bold, it say : when pushing G call the opening of the umbrella, when releasing G call the folding of the umbrella.
So far there is no bug, it's when it come to executing those functions this second bug kick-in.
When you look at X:\ProgFiles\. . . \config\DefaultInput, at the bottom, there is a list of key command who reference every function of Alice. And those are the same as those referenced in the key binding.
If one look at the Key_Block command ( the umbrella )
[Engine. KeyCommands]
. . .
Key_Block = TriggerBlock
Houston, we have a problem. . .
The workaround
The problem being this command doesn't call the umbrella functions and thus disable completely the umbrella.
When you push the umbrella, you call the umbrella, but there is no code line to open it!
How resolve this solution ?
1) Back-up the DefaultInput file.
2) Open the DefaultInput file and look for [Engine. KeyCommands] at the end of the file
3) Change the following line
(DefaultInput file is called AliceInput)
Key_Block = TriggerBlock
into
Key_Block = TriggerBlock true | OnRelease TriggerBlock false
and mind the space.
4) Save the change.
If Windows forbid you to modify DefaultInput, save the modified file in another repository.
Delete DefaultInpuT in
\Program Files (x86)\EA Games\Alice Madness Returns\Alice2\AliceGame\Config.
Replace it with the modified DefaultInput.
Original post: http://www.americanmcgee.com/forum/index.php?PHPSESSID=46kbfcph448jnlt0sac1l96bo5&topic=2876.140
When a bad command like this is found it makes a company or production team lose even more credibility in my eyes. After all of the complaints to EA and/or Spicy Horse when all that was needed was a tweak of text in an ini file and seeing them just refuse to deliver is beyond me. I guess no matter how cool or shiny the logo is...the company can still be made up of lazy unprofessional flawed people who can make mistakes and simply choose not to fix them. With how easy that fix was it's almost like they would have to make an effort NOT to fix the problem... It boggles the mind! >=o
Anyway, thanks again man. You've allowed me to continue =)