Lethal Company

Lethal Company

Ultra graphics mod (4k, no retro filter)
Hello guys, I created mod that render game at 4k even on 1080p monitors and also removes "retro" postprocessing.
Here is the showcase: https://youtu.be/bzlD7VeGsK8
Last edited by ГЛОРБО БОЙ; Jan 14, 2024 @ 7:25am
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Showing 16-18 of 18 comments
kennyjones7 Jan 14, 2024 @ 9:34am 
Still failing for me buddy

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/MonoBleedingEdge/etc'
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/MonoBleedingEdge/data-0000021C9AEB30B0.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/MonoBleedingEdge/data-0000021CA095A040.dll
[Physics::Module] Initialized MultithreadedJobDispatcher with 31 workers.
Initialize engine version: 2022.3.9f1 (ea401c316338)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
Vendor: NVIDIA
VRAM: 24156 MB
Driver: 31.0.15.4633
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.101 seconds
- Finished resetting the current domain, in 0.001 seconds
[Message: BepInEx] BepInEx 5.4.21.0 - Lethal Company (13/01/2024 22:56:54)
[Info : BepInEx] Running under Unity v2022.3.9.15351836
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Debug : BepInEx] Skipping loading C:\Users\kenny\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\BepInEx\plugins\DaXcess-LethalCompanyVR\LCVR\RuntimeDeps\openxr_loader.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Debug : BepInEx] Skipping loading C:\Users\kenny\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\BepInEx\plugins\DaXcess-LethalCompanyVR\LCVR\RuntimeDeps\UnityOpenXR.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Info : BepInEx] 4 plugins to load
[Warning: BepInEx] Plugin [Too Many Suits 1.0.5] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update
[Info : BepInEx] Loading [LCVR 1.0.0]
[Info : LCVR] Plugin LCVR is starting...
[Error : LCVR] Error: Unsupported game version, or corrupted game detected!
[Error : LCVR] Aborting before we blow something up!
[Info : BepInEx] Loading [Needy Cats 1.1.1]
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/MonoBleedingEdge/data-0000021D6B989AE0.dll
[Info :Jordo.NeedyCats] Initialized Needy Cats
[Info : BepInEx] Loading [More Suits 1.4.1]
[Info :More Suits] Plugin More Suits is loaded!
[Info : BepInEx] Loading [Too Many Suits 1.0.5]
[Info :Too Many Suits] TooManySuits Mod Loaded.
[Message: BepInEx] Chainloader startup complete
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Initialized touch support.

Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
UnloadTime: 0.424300 ms
Originally posted by kennyjones7:
Still failing for me buddy

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/MonoBleedingEdge/etc'
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/MonoBleedingEdge/data-0000021C9AEB30B0.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/MonoBleedingEdge/data-0000021CA095A040.dll
[Physics::Module] Initialized MultithreadedJobDispatcher with 31 workers.
Initialize engine version: 2022.3.9f1 (ea401c316338)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
Vendor: NVIDIA
VRAM: 24156 MB
Driver: 31.0.15.4633
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.101 seconds
- Finished resetting the current domain, in 0.001 seconds
[Message: BepInEx] BepInEx 5.4.21.0 - Lethal Company (13/01/2024 22:56:54)
[Info : BepInEx] Running under Unity v2022.3.9.15351836
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Debug : BepInEx] Skipping loading C:\Users\kenny\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\BepInEx\plugins\DaXcess-LethalCompanyVR\LCVR\RuntimeDeps\openxr_loader.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Debug : BepInEx] Skipping loading C:\Users\kenny\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\BepInEx\plugins\DaXcess-LethalCompanyVR\LCVR\RuntimeDeps\UnityOpenXR.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Info : BepInEx] 4 plugins to load
[Warning: BepInEx] Plugin [Too Many Suits 1.0.5] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update
[Info : BepInEx] Loading [LCVR 1.0.0]
[Info : LCVR] Plugin LCVR is starting...
[Error : LCVR] Error: Unsupported game version, or corrupted game detected!
[Error : LCVR] Aborting before we blow something up!
[Info : BepInEx] Loading [Needy Cats 1.1.1]
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/MonoBleedingEdge/data-0000021D6B989AE0.dll
[Info :Jordo.NeedyCats] Initialized Needy Cats
[Info : BepInEx] Loading [More Suits 1.4.1]
[Info :More Suits] Plugin More Suits is loaded!
[Info : BepInEx] Loading [Too Many Suits 1.0.5]
[Info :Too Many Suits] TooManySuits Mod Loaded.
[Message: BepInEx] Chainloader startup complete
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Initialized touch support.

Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
UnloadTime: 0.424300 ms
now i see, you should run your game with command arg "--lcvr-skip-checksum", becuase developer of vr mod prohibit different assembly files
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Showing 16-18 of 18 comments
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Date Posted: Jan 14, 2024 @ 7:08am
Posts: 18