Survival: Fountain of Youth

Survival: Fountain of Youth

İstatistiklere Bak:
Not enough copper?
I have mined copper from all four deposits - three on the copper island and one on the red island. At the same time, you remember that the deposit that we need to find in the story line and from which the spanish took copper to repair the ship, is it almost empty?
What was this copper enough for me?
Craft a copper pickaxe and repair it twice.
Make an axe.
Make a spear.
Make a dagger.
Make a solar watermaker.
Upgrade the leather rig to the end.
Make 3 arrowheads to make a copper harpoon from one.
Make two improved carts - one at the main base, the other I dismantle / assemble on the explored islands.
Made the basis for the crossbow.
All.
And now I don’t have enough copper to improve the armor with copper plates and make enough copper bolts for the crossbow.
And I haven't done nails yet. Didn't make a hammer, a saw.
While I was exploring the red and windy islands, only 2 units of ore were restored in the mines on the copper island. Those. it's only 3 copper.
And now I'm already exploring the next location where there is iron.

Maybe add another deposit at the second location? For example, the second on the red island or the first on the windy one? Or the fourth on copper island?
But in any case, one more field is needed.

Or, alternatively, change the smelting recipe to require 3 units of ore from which 2 units of ingots would be obtained. In general, to increase the production of ingots by 1.5 times.
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31 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak dungbeetlex tarafından gönderildi:
İlk olarak Adalon tarafından gönderildi:
Craft a copper pickaxe and repair it twice.
Make an axe.
Make a spear.
Make a dagger.

Upgrade the leather rig to the end.

Make two improved carts - one at the main base, the other I dismantle / assemble on the explored islands.

With all respect - you made the quoted mistakes and cannot blame the devs for your faults.
Thanks for understanding.

Calm down already. We have heard your opinion. There is no need to repeat it a third time.

There is no need to grasp at the mention of a spear, an ax, or a knife as if it were a saving straw. This is just a few units of copper. This does not affect the overall picture.

The main waste of copper is various equipment and ships. And you need a lot of copper. Later I will list the exact expenses so that people like you don’t find fault with the ax and pickaxe.

Yes, if you have already completed the game and know everything, then you can go through it again more efficiently. Save resources somewhere, run faster somewhere, get to the iron islands faster.
But we are talking about an ordinary player who is just playing for the first time and exploring the world.
There shouldn't be such a thing as a "mistake" in games like this.

Therefore, when there is an imbalance that you justify as a “mistake,” then players have every right to point them out to the developers.
There is no imbalance.
Play "very hard" - talk to me again.
This, i strongly suggest, is the way this is meant to be played.

I fully understand you're just looking for "winning" - that's a psychological factor and that's how most games are designed (nowadays). Like "make the player feel satisfaction even if he is incompetent"

Thank the gods Odinsoft does not do it this way, although easy/normal are just like what i mentioned above.

Plus, also psychological - most people do NOT like it when their mistakes are mentioned and get terrible aggressive when it's done. Another plus: They do not respect energy invested in them or their problems.

Yes, you're "casual" in many, many ways. 90% of population. I expected your reaction and could have foretold your writings with ease. That's neither my fault nor the Devs mistake.
En son dungbeetlex tarafından düzenlendi; 2 Kas 2023 @ 9:42
İlk olarak dungbeetlex tarafından gönderildi:
There is no imbalance.
Play "very hard" - talk to me again.
This, i strongly suggest, is the way this is meant to be played.

Are you here to write, but not to read?
Who told you that I'm not on hard mode?

Leave your advice and reasoning. Nobody is interested in them.
I played games before you were born. Since 1985.
Therefore, I can perfectly distinguish when there is balance and when there is not.
There are no mistakes here. There is an imbalance in early access.

And most importantly, the developers did not authorize you to speak for them and make official statements about the balance or player mistakes. Understood?
Solar dist - 2
Improved cart - 2
Improved workbench - 2
Improved tanner - 2
Excelent tanner - 2
Improved smelter - 1
Improved forge - 2
Catamaran - 2
Pickaxe - 2+

This is the minimum required.
And don’t talk nonsense about how you can do without a catamaran or mine iron with a stone pickaxe.
Can. But this is not logical and, most importantly, stupid.
Or run back and forth several times with the Tier 1 cart. Just because "dungbeetlex" thinks it's cool, efficient, logical and economical.

