Lethal Company

Lethal Company

Dr. Germs Jan 11, 2024 @ 6:43pm
Will we ever see mods put directly into the game?
I know some indie games take up some of the mods and integrate them into the game itself. just curious.. cause I can see the multiplayer mod getting packed in. if any did.
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Showing 1-15 of 20 comments
Vali Riversong Jan 11, 2024 @ 6:59pm 
I doubt MoreCompany will get added, but i could see something like the Mimic Fire Exit being added.
Dr. Germs Jan 13, 2024 @ 8:45am 
Originally posted by Vali Riversong:
I doubt MoreCompany will get added, but i could see something like the Mimic Fire Exit being added.
I'd love to see that mimic fire exit in the main game for sure. but I'd definitely recommend the dev to add a player count adjuster.
Sasha Mason Jan 13, 2024 @ 8:50am 
I cant imagine directly adding mods into the game would be a popular decision.
Of course, there are some mod features that I would love to see added into the game, but adding mods into the game could cause a lot of controversy.

It's a very tricky topic for sure.
Shaelent Jan 13, 2024 @ 9:14am 
I can see Zeeks adding a lot of the more important mod features like the accessibility features (colourblind, motion sickness, subtitles, etc), lobby filters, more administration tools for hosts, vice versa because those are just a necessity for any online game. I don't think any of the custom enemies, customisation, custom moons, and just anything content-related will get added because he has his own vision for his game and will want to add original content of his own that fits the style of the game he is going for.

Mayhaps he could add content made by the community if it is well received by the vast majority and if it suits what he envisions for Lethal Company, kind of like how some different games have had modded maps turned into official maps.
Mac Jan 13, 2024 @ 10:01am 
A lot of mods don't change the base game behaviours, they just, adjust base game values, such as extra inventory slots, bindable flightlight button, more ship items, graphic options etc

These are the mods that are more believable additions, anything else i doubt will be added.

More company or even late company, these are entirely player choice additions, the base game doesn't need or require any of them to be good or made better, 4 players is good enough.

Other mods like Skinwalker and Yippee will never be put into the base game, these mods change the base game entirely by changing behaviours, most monsters are designed to be silent, quiet, non-moving until you get near, the skinwalker mod flat out tells you there is a monster nearby because the voice line alerts you to them, and after they talk you ask if they are real, get no reply you know its a monster ruining the atmosphere, though its funny to hear your friends, it also destroys the creepy atmosphere of the game in general.

I'm sure he has his own ideas for the game, but why create ideas that already exist, hes more likely to add different stuff like, more inside environments, more moons/redesigned moons, more enemies, in terms of the fire exit mimics, i hope this never gets added to the game, its funny to witness a friend get chomped on, but ultimately doesn't add anything to the game outside of a cheap way to kill a player.

I do like the idea someone mentioned about the loot room, the room with the giant hole in the floor, where a monster comes out of it if you make too much noise in that room, to get players to crouch and explore the room in silence.

Apart from that, i hope he sticks to his own vision and leaves out most of the community made stuff.
doomerinthedark Jan 13, 2024 @ 11:12am 
god i hope not
Dr. Germs Jan 13, 2024 @ 11:14am 
Originally posted by Mac:
A lot of mods don't change the base game behaviours, they just, adjust base game values, such as extra inventory slots, bindable flightlight button, more ship items, graphic options etc

These are the mods that are more believable additions, anything else i doubt will be added.

More company or even late company, these are entirely player choice additions, the base game doesn't need or require any of them to be good or made better, 4 players is good enough.

Other mods like Skinwalker and Yippee will never be put into the base game, these mods change the base game entirely by changing behaviours, most monsters are designed to be silent, quiet, non-moving until you get near, the skinwalker mod flat out tells you there is a monster nearby because the voice line alerts you to them, and after they talk you ask if they are real, get no reply you know its a monster ruining the atmosphere, though its funny to hear your friends, it also destroys the creepy atmosphere of the game in general.

I'm sure he has his own ideas for the game, but why create ideas that already exist, hes more likely to add different stuff like, more inside environments, more moons/redesigned moons, more enemies, in terms of the fire exit mimics, i hope this never gets added to the game, its funny to witness a friend get chomped on, but ultimately doesn't add anything to the game outside of a cheap way to kill a player.

I do like the idea someone mentioned about the loot room, the room with the giant hole in the floor, where a monster comes out of it if you make too much noise in that room, to get players to crouch and explore the room in silence.

Apart from that, i hope he sticks to his own vision and leaves out most of the community made stuff.

