Survival: Fountain of Youth

Survival: Fountain of Youth

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Kraftkanzler May 24, 2024 @ 8:55pm
Great game but..
Yes, it's going great, the only thing that's not going great for “me” is the rate at which I die of thirst or hunger. How can it be that at the beginning I'm more busy looking for green coconuts than playing properly? The first base isn't built right at the start, and the rain collector isn't available right at the start either. Then, for whatever reason, I can't pour coconut water into the drinking container. I don't know, I stopped playing after several hours because it bothered me. Even my diabetic dog doesn't drink that much water.
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Showing 1-15 of 24 comments
psychedelic yeti  [developer] May 24, 2024 @ 11:42pm 
Hey!

If you play on default settings (normal difficulty) I'd suggest you choose Tourist or Advanced difficulty if you wish to play in a more relaxed manner.

But in general, the primary survival aspect of the game includes satisfying your basic needs first.

The best and most accessible way of quenching your thirst at the beginning of the game is by consuming green coconuts (and you can't pour coconut water into any containers). A lot of food replenishes this stat as well. As you keep playing, you discover other means of keeping your thirst under control. There is a broken water collector near the grotto (the location you get to right after the tutorial) that you can dismantle and use the resources you get to build a new one. In the grotto, you also learn that there are water sources on the Island of Hope (natural water collectors). As you collect more resources, you learn more blueprints (Date Palm Juice Collector, two Rain Water Collectors, three types of Water Distillers). Also, right from the beginning of the game, you can put all Survival Points you get into the Thirst Control ability, which also helps a lot with managing your thirst.

The same goes with hunger. But once you learn to manage these two stats, you can switch over to other tasks and goals in the game.

Hope that helps!
Last edited by psychedelic yeti; May 24, 2024 @ 11:42pm
themany May 25, 2024 @ 12:12am 
You need to visit chronicles in the Jungle and on the beach. Two survival points invest into thirst and hunger control.

Rain catcher and palm juice collector is simple. Just need liana ropes and brown coconut. Sticks and leaves are basic. Bamboo grows in the mountains. You learn mountain paths further in game.
CrazyCracker May 25, 2024 @ 5:00am 
yeah game is 10/10 on content but the decision making is just laughable just copy pasted other survival mechanics, Dev doesn't understand the difference between hard and annoying
stretch May 25, 2024 @ 5:15am 
Originally posted by CrazyCracker:
yeah game is 10/10 on content but the decision making is just laughable just copy pasted other survival mechanics, Dev doesn't understand the difference between hard and annoying

From my experience they understand annoying very well and they seem to have deliberately targeted this in the bulk of their game mechanics. I find myself wishing I had not started a new run through fairly regularly due to the overwhelming number of pointlessly annoying 'features'.
It's fair to say most if not all the annoying features do have in game counters available but those are often short term and need to be used excessively which in itself becomes annoying. It's like 'yep, I have proven I can deal with malaria so stop cursing me with it every 5 minutes'. I got tired of making bark potions after the 5th time. Might be longer term solutions later in the game somewhere for all I know but things like that and the scorpion/spider/crafting injury... just tedious.
Yeah you should do it at daytime and you should do this and you can use the 2 day lotion thing and whatever but I loathe the day night mechanic so I have my brightness up a little and now I can barely tell day from night... It's just a huge conglomeration of semi frustrating systems that regularly chain to really get on my nerve sometimes.
I don't want to spend 10 minutes prepping just to go out and skin a boar on the starter island without getting a scorpion.
I just want to be able to end some of the more tedious things at some point.
The essence of hardcore wilderness survival games is having to manage your needs constantly, especially in the beginning. Then you slowly build your character up as you make better food, find a way to have a steady source of water etc.

Managing your needs is part of the challenge.
CrazyCracker May 25, 2024 @ 5:31am 
Originally posted by stretch:
Originally posted by CrazyCracker:
yeah game is 10/10 on content but the decision making is just laughable just copy pasted other survival mechanics, Dev doesn't understand the difference between hard and annoying

From my experience they understand annoying very well and they seem to have deliberately targeted this in the bulk of their game mechanics. I find myself wishing I had not started a new run through fairly regularly due to the overwhelming number of pointlessly annoying 'features'.
It's fair to say most if not all the annoying features do have in game counters available but those are often short term and need to be used excessively which in itself becomes annoying. It's like 'yep, I have proven I can deal with malaria so stop cursing me with it every 5 minutes'. I got tired of making bark potions after the 5th time. Might be longer term solutions later in the game somewhere for all I know but things like that and the scorpion/spider/crafting injury... just tedious.
Yeah you should do it at daytime and you should do this and you can use the 2 day lotion thing and whatever but I loathe the day night mechanic so I have my brightness up a little and now I can barely tell day from night... It's just a huge conglomeration of semi frustrating systems that regularly chain to really get on my nerve sometimes.
I don't want to spend 10 minutes prepping just to go out and skin a boar on the starter island without getting a scorpion.
I just want to be able to end some of the more tedious things at some point.
true and things get worse and honestly I play on hard and its so easy that I just let myself die and it resets my stats. Literally no punishments or rewards to keeping yourself alive so it helps disregard the entire injury system
Last edited by CrazyCracker; May 25, 2024 @ 5:32am
themany May 25, 2024 @ 7:04am 
I found game too easy on hard. And quiete normal on very hard. I enjoy hardship. I play everything on max difficulty.
emitfudd May 25, 2024 @ 8:48pm 
I made a post about this and nobody replied. I made it to the grotto at the first island and now I am dying of thirst and hunger. WTF? I might start over and set everything to tourist. I can't stand hunger and thirst that is always running down rapidly. Not realistic at all. I guess I will need to start a new game to change these settings?
CrazyCracker May 25, 2024 @ 10:13pm 
Like I mentioned before I really suggest people to just play tourist on any difficulty and just kill your character to reset your stats. If you want to enjoy what the game has to offer while bypassing the poorly made hunger/medicine mechanics.