Let's spend the whole game swimming on a raft and running like Neanderthals with stone spears.
İlk olarak Adalon tarafından gönderildi:
And don’t talk nonsense about how you can do without a catamaran or mine iron with a stone pickaxe.
I do both of these on Very Hard difficulty.

Going straight from the improved canoe to the schooner is not difficult if you know what you're doing.

I'd much rather craft & disassemble a stone pickaxe multiple times while mining iron than hassle with repairing a copper pickaxe.

Copper is the softest metal IRL - it's never actually used as a tool or weapon (but there's no bronze in this game - bronze is copper + iron).
En son Cougarific tarafından düzenlendi; 2 Kas 2023 @ 12:01
It may not be entirely clear what exactly I mean. Do you think I'm stuck? No.
I have cleared the last island for a long time already and I have a lot of iron.
And I am sure that when the next island is added and Tier 3 is introduced, I will have enough iron, because it will be required only to improve machines. And copper is needed both for improvement and for creation. That's why we need more of it.

İlk olarak Cougarific tarafından gönderildi:
İlk olarak Adalon tarafından gönderildi:
And don’t talk nonsense about how you can do without a catamaran or mine iron with a stone pickaxe.
I do both of these on Very Hard difficulty.

Going straight from the improved canoe to the schooner is not difficult if you know what you're doing.

I know.
The question is - why?
For what?
Are we having a challenge or are we playing a game that should be balanced and fun?

İlk olarak Cougarific tarafından gönderildi:
Copper is the softest metal IRL - it's never actually used as a tool or weapon (but there's no bronze in this game - bronze is copper + iron).

No. You didn't study history or chemistry well.
Bronze is an alloy of copper and tin.
I did the Puma region exclusively with my improved canoe due to the fact that accessing tight shore areas is much easier (also getting on and off), built a third house there with the copper upgraded workstations, and several docks around the region.
The schooner I keep for decoration right now at my Hope dock. =D
İlk olarak Adalon tarafından gönderildi:
Are we having a challenge or are we playing a game that should be balanced and fun?

That's virtually the aim of this game.
You don't want a challenge? Go play no man's sky, Valheim or other "survival" games for casuals.

İlk olarak Adalon tarafından gönderildi:
No. You didn't study history or chemistry well.
Bronze is an alloy of copper and tin.

And this is your ONLY valid point in this whole thread 🤭
Again, there should be more heavily guarded copper mines available in Puma region. This is a good compromise. Players can get copper enough to create their armor set, but will need to risk injury and death to do so (so it's still difficult and balanced for the hardcore players). This could be an easy fix by changing some of the superfluous coal mines in Puma to copper and adding some more puma/bat guardians. By the time players reach Puma, copper is largely redundant except for armor/water distiller use anyway.

I don't think Team 'want more copper' are worried about having to fight to get their copper; they just want it available somewhere in the game world so they can get armor while the game is still in early access.

Another alternative is allowing disassembly of old tools to get copper ingots, or a new resource called 'broken copper' that is functionally equivalent to copper ore. It would require the time and effort of reforging this recycled resource into ingots for reuse.

As it is, people have all the iron they need which they can't use to craft reinforced armor with, because the Devs haven't added iron armor to the game yet. Players can still just wait for weeks in the safety of their base while the copper ore respawns which isn't a 'HARDCORE SURVIVAL' difficulty issue, but a Quality of Life issue.

All of the above is said as a Very Hard player btw.
İlk olarak Enter the Wang tarafından gönderildi:
I don't think Team 'want more copper' are worried about having to fight to get their copper; they just want it available somewhere in the game world so they can get armor while the game is still in early access.

You are wrong. This is precisely the second side of the coin called “imbalance”. There is no need to craft copper-reinforced armor to clear both the copper and iron regions without any problems. When I said “And now I don’t have enough copper to improve the armor with copper plates and make enough copper bolts for the crossbow.”, I meant the fact itself, and not “ahhh, everyone is killing me.” Jackal boss? Easily.
This is why the players above talk about "mistakes". Like “why craft - it’s not necessary.” No need to craft armor, no need to craft a crossbow, bolts, no need to craft a copper pickaxe. Bingo. So this speaks of an imbalance. Do they seriously want to tell us that the game has a lot of content and “extra” items that were added by the developers “just to have it”? So this is a minus for developers, not a plus. Every object must have meaning. For example, if it were impossible to mine iron ore with a stone pickaxe, or to pierce thick skin with fish needles, then everything would sparkle with different colors.