There's really no reason we cannot have a player count choice. the "4 players is good enough" is fine and all but by no means should we not be able to change player count to at least 6 or 8. there's friend groups that play and usually have high numbers. but
there's also mods that break on update of games.

that's why there needs to be either workshop tools or a box in game that lets you select player count. for those not who might not want to install mods through a third party or want it streamlined theres many reasons to include a player counter without need of mods.
HarryW Jan 13, 2024 @ 11:15am 
It's not unlikely that some mods will coincide with the intent of the developer and it will be hard to say which is the chicken and which is the egg. Good ideas are good ideas.
Mac Jan 13, 2024 @ 11:57am 
Originally posted by Dr. Germs:
There's really no reason we cannot have a player count choice. the "4 players is good enough" is fine and all but by no means should we not be able to change player count to at least 6 or 8. there's friend groups that play and usually have high numbers. but
there's also mods that break on update of games.

that's why there needs to be either workshop tools or a box in game that lets you select player count. for those not who might not want to install mods through a third party or want it streamlined theres many reasons to include a player counter without need of mods.

For the sake of just, allowing players to play with friends, regardless of size fine, i agree with you, but from a gameplay point of view, especially horror, i fully disagree with it - thats why i think upping the player count being a mod, should stay as a mod - i'm not against the mod or upping the numbers, im just actively defending the 4 players max.

The base game was developed with only 4 players max by design, we've already seen how insanely easy the game becomes with more than 4 with quotas that are absurdly high, if the games difficulty increased the more players that got added i would agree with you, and if the maps were far larger or grew to be larger depending on how many players i would also agree with you on that, but it doesn't, ergo, for the dev to change it to be more than 4 players for the "base game", he would also need to overhaul the difficulty and map sizes, he might do that in the future, but just, upping the numbers because the community wants to play with more than 4, doesn't really do anything to help the game or the developers goals/ideas, or actually bring anything to the game, if you want more than 4, mod it, simple.

The topic at hand is adding stuff to the 'base game' and quite frankly, upping the player count just doesn't feel like it should be something the dev does unless he also ups the difficulty and map sizes, i honestly would argue the game feels better with a duo or at a push trio then to play with 4+ people.

If the dev agrees and ups the numbers, fine, but that's entirely up to him to do so, he shouldn't be doing it just because the community wants it though, we should respect his game decisions.

It's like, upping the player count from 4 to 8 in lets say phasmo, it would make the game feel so weird to play, the entire game would need to be overhauled lol - just because you want it, doesn't mean it should be higher etc
ComatosePhoenix Jan 13, 2024 @ 12:23pm 
Originally posted by Mac:
More company or even late company, these are entirely player choice additions, the base game doesn't need or require any of them to be good or made better, 4 players is good enough.

More company, probably not, But I could see the game eventually supporting some kind of mid game joining like late company. its just nice to have some kind of support for when jeb gets off work and wants to join rather then just rehosting a new server.
Kivit Jan 13, 2024 @ 12:33pm 
I can see ideas like the Boomba and Mimic (the fire-exit mimic not the crappy voice recording monster mods) being easily fit into the game and something a lot of players would enjoy. We already have a mobile turret in the form of the nutcracker, so a mobile mine doesnt seem far fetched to me

Other than that, maybe things like more company cosmetics
Last edited by Kivit; Jan 13, 2024 @ 12:34pm
Deagle Trainee Jan 13, 2024 @ 2:50pm 
Originally posted by ComatosePhoenix:
Originally posted by Mac:
More company or even late company, these are entirely player choice additions, the base game doesn't need or require any of them to be good or made better, 4 players is good enough.

More company, probably not, But I could see the game eventually supporting some kind of mid game joining like late company. its just nice to have some kind of support for when jeb gets off work and wants to join rather then just rehosting a new server.
Yes, this would be nice. Especially in the instance where someone dcs. Either intentionally or not. It's frustrating being down a person before we even start.
PMR Jan 13, 2024 @ 8:04pm 
We definitely need workshop tools, the current way to mod is a bit of a pain.
Sasha Mason Jan 14, 2024 @ 5:13am 
Originally posted by PMR:
We definitely need workshop tools, the current way to mod is a bit of a pain.
Is it though? Our group uses r2modman and it's a breeze.
Originally posted by Sasha Mason:
Originally posted by PMR:
We definitely need workshop tools, the current way to mod is a bit of a pain.
Is it though? Our group uses r2modman and it's a breeze.
a bit unrelated but what exactly is the difference between r2modman and thunderstore? i can't quite tell
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Date Posted: Jan 11, 2024 @ 6:43pm
Posts: 20