Ballistic Zen

Ballistic Zen

lightwo Feb 10, 2023 @ 7:15am
Some feedback!
I will fill in the list as I play, but I found a couple of things that could be addressed:
  • Some lines start during the route of an existing line
  • Some lines such as The Tower Climb have a big wall climb combo that I found quite difficult (no longer! :p), however it may be due to other lines being in the way and being distracting
    • Hints for slide jump or exiting out of a slide on lines could be beneficial for new players, at least, although over time it becomes clear just by observing the line
  • Similarly, lines like Highwire Spirit (near the end) have tight jumps that easily kill runs
  • While at times I go below the 200 FPS threshold, I would like if the FPS lock could have an uncapped option, or at least the game's upper limit in terms of stability
  • Re-binding keys. I am not a big fan of mouse controls (easy to get used to!), and I'd prefer WASD for walk, even if it's just a habit that keeps my fingers busy
  • There don't seem to be enough respawn points, I keep falling/resetting and finding myself quite far away

Bugs:
  • At some point while standing still, I found that I couldn't set or reset respawn point, but could respawn (perhaps I was pressing the wrong keys?)

And, some suggestions!
  • A rather obvious one, but being able to add checkpoints mid-run, with velocity, for practice (like saveloc in surf/bhop), or at least for a running start (ex. Hustle and Bustle)
  • Quick teleports to lines, perhaps? Or a radar? At least the game wouldn't suffer from long loading times unlike Mirror's Edge Catalyst, I'd imagine :p
    • By extension, I'd like if different parts of the world could have some hint as to where they are located
  • Post-run overview (final time, time save, start/end speed, run name)
  • Enabling Steam Cloud for game saves and player lines; players would be able to share their lines from this page
  • Linux version
Last edited by lightwo; Feb 12, 2023 @ 2:32pm
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Alex.Fyve  [developer] Feb 12, 2023 @ 2:26pm 
Noted! Added these to my TODOs.

Just to share that I won't add Key rebinding and WASD: If I add these new players will find it hard to get used to the control scheme; and the control scheme is very important to my goal as a designer. I definitely understand the desire though!
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