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I would like to report 2 bug that we encountered today playing Lethal Company with my friends.
Maybe it's just a one time bug, but we managed to encounter these bugs. Hope i helped a little bit. :)
Cya.
This can be confusing if a player was marking dead ends in the previous session, as the new generation could make those marks inaccurate.
Fixing this would make spray paint much more useful for both solo players and crews.
Mods do not fix this issue unless you play solo. For example, Better Spray Paint has an erase feature, but your paint becomes invisible to other players who don't have the mod.
Displaying menu message
Displaying menu message 3
Displaying menu notification: An error occured while spawning into the game. Please report the glitch!
I can expect a crash at least once per game day or once per full round. I feel bad for the players that join since I need to rehost frequently. I do use mods and that's another issue such as More Company. I thought this was maybe due to the player size. I've had this happen with 8 players, 10 players etc.
https://steamcommunity.com/profiles/76561198027778740/screenshot/2264812881917173506/
The following was just prior to error message in player.log
NEW CLIENT JOINED THE SERVER!!; clientId: 8
adding value to ClientPlayerList at value of index 0: 8
adding value to ClientPlayerList at value of index 1: 7
adding value to ClientPlayerList at value of index 2: 9
adding value to ClientPlayerList at value of index 3: 3
ClientId already in ClientPlayerList!
clientplayerlist count for client: 4
level id: 3
Changing level
New player: Player
Failed to assign new player with client id #8: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StartOfRound.OnPlayerConnectedClientRpc (System.UInt64 clientId, System.Int32 connectedPlayers, System.UInt64[] connectedPlayerIdsOrdered, System.Int32 assignedPlayerObjectId, System.Int32 serverMoneyAmount, System.Int32 levelID, System.Int32 profitQuota, System.Int32 timeUntilDeadline, System.Int32 quotaFulfilled, System.Int32 randomSeed) [0x003b9] in <44743d9474784365a095189c76175301>:0
Leaving current lobby
Disconnecting and setting networkobjects to destroy with owner
Shutting down and disconnecting from server. Is host?: False
[Netcode] Shutdown
[FacepunchTransport] - Disconnected Steam user 0.
Hardware not supported for Volumetric Materials
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
[Netcode] ShutdownInternal
[FacepunchTransport] - Disconnecting local client.
[FacepunchTransport] - Shutting down.
[Netcode] NetworkConnectionManager.Shutdown() -> IsListening && NetworkTransport != null -> NetworkTransport.Shutdown()
[FacepunchTransport] - Disconnected Steam user 0.
Resetting unlockables list!
Scene manager is null
Hardware not supported for Volumetric Materials
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
DISABLING connection callbacks in round manager
Terminal disabled, disabling ESC key listener
UnloadTime: 56.432500 ms
Set version num
Changing gamma
override float value: 1
Overriding float
Gamma changed
Set gamma to new value: 1; (0.00, 0.00, 0.00, 1.00) (True)
Unloading 14811 unused Assets to reduce memory usage. Loaded Objects now: 30254.
Total: 102.436400 ms (FindLiveObjects: 4.250900 ms CreateObjectMapping: 6.378600 ms MarkObjects: 16.303800 ms DeleteObjects: 75.502900 ms)
Displaying menu message
Displaying menu message 3
Displaying menu notification: An error occured while spawning into the game. Please report the glitch!
"