I'm not eating then crafting stuff in my base which skips time and wow I have to eat again its just tedious nonsense. There is nothing hard at all when it comes to getting food its just plain annoying.
stretch May 25, 2024 @ 10:34pm 
Originally posted by CrazyCracker:
There is nothing hard at all when it comes to getting food its just plain annoying.

Exactly. Once you prove you are capable it should be able to be mitigated a lot. Some trial or quest or whatever that results in a full stomach for longer. It's not hard at all once you know what you are about but it just doesn't stop...

Originally posted by emitfudd:
I made a post about this and nobody replied. I made it to the grotto at the first island and now I am dying of thirst and hunger. WTF? I might start over and set everything to tourist. I can't stand hunger and thirst that is always running down rapidly. Not realistic at all. I guess I will need to start a new game to change these settings?

I think maybe if you looked at the consumption and food use vs time properly it's probably fairly realistic. Most people have 3 meals a day so on that score it's probably fairly generous but when you play a game day in an hour or speed through it in minutes crafting or reading it just gets old fast.

I don't want to be given a fix by default. I don't mind working for a solution to it. Some quest or criteria to satisfy to help with some of these things would be grand. Maybe I have just missed the right book(s)?
LFP Gaming May 26, 2024 @ 12:16am 
Dev... you need to make it possible to change the settings of the game, after having started the game... Conan Exiles and Enshrouded and Palworld (and many other games) allow you to do this. it is a MUST when it comes to these types of games
Kiena May 26, 2024 @ 12:38am 
Originally posted by stretch:
I don't want to be given a fix by default. I don't mind working for a solution to it. Some quest or criteria to satisfy to help with some of these things would be grand. Maybe I have just missed the right book(s)?

Look at the Character - Survival Abilities - Hunger Control and Thirst Control. Those do exactly what you want, a combination of adding more stats when you eat/drink and reducing how fast your hunger/thirst goes down. There's also the ability to learn how to make the Snake Potion, which freezes your hunger, thirst, and stamina, though I don't know what it takes to craft it.
Last edited by Kiena; May 26, 2024 @ 12:38am
Cougarific May 26, 2024 @ 10:36am 
Originally posted by psychedelic yeti:
But in general, the primary survival aspect of the game includes satisfying your basic needs first.
Yeah I've watched streamers get frustrated when they don't focus on their basic needs because they want to build a house or explore the island.

Try to imagine you're in an actual survival situation. Find reliable sources of water and immediately start thinking about how you're gonna improve your access to water (e.g. raincatchers). Humans need 3 times more water than food.

Find reliable sources of food and immediately start thinking about how to improve those (e.g. food drying racks).

Find a reliable shelter - you don't have to start building a house on day one - the grotto is handed to you on a silver platter. If you want to build a big house, there will be time for that later, after you've figured out how to survive.

Originally posted by emitfudd:
I can't stand hunger and thirst that is always running down rapidly. Not realistic at all?
:steamfacepalm:
Last edited by Cougarific; May 26, 2024 @ 10:40am
emitfudd May 26, 2024 @ 11:10am 
Originally posted by Cougarific:
Originally posted by psychedelic yeti:
But in general, the primary survival aspect of the game includes satisfying your basic needs first.
Yeah I've watched streamers get frustrated when they don't focus on their basic needs because they want to build a house or explore the island.

Try to imagine you're in an actual survival situation. Find reliable sources of water and immediately start thinking about how you're gonna improve your access to water (e.g. raincatchers). Humans need 3 times more water than food.

Find reliable sources of food and immediately start thinking about how to improve those (e.g. food drying racks).

Find a reliable shelter - you don't have to start building a house on day one - the grotto is handed to you on a silver platter. If you want to build a big house, there will be time for that later, after you've figured out how to survive.

Originally posted by emitfudd:
I can't stand hunger and thirst that is always running down rapidly. Not realistic at all?
:steamfacepalm:
Well, let's see. I was given tasks to complete such as build this, craft that. Every time I craft something or perform pretty much any action my hunger and thirst goes down. Spear a crab and put it on the fire. I gain maybe 10 to 20 points for eating it. Literally less than 5 minutes later my hunger and thirst are down below 20 again. You can't get anything else done. By the time I made it to the grotto I was starving, dehydrated and got some stupid disease. No food in sight other than the couple of items left in the grotto and a couple puffball mushrooms which only add 2 to 3 hunger.
Thakard Gaming May 26, 2024 @ 11:15am 
Originally posted by CrazyCracker:
Like I mentioned before I really suggest people to just play tourist on any difficulty and just kill your character to reset your stats. If you want to enjoy what the game has to offer while bypassing the poorly made hunger/medicine mechanics.


I'm not eating then crafting stuff in my base which skips time and wow I have to eat again its just tedious nonsense. There is nothing hard at all when it comes to getting food its just plain annoying.
You don't even own the game. Why are you pretending to give people advice. You have no experience in the game stop acting like you do.
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Date Posted: May 24, 2024 @ 8:55pm
Posts: 24