Alice: Madness Returns

Alice: Madness Returns

Keyboard & Mouse binding
I know there are other posts but I have not found answers for this.
I need to bind...
* Left to comma
* Right to period
* Back to slash
* Forward to right mouse button
* semicolon, quote for whatever
...this should at least be possible by editing some UDK .ini files.
Note: I have another American McGee game that allows this however others that EA have invalidation errors for punctuation keys and/or RMB navigation (.ini or otherwise).

This may seem strange but I have nerve damage in my left shoulder and use a modified keyboard as I have not found a suitable controller.

If somebody could please take a couple of minutes check this out I would really appreciate it.
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Showing 1-7 of 7 comments
clumsy_catbird Feb 14, 2015 @ 6:31pm 
I hate to bump but it has been over a day, if somebody could please check this out for me I would really appreciate it.
SexyPanther Feb 14, 2015 @ 6:51pm 
Okay, I'm not sure if this will work, but I think I found the file you need to modify. Browse to your Steam folder, look under Steamapps, Common, Alice Madness Returns, AliceGame, Config and locate the file named "Default Input." Open this file (should default to open in Notepad) and then scroll down to where it says "FullKeyBoard=1", just below this you should see:

XboxTypeS_LeftShoulder=q
XboxTypeS_RightShoulder=e
XboxTypeS_DPad_Up = Up
XboxTypeS_DPad_Down = Down
XboxTypeS_DPad_Left = Left
XboxTypeS_DPad_Right = Right
XboxTypeS_DPad_Up = w
XboxTypeS_DPad_Down = s
XboxTypeS_DPad_Left = a
XboxTypeS_DPad_Right = d

My belief is that if you modfiy the keys that refer to a standard desktop keyboard, the key bindings should change in-game as well (meaning changing w,a,s,d for movement, etc). My hunch is that, because the game was originally made for a console (I think?), the keybindings in the configuration file are actually taking xbox inputs and converting them to pc inputs. When you are done, save the file, then load up the game. I really hope this works out for you. Good luck!
Last edited by SexyPanther; Feb 14, 2015 @ 6:53pm
clumsy_catbird Feb 14, 2015 @ 7:18pm 
Thanks for your quick response on this, I appreciate it.

That lets me know that it's standard UDK BaseInput.ini where as you say, I would have to look for the keyboard and mouse bindings.
From what I have seen in other posts there is no game interface for rebinding what I want.

I apologize but I should have mentioned I have not bought the game as yet so I can not check this.
I simply can not afford to keep adding to the hundreds of dollars I have wasted on games and devices that are of no use to me.

I have a number of UDK based games where I have edited these bindings with success.
eg Bindings=(Name="W",Command="MoveForward") to Bindings=(Name="RightMouseButton",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward") to Bindings=(Name="Slash",Command="MoveBackward")

NOTE: I have others from EA, such as Mirror Edge (UDK), where the programmers have hard coded invalidations for punctuation key binding and/or mouse button navigation.

I actually wrote a rebinder interface for a number of UDK games and sent the source to the developers but it was in C# and it still needs language tables etc.

Again, I realise I am asking a lot but if someone could check that these work I will definitely buy this game.
If anyone wants it I will try to adapt the rebinder for this as well but again I could have trouble with a number character sets.

Thanks in advance
Greg
clumsy_catbird Feb 15, 2015 @ 12:38pm 
I realise it is unfair to ask people to risk their installation by editing their BaseInput.ini.
There has been no response to my EA support request.

I have bought the game and it is now downloading.

Being familiar with UDK I should be able to set the bindings I require.

I will post again with the results either way.
clumsy_catbird Feb 15, 2015 @ 7:10pm 
Good news, things have changed since the posts I read.

The in game mapper does full rebinding including punctuation keys and mouse buttons for whatever.

No need to edit .ini files
SexyPanther Feb 16, 2015 @ 12:29am 
I'm pleased you can enjoy the game. Injuries are annoying.
clumsy_catbird Feb 16, 2015 @ 2:28am 
Thanks...I see what you mean.

It seems E is hard coded for Umbrella Block so I'm playing around with what to use for Focus.
At least I got past that point and the next three headed monster.

Other than that I've found Focus obsolete in light of dodging until what I see relates to what I can get my left hand to do - right is more motor skill.

Yes, injuries are annoying and so is being sent back to do a section in light of one mistake.
I try to look at what the developer/programmers did within budget and in this case I am impressed.

The artwork and mechanics have been brought together into a dream world of surprises.



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Date Posted: Feb 13, 2015 @ 3:00pm
Posts: 7