Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If not there's also:
https://thunderstore.io/c/lethal-company/p/Zehs/KidnapperFoxSettings/
I've been using this mod to make kidnapper foxes much less of a problem: Making them 3 hit kills, making it so you don't drop your items, ect.
Do you think Kidnapper Fox spawning right here is fair?
Now, I've not encountered the fox that often so can someone explain to me,
Only one fox can appear each day is what I was told was the rule.
Does that mean only one fox can be spawned in at a time, or if you kill the fox does that mean it won't appear again that day? If the later, the best change may be to force the fox to spawn in early so it can be killed swiftly. You could send one person out for fox hunt duty each day and eliminate the threat.
That's an aspect of the game now, just as solidified as brakens and coil-heads. Argue against it all you want, won't change it. You can only change aspects of the entity now, not it's core components.
Any suggestion or complaint you have should be modeled around changing components, not established lore.
It is not a flawed entity. And that's the key issue I want to convey here.
I for one dislike its terminal behavior, but it's an obstacle. Its meant to change and challenge your behavior. And if you stick to your shovel, you can kill that fox easy.