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Add a file that contain ALL the keybinds that can be edited by the players.
Games like Cyberpunk / Robocop others have such a input file.
They are an easy solution that let players change their keybinds without having to bother the Developers for some 'hidden' keybind that could be in the way.
That also let people who are left handed, or not using the usual WASD play the game the way they feel comfortable.
That also let players who have other keyboards than QWERTY (azerty for example) change their keybind in case some "hidden" keybind were not though for such different keyboard layouts.
Thanks in advance.
POSSIBLE EASY SOLUTIONS:
1. Make the SHIFT-H hardcode a REAL "SHIFT" rather than just a "<sprint key>"+H. Most people remapping H who really care about using H will likely not be using the actual SHIFT key as well.
2. Make the hardcode modifier key to the actual SHIFT key rather than the sprint keybind as above, and then make the secondary key remapable like the rest of the keys, so it is always the actual shift key plus some other remappable key.
Otherwise, assuming remapping with modifier keys is not currently supported, it looks like an architecture change to the keybind system. I do agree adding a manually-editable file per Stavinsky above might be a good solution, but again the "Shift-is-really-sprint" modifier still needs fixed with that, I would think.