Survival: Fountain of Youth

Survival: Fountain of Youth

View Stats:
Deadly May 11, 2023 @ 3:52pm
Wasted time
Just needs to get rid of the timing thing for every action if it has any plans on competing with other titles, Not bad idea for crafting maybe but not every action.. Will wait until fixed to play more..Imo
< >
Showing 1-15 of 19 comments
Michael May 11, 2023 @ 4:27pm 
I really like the system. Having time as a resource forces me to plan out and think about my actions more thorougly.
Cougarific May 11, 2023 @ 4:35pm 
Originally posted by Michael:
Having time as a resource forces me to plan out and think about my actions more thorougly.
Yes, it's far more realistic from a survival standpoint.

Having to carefully balance daylight, calories burned, water (and other resources) used, and exhaustion is what real-world survival is all about.
Last edited by Cougarific; May 11, 2023 @ 4:43pm
AlexTheSkjegg May 12, 2023 @ 12:09am 
This will most likely not change as most of the game is based around this. Removing it outright will require making hunger, thirst and sleep deplete much faster. Try enjoying the game for what it is, not trying to make it similar to the games that you have hundreds of hours of experience in.
stretch May 12, 2023 @ 5:21am 
I would like to see clothing taken off the timer decay thing. It really should be based on damage taken. Mine is made of leather and copper not fairy floss. It shouldn't just melt like it does.
I don't mind it in most other things as it seems fairly balanced but I don't see why clothing wears out with time but not use and tools wear out with use and not time.
Michael May 12, 2023 @ 5:26am 
Originally posted by stretch:
I would like to see clothing taken off the timer decay thing. It really should be based on damage taken. Mine is made of leather and copper not fairy floss. It shouldn't just melt like it does.
I don't mind it in most other things as it seems fairly balanced but I don't see why clothing wears out with time but not use and tools wear out with use and not time.

It does wear out with use, when you are wearing it that is using it. If you take it off it stops losing durability, so you can take off clothing when you don't need the specific protection it provides to make it last longer. You can do the same thing with your backpack when you are not carrying enough weight to need it. Simply by not sleeping in your clothes you can make them last far longer.
whalefish30 May 12, 2023 @ 6:08am 
Originally posted by Michael:
It does wear out with use, when you are wearing it that is using it. If you take it off it stops losing durability, so you can take off clothing when you don't need the specific protection it provides to make it last longer. You can do the same thing with your backpack when you are not carrying enough weight to need it. Simply by not sleeping in your clothes you can make them last far longer.

I assumed they just ran down there durability, legend cheers, haha. :D
frillen May 12, 2023 @ 9:20am 
Originally posted by Deadly:
Just needs to get rid of the timing thing for every action if it has any plans on competing with other titles, Not bad idea for crafting maybe but not every action.. Will wait until fixed to play more..Imo
The timing things is the entire core of the game, it would pretty much require a rework of the game + rebalancing a whole lot of stuff, this could make them busy for many months ahead just doing that.
Also it doesn't really need to be "competing" with other games, sometimes it is refreshing to see a survival game that actually does something with simulation of time when doing different stuff instead queueing up things or instant crafting, just like The Long Dark did.
Management of time is the whole essence in this game, you need to consider how and what you spend your time on, however I would love to see a few more things not needing you to be there during the whole process, cooking for example could be like smelters etc. where it gets finished and then if not removed after some time becomes burned :)
Deadly May 12, 2023 @ 10:58am 
Never work
frillen May 12, 2023 @ 11:26am 
Originally posted by Deadly:
Never work
what??
Can you explain what you mean by "never work"?
Dr Where May 12, 2023 @ 1:47pm 
There are a few things that the time is way out of sync with any form of reality. Mainly lighting fires. The bow drill should take some time, but the other methods should be increasingly fast, with the flint and pyrrite being a matter of a handful of minutes. Lighting a fire with a torch or a torch with a fire should be instant. Not take 30 minutes.
Mr Mylo May 13, 2023 @ 11:05am 
The time feature is also my big gripe with this game. I really like the story features and other little bits you don't normally see in this type of game. Also the storage system needs to be re worked, i don't get why its done on weight and not slot availability, i currently have most of my stuff on the floor.
Thakard Gaming May 13, 2023 @ 4:47pm 
Originally posted by Mr Mylo:
The time feature is also my big gripe with this game. I really like the story features and other little bits you don't normally see in this type of game. Also the storage system needs to be re worked, i don't get why its done on weight and not slot availability, i currently have most of my stuff on the floor.
What people don't understand is that prior to this it WAS done by slot availability and weight. It was not great and we asked to change that aspect of the game. This system is much better than what we had before.
Deadly May 14, 2023 @ 1:36pm 
Time to do anything in game just makes it all a chore , fixing,food water shelter, sickness etc...Just leave time as a crafting thing not every action in the entire game.. Its a game not a chore or work...
Romain May 14, 2023 @ 1:54pm 
Originally posted by Deadly:
Its a game not a chore or work...

Time is passing therefore it's a chore/work ? Doesn't make much sense.

Gathering sticks on a tree takes time, cutting a tree takes times, picking up all the fruits/flowers in a bush takes time, choosing the right rock for your tools takes time, harvest an animal takes a lot of time.

Any argument about HOW MANY time it takes is absolutly legit though. I personnaly would change a lot of stuff making this game even more realistic. (less time time to pick up a rock but more time to build up a boat, for instance)

But the whole "passing time mechanic" is a good one. And it will never change anyway so it's kind of a waste of time ask for any change on this.
frillen May 14, 2023 @ 2:03pm 
Originally posted by Deadly:
Time to do anything in game just makes it all a chore , fixing,food water shelter, sickness etc...Just leave time as a crafting thing not every action in the entire game.. Its a game not a chore or work...
While I do agree that some things like for example cooking could be on a timer where you aren't bound to it through the entire proces, however it is after all a survival simulation, and most similar games are heavily based on time management, so it wasn't a big surprise to me that this game would be like that.
Also it is a matter of opinion, while some would see such mechanics as a chore or work, other may see it as a mix of realism and immersion.

I don't know how far you are into the game, but I can tell you this, when you reach end game you spend very little time on making food, sleeping, sickness etc.
Not only will you become much stronger and more resistent, but you will also have access to things that are several times more powerful than what you have in beginning/mid game, I've seen many games where the grind is much worse than this :)
Last edited by frillen; May 14, 2023 @ 2:05pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: May 11, 2023 @ 3:52pm
Posts: 19