Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yes and many other games... i think if its not despawning it has a job in future updates!?
A coop feature is not the salvation that so many think it is, I have games where devs adding coop never paid off for them, and even some that ran out of money because trying to add coop to a game that wasn't build with it in mind from the beginning quite often turns out to be a bigger task than what many devs think...
Hold Your Own was a sad example of that, it was initially built as a singleplayer game, so it took the devs more than a year to make it coop, people lost interest because of no new content, and when it was finally done(sort of), all those "me and my army of friends" never showed up and supported the game, devs ran out of money and the game died, it did get picked up by a fan player roughly a year ago, he removed the buggy multiplayer part and started rebuilding the game with some succes :)
Stranded Deep got released into early access in 2015, it had a good start and was very popular, it sort of still is, but at some point in 2018-19 they began developing coop, promising tons of QoL(support for almost every language, all platforms including consoles etc.), problem was that real content for the game started to slow down to a crawl and became a MEH experience!
In fall 2021 they released coop which pretty much broke the game for both singleplayer and coop, they did get some of the worst problems solved and in August last year they went out of early access fully releasing the game, lots of things were still broken at release and today it is not in a much better place, but luckily people can choose the latest game version from before they added coop, so you can actually play it with a lot less bugs.
There are also singleplayer games that did get finished and became a huge succes...
Subnautica is estimated to have sold more than 5 million copies on Steam alone.
The Long Dark is estimated to have sold more than 3 million copies.
However there are also singleplayer games that got coop/multiplayer added and did it succesfully...
The Forest is estimated to have sold more than 12 million copies
Raft is estimated to have sold more than 5 million copies
Green Hell is estimated to have sold more than 2 million copies
Raft was a great example of where coop made a lot of sense, it is actually a better experience with friends because it can become very hard to keep up with all the micromanagement alone.
Green Hell was at launch a very immersive and brutal survival experience, it still is to some degree, but it also lost a lot of its bite and some features that made it a hardcore and exciting singleplayer experience, food suddenly became very plentiful which was needed for coop, exhaustion and sleep became very much toned down, however it still is a good game in both singleplayer and coop.
This has already become a wall of text which I originally didn't intend to do lol
What I am trying to say is that coop/multiplayer isn't the salvation for all games, for some it works and for others it takes away from the original immersion or even destroys the game.
I like multiplayer games, I especially like to play on dedicated servers in pve and pvp whether I am alone or in clan(coop), but I also like to just sit down and play a game on my own terms, whenever I feel like without having to rely on when my friends can too.
I also like a good simulation game, especially a survival simulation where it tries to add some realism, and more than often these types of games don't go hand in hand with coop - There is a place for coop/multiplayer and also singleplayer games, however I sometimes do get a bit annoyed when seeing a new interesting singleplayer game get bombarded with demands of multiplayer or it will die because no game can be fun in singleplayer and they and their army of friends will not buy it...