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If you play on default settings (normal difficulty) I'd suggest you choose Tourist or Advanced difficulty if you wish to play in a more relaxed manner.
But in general, the primary survival aspect of the game includes satisfying your basic needs first.
The best and most accessible way of quenching your thirst at the beginning of the game is by consuming green coconuts (and you can't pour coconut water into any containers). A lot of food replenishes this stat as well. As you keep playing, you discover other means of keeping your thirst under control. There is a broken water collector near the grotto (the location you get to right after the tutorial) that you can dismantle and use the resources you get to build a new one. In the grotto, you also learn that there are water sources on the Island of Hope (natural water collectors). As you collect more resources, you learn more blueprints (Date Palm Juice Collector, two Rain Water Collectors, three types of Water Distillers). Also, right from the beginning of the game, you can put all Survival Points you get into the Thirst Control ability, which also helps a lot with managing your thirst.
The same goes with hunger. But once you learn to manage these two stats, you can switch over to other tasks and goals in the game.
Hope that helps!
Rain catcher and palm juice collector is simple. Just need liana ropes and brown coconut. Sticks and leaves are basic. Bamboo grows in the mountains. You learn mountain paths further in game.
From my experience they understand annoying very well and they seem to have deliberately targeted this in the bulk of their game mechanics. I find myself wishing I had not started a new run through fairly regularly due to the overwhelming number of pointlessly annoying 'features'.
It's fair to say most if not all the annoying features do have in game counters available but those are often short term and need to be used excessively which in itself becomes annoying. It's like 'yep, I have proven I can deal with malaria so stop cursing me with it every 5 minutes'. I got tired of making bark potions after the 5th time. Might be longer term solutions later in the game somewhere for all I know but things like that and the scorpion/spider/crafting injury... just tedious.
Yeah you should do it at daytime and you should do this and you can use the 2 day lotion thing and whatever but I loathe the day night mechanic so I have my brightness up a little and now I can barely tell day from night... It's just a huge conglomeration of semi frustrating systems that regularly chain to really get on my nerve sometimes.
I don't want to spend 10 minutes prepping just to go out and skin a boar on the starter island without getting a scorpion.
I just want to be able to end some of the more tedious things at some point.
Managing your needs is part of the challenge.
I'm not eating then crafting stuff in my base which skips time and wow I have to eat again its just tedious nonsense. There is nothing hard at all when it comes to getting food its just plain annoying.
Exactly. Once you prove you are capable it should be able to be mitigated a lot. Some trial or quest or whatever that results in a full stomach for longer. It's not hard at all once you know what you are about but it just doesn't stop...
I think maybe if you looked at the consumption and food use vs time properly it's probably fairly realistic. Most people have 3 meals a day so on that score it's probably fairly generous but when you play a game day in an hour or speed through it in minutes crafting or reading it just gets old fast.
I don't want to be given a fix by default. I don't mind working for a solution to it. Some quest or criteria to satisfy to help with some of these things would be grand. Maybe I have just missed the right book(s)?
Look at the Character - Survival Abilities - Hunger Control and Thirst Control. Those do exactly what you want, a combination of adding more stats when you eat/drink and reducing how fast your hunger/thirst goes down. There's also the ability to learn how to make the Snake Potion, which freezes your hunger, thirst, and stamina, though I don't know what it takes to craft it.
Try to imagine you're in an actual survival situation. Find reliable sources of water and immediately start thinking about how you're gonna improve your access to water (e.g. raincatchers). Humans need 3 times more water than food.
Find reliable sources of food and immediately start thinking about how to improve those (e.g. food drying racks).
Find a reliable shelter - you don't have to start building a house on day one - the grotto is handed to you on a silver platter. If you want to build a big house, there will be time for that later, after you've figured out how to survive.