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Adding lock to the item slot will be nice too.
So the item will stay in that place & not accidentally moved to other place.
also if possible adding "missing item" on that lock would be nice too.
For example you keep 3 bandages in your inventory & lock it.
when you used it all, the item slot will still be there showing the bandage but on red color like a broken item so we know we're out of bandage.
It will be useful for people who often forgot to resupply.
=> belts (hotbar) could do this kind of thing, not sure about inventory itself
(for example ark does something like this where you can kinda allocate hotbar slots for things, and nothing else can go in there - so slot 1 i can designate for axe etc. and even if it breaks, it stays there i just cannot use it... even if i dont have any axe, slot 1 is for axe and if 1 gets into my inventory it will go to 1)
=> ability to search, sort and filter inventory by category will kinda eliminate the need for locking inventory slots as described, if i can easily filter all my medical stuff
I end up dragging large stacks in between inventories instead of right clicking. Better methods of moving full and half stacks would be appreciated.
The game does so many things right and so many problems have been addressed - you're doing a great job! This is the last thing (other than auto-walk/run/sail) that continues to annoy a dedicated player.