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Bir çeviri sorunu bildirin
Calm down already. We have heard your opinion. There is no need to repeat it a third time.
There is no need to grasp at the mention of a spear, an ax, or a knife as if it were a saving straw. This is just a few units of copper. This does not affect the overall picture.
The main waste of copper is various equipment and ships. And you need a lot of copper. Later I will list the exact expenses so that people like you don’t find fault with the ax and pickaxe.
Yes, if you have already completed the game and know everything, then you can go through it again more efficiently. Save resources somewhere, run faster somewhere, get to the iron islands faster.
But we are talking about an ordinary player who is just playing for the first time and exploring the world.
There shouldn't be such a thing as a "mistake" in games like this.
Therefore, when there is an imbalance that you justify as a “mistake,” then players have every right to point them out to the developers.
Play "very hard" - talk to me again.
This, i strongly suggest, is the way this is meant to be played.
I fully understand you're just looking for "winning" - that's a psychological factor and that's how most games are designed (nowadays). Like "make the player feel satisfaction even if he is incompetent"
Thank the gods Odinsoft does not do it this way, although easy/normal are just like what i mentioned above.
Plus, also psychological - most people do NOT like it when their mistakes are mentioned and get terrible aggressive when it's done. Another plus: They do not respect energy invested in them or their problems.
Yes, you're "casual" in many, many ways. 90% of population. I expected your reaction and could have foretold your writings with ease. That's neither my fault nor the Devs mistake.
Are you here to write, but not to read?
Who told you that I'm not on hard mode?
Leave your advice and reasoning. Nobody is interested in them.
I played games before you were born. Since 1985.
Therefore, I can perfectly distinguish when there is balance and when there is not.
There are no mistakes here. There is an imbalance in early access.
And most importantly, the developers did not authorize you to speak for them and make official statements about the balance or player mistakes. Understood?
Improved cart - 2
Improved workbench - 2
Improved tanner - 2
Excelent tanner - 2
Improved smelter - 1
Improved forge - 2
Catamaran - 2
Pickaxe - 2+
This is the minimum required.
And don’t talk nonsense about how you can do without a catamaran or mine iron with a stone pickaxe.
Can. But this is not logical and, most importantly, stupid.
Or run back and forth several times with the Tier 1 cart. Just because "dungbeetlex" thinks it's cool, efficient, logical and economical.
Let's spend the whole game swimming on a raft and running like Neanderthals with stone spears.
Going straight from the improved canoe to the schooner is not difficult if you know what you're doing.
I'd much rather craft & disassemble a stone pickaxe multiple times while mining iron than hassle with repairing a copper pickaxe.
Copper is the softest metal IRL - it's never actually used as a tool or weapon (but there's no bronze in this game - bronze is copper + iron).
I have cleared the last island for a long time already and I have a lot of iron.
And I am sure that when the next island is added and Tier 3 is introduced, I will have enough iron, because it will be required only to improve machines. And copper is needed both for improvement and for creation. That's why we need more of it.
I know.
The question is - why?
For what?
Are we having a challenge or are we playing a game that should be balanced and fun?
No. You didn't study history or chemistry well.
Bronze is an alloy of copper and tin.
The schooner I keep for decoration right now at my Hope dock. =D
That's virtually the aim of this game.
You don't want a challenge? Go play no man's sky, Valheim or other "survival" games for casuals.
And this is your ONLY valid point in this whole thread 🤭
I don't think Team 'want more copper' are worried about having to fight to get their copper; they just want it available somewhere in the game world so they can get armor while the game is still in early access.
Another alternative is allowing disassembly of old tools to get copper ingots, or a new resource called 'broken copper' that is functionally equivalent to copper ore. It would require the time and effort of reforging this recycled resource into ingots for reuse.
As it is, people have all the iron they need which they can't use to craft reinforced armor with, because the Devs haven't added iron armor to the game yet. Players can still just wait for weeks in the safety of their base while the copper ore respawns which isn't a 'HARDCORE SURVIVAL' difficulty issue, but a Quality of Life issue.
All of the above is said as a Very Hard player btw.
You are wrong. This is precisely the second side of the coin called “imbalance”. There is no need to craft copper-reinforced armor to clear both the copper and iron regions without any problems. When I said “And now I don’t have enough copper to improve the armor with copper plates and make enough copper bolts for the crossbow.”, I meant the fact itself, and not “ahhh, everyone is killing me.” Jackal boss? Easily.
This is why the players above talk about "mistakes". Like “why craft - it’s not necessary.” No need to craft armor, no need to craft a crossbow, bolts, no need to craft a copper pickaxe. Bingo. So this speaks of an imbalance. Do they seriously want to tell us that the game has a lot of content and “extra” items that were added by the developers “just to have it”? So this is a minus for developers, not a plus. Every object must have meaning. For example, if it were impossible to mine iron ore with a stone pickaxe, or to pierce thick skin with fish needles, then everything would sparkle with different colors.
And you, unlike them, are talking about “risk” and “difficulties”. But they are not there, which makes some of the content meaningless.
And further. Many players are indifferent to the issue of copper sufficiency or insufficiency, because... they solve the problem this way - they simply skip many, many days, sleep continuously and thus achieve the respawn of resources, including copper. I believe that this is not a very good and logical trend in a survival game.
Would Robinson achieve anything if he slept continuously for a month?
And one last thing. In the patch note I see the restoration of trees, done at the request of the players. I wonder if all these opponents of the “more copper” idea were also indignant and told these players to “go cut down trees somewhere else”?
The difficulty of survival should not mean inconvenient gameplay.
I have no time for people whose opening comments revolve around telling the world just how brilliant they think they are. Usually those people are quite deficient in almost every other aspect of their lives.
Personal experience with this issue I suspect.
Spoken like a true legend in their own lunchbox.
Mirror anyone?
Wow. The levels of self worship in this one post are beyond comprehension by mere mortals like me.
Textbook narcissism.
There isn't a need to craft armor to progress. I've done it on Very Hard. But some people want to have armor and are willing to fight for it. Why don't you think they should have it?
Do you think it's a trap? That the devs put an unnecessary item into the game to trap and fool players to want to have it? That its balanced to sacrifice all the copper tools, using stone to get reinforced armor? Even though they have more iron than they can use?
I don't understand your argument. Make a logical argument why you think players should not have copper armor even though the devs programmed it into the game.
If players fight a difficult battle to get second tier redundant ore to make armor, why should they not have it?
Of course you don't.
Because you didn’t read carefully and got everything mixed up.
This is not me talking about “traps” or “mistakes”.
Address your outrage to "dungbeetlex".
Please read the entire thread, of which I am the author, from beginning to end, and do not respond to the only sentence of the last post, which you took out of context.