And you, unlike them, are talking about “risk” and “difficulties”. But they are not there, which makes some of the content meaningless.

And further. Many players are indifferent to the issue of copper sufficiency or insufficiency, because... they solve the problem this way - they simply skip many, many days, sleep continuously and thus achieve the respawn of resources, including copper. I believe that this is not a very good and logical trend in a survival game.
Would Robinson achieve anything if he slept continuously for a month?

And one last thing. In the patch note I see the restoration of trees, done at the request of the players. I wonder if all these opponents of the “more copper” idea were also indignant and told these players to “go cut down trees somewhere else”?

The difficulty of survival should not mean inconvenient gameplay.
İlk olarak dungbeetlex tarafından gönderildi:
There is no imbalance.
Play "very hard" - talk to me again.
This, i strongly suggest, is the way this is meant to be played.

I have no time for people whose opening comments revolve around telling the world just how brilliant they think they are. Usually those people are quite deficient in almost every other aspect of their lives.

İlk olarak dungbeetlex tarafından gönderildi:
I fully understand you're just looking for "winning" - that's a psychological factor and that's how most games are designed (nowadays). Like "make the player feel satisfaction even if he is incompetent"

Personal experience with this issue I suspect.

İlk olarak dungbeetlex tarafından gönderildi:
Thank the gods Odinsoft does not do it this way, although easy/normal are just like what i mentioned above.

Spoken like a true legend in their own lunchbox.

İlk olarak dungbeetlex tarafından gönderildi:
Plus, also psychological - most people do NOT like it when their mistakes are mentioned and get terrible aggressive when it's done. Another plus: They do not respect energy invested in them or their problems.

Mirror anyone?

İlk olarak dungbeetlex tarafından gönderildi:
Yes, you're "casual" in many, many ways. 90% of population. I expected your reaction and could have foretold your writings with ease. That's neither my fault nor the Devs mistake.

Wow. The levels of self worship in this one post are beyond comprehension by mere mortals like me.

Textbook narcissism.
I love watching Boss fights in forums :steamthumbsdown::royce:
En son WillePlay tarafından düzenlendi; 4 Kas 2023 @ 1:16
İlk olarak Adalon tarafından gönderildi:
You are wrong. This is precisely the second side of the coin called “imbalance”. There is no need to craft copper-reinforced armor to clear both the copper and iron regions without any problems.

There isn't a need to craft armor to progress. I've done it on Very Hard. But some people want to have armor and are willing to fight for it. Why don't you think they should have it?

Do you think it's a trap? That the devs put an unnecessary item into the game to trap and fool players to want to have it? That its balanced to sacrifice all the copper tools, using stone to get reinforced armor? Even though they have more iron than they can use?

I don't understand your argument. Make a logical argument why you think players should not have copper armor even though the devs programmed it into the game.

If players fight a difficult battle to get second tier redundant ore to make armor, why should they not have it?
İlk olarak Enter the Wang tarafından gönderildi:
Do you think it's a trap? That the devs put an unnecessary item into the game to trap and fool players to want to have it? That its balanced to sacrifice all the copper tools, using stone to get reinforced armor? Even though they have more iron than they can use?

I don't understand your argument. Make a logical argument why you think players should not have copper armor even though the devs programmed it into the game.

If players fight a difficult battle to get second tier redundant ore to make armor, why should they not have it?

Of course you don't.
Because you didn’t read carefully and got everything mixed up.
This is not me talking about “traps” or “mistakes”.
Address your outrage to "dungbeetlex".
Please read the entire thread, of which I am the author, from beginning to end, and do not respond to the only sentence of the last post, which you took out of context.
Old post, but the same issue still exists in 1.0. I've probably spent 20-30 ingame days working through the quests on Copper Island, and gathering materials. Possibly quite a bit more than that to be honest. Still don't have enough copper to fully upgrade my armor or craft copper tools/weapons. Pretty lame tbh. Once we complete a regilon like this it shouldn't be a time sink any more. Makes for a very dull gameplay loop.
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Gönderilme Tarihi: 18 Ağu 2023 @ 21:10
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