Lethal Company

Lethal Company

Stavinsky Jan 16, 2024 @ 2:03pm
Shift (Run keybind) + H : Please no hardcoded keybind like this
As a player who use FGHJ as my moving keybind actually having the Log opening from the combo of "Run Keybind + H" is making the game unplayable.

Could you please :

a) Make sure the Log is not opened with a combo of "Some Running keybind + H"
b) Or let us rebind the Log opening combo so we can have it out of the way ?

Thanks in advance.


I know that a lot of left handed people and "non-wasd" user will thank you as there are players who use a more centered set of keybind like RDFG or TFGH so having
any hard coded keys around the center of the keyboard will impact the gameplay for those
players.
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Stavinsky Jan 20, 2024 @ 11:33pm 
If I could propose a solution

Add a file that contain ALL the keybinds that can be edited by the players.
Games like Cyberpunk / Robocop others have such a input file.

They are an easy solution that let players change their keybinds without having to bother the Developers for some 'hidden' keybind that could be in the way.

That also let people who are left handed, or not using the usual WASD play the game the way they feel comfortable.

That also let players who have other keyboards than QWERTY (azerty for example) change their keybind in case some "hidden" keybind were not though for such different keyboard layouts.

Thanks in advance.
LightCC Mar 16, 2024 @ 8:23am 
Exact same problem. I use f-left, g-foward, h-right, and space-back and the "<sprint key> + H" hardcode makes this unusable.

POSSIBLE EASY SOLUTIONS:

1. Make the SHIFT-H hardcode a REAL "SHIFT" rather than just a "<sprint key>"+H. Most people remapping H who really care about using H will likely not be using the actual SHIFT key as well.

2. Make the hardcode modifier key to the actual SHIFT key rather than the sprint keybind as above, and then make the secondary key remapable like the rest of the keys, so it is always the actual shift key plus some other remappable key.

Otherwise, assuming remapping with modifier keys is not currently supported, it looks like an architecture change to the keybind system. I do agree adding a manually-editable file per Stavinsky above might be a good solution, but again the "Shift-is-really-sprint" modifier still needs fixed with that, I would think.
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Date Posted: Jan 16, 2024 @ 2:03pm
Posts: 2