Alice: Madness Returns

Alice: Madness Returns

Reaper Jul 1, 2014 @ 8:09pm
terrible after the first half
So glad i waited for the sale. This game starts off okay then turns to absolute trash after the third chapter. Literally, there's about 3 hours of nothing but platforms and small fights between story bits. It's just a mindless grind just to get to the next cutscene. I'm about to say ♥♥♥♥ it and just watch the rest on youtube its getting to be so damn boring.
< >
Showing 1-8 of 8 comments
Peter Matt Jul 2, 2014 @ 10:12pm 
This game has quite a few spots where you need to explore, but they are hardly boring in my opinion. You have combat usually between these sections. Platforming is a huge part of this game, and a lot of us thought it was done quite well. The game isn't for everyone, but story wise, it's worth at least one playthrough.

This game is a work of art, visually and aurally, and if that isn't enough for you, then it's your prerogative.
andrewb Jul 3, 2014 @ 5:56am 
Honestly I also feel the game is very empty. I read somewhere they had to cut down the development time because EA was pushing them to finnish it asap or something which is a damn shame, this could have been so much better :( The art style is great, I love that, combat mechanics are...competent I guess, nothing groundbreaking. The levels, however, are too long and padded so they always overstay their welcome and in the end feel like a boring chore to finnish and finally get to the next bit which might be interesting for 10 minutes but then falls off again.
Last edited by andrewb; Jul 3, 2014 @ 5:56am
Peter Matt Jul 3, 2014 @ 8:27am 
Everyone is entitled to their opinions. Some people I know find some parts of the game boring like you guys. I never did, and maybe I'm the minority. I guess to me it was a matter of immersion, the game sucked me in, and even in the longest platforming sections, I never found myself bored.

Hope at least you guys finish the game, the story is well worth it, like I mentioned before.
Last edited by Peter Matt; Jul 3, 2014 @ 8:38am
Reaper Jul 3, 2014 @ 12:58pm 
Originally posted by =*PoS*= Peet:
Everyone is entitled to their opinions. Some people I know find some parts of the game boring like you guys. I never did, and maybe I'm the minority. I guess to me it was a matter of immersion, the game sucked me in, and even in the longest platforming sections, I never found myself bored.

Hope at least you guys finish the game, the story is well worth it, like I mentioned before.
Nope. Watched the final cutscene on youtube. When there's literally 2-3 hours between anything resembling a story, that's poor design. Past the second half where everything gets ruined, its not like there's anything good to look at. See one ruined building, seen them all. At least the forest had color.
andrewb Jul 3, 2014 @ 1:08pm 
Originally posted by «FeaR_TH3_Reap3R»:
Nope. Watched the final cutscene on youtube. When there's literally 2-3 hours between anything resembling a story, that's poor design. Past the second half where everything gets ruined, its not like there's anything good to look at. See one ruined building, seen them all. At least the forest had color.
It wouldn't be a bad design if the 2-3 hour bit was entertainging to play. The thing is of course, that it isn't, or at least not for me as I said before. But if =[*PoS*]= Peet actually likes the gameplay then great! Don't let other people spoil the fun for you, as you said everyone has their own opinions.
Peter Matt Jul 3, 2014 @ 2:30pm 
Originally posted by «FeaR_TH3_Reap3R»:
Originally posted by =*PoS*= Peet:
Everyone is entitled to their opinions. Some people I know find some parts of the game boring like you guys. I never did, and maybe I'm the minority. I guess to me it was a matter of immersion, the game sucked me in, and even in the longest platforming sections, I never found myself bored.

Hope at least you guys finish the game, the story is well worth it, like I mentioned before.
Nope. Watched the final cutscene on youtube. When there's literally 2-3 hours between anything resembling a story, that's poor design. Past the second half where everything gets ruined, its not like there's anything good to look at. See one ruined building, seen them all. At least the forest had color.

It is not poor design, it's a design choice, which is different. Story wise and if you think about it, these dull and boring parts make sense, being trapped in this version of wonderland by none other than your doctor, making it hard for Alice to navigate the world and making it the way it is so she will get lost. I get it, it's not for everyone and a lot of players find it boring, but what the game has in it's good parts more than compensates for the boredom in my personal opinion.
The first Alice game is exactly like this one in it's design, but although that one is a classic, Madness Returns has a lot more variation to it.
troylights Jul 5, 2014 @ 12:37pm 
Less platforming and better puzzles would have made this game better, imo. The combat was ok. The visual design was great, and I liked the story, too. Surely a more concise level design would have made for a better, if possibly shorter, experience. Quality over quantity anyday.
Andilope Jul 6, 2014 @ 1:47am 
läuft
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jul 1, 2014 @ 8:09pm
Posts: 8