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You can disagree all you like, your not the one making the game.
The developer posted on Reddit when it first entered Early Access, I commented that I would be keen to play it if it had co op.
The reply I got from the dev was co op was planned to be added later down the line.
I have been watching it on my wishlist since then, waiting for the co op update.
Hmm, not sure it was us.
The game is built around a time-skipping feature that won't work with co-op in its current state. And then there is the story, also made for the single-player mode. Adding coop would mean changing the game to its core, and it's definitely not in our plans.
Then the game just needs other/better balance. Such games have to be coop.
Easy skip and I am sure...this game won't have a long future.
If you want totally unrealistic survival games there are plenty to choose from. Personally I love that the game takes time into account in a survival setting.
Then you better get to it because this game is single player only, by design. Adios.
Terrible mechanic--that works great for a single player game? lol Dev said no, you're not getting multiplayer. Hope you can accept that, not that you have a choice. The time mechanic is fine, I'd rather have that then sit mindlessly swinging away for X amount of time to emulate the task. Just fast forward and move on to the next thing instead of stalling out the game. Fun game, doesn't need to be multiplayer, that doesn't fit the story or anything else. The demand to make it multiplayer is so tone deaf given the style of the game. No. Can you take that for an answer? No.
This is the thing that most of them don't understand, or if they do understand it they don't care that it takes more time and more money to make a mp game, and many of the smaller indie studios are not capable of pulling it off.
One example is My Time at Sandrock, Pathea has about 30 devs but none of them had experience with mp, so they brought in some people to make a mp mode for that game, but it still didn't satisfy many of the mp whiners because it's a separate sandbox mode with no story campaign, they wanted the whole game to be mp, they just couldn't understand that the vision for that series has always been for a solo experience, and they didn't want mp play to turn it into a grind fest for the solo players. And by spending the resources to make that mp mode it has taken away from the solo play being as well fleshed out as it was in their first game, MTaP.
I mean I don't know what the mp whiners don't get about the fact that you can either have a mediocre mp game, or a stellar solo game.
Wish we had some friendly NPC in addition to shaman.
But we get hostile NPCDevs make it fair