Lethal Company

Lethal Company

I like lethal more than R.E.P.O, just saying.
I agree Repo is cool, and isn't just a "ripoff" like some people says.

I like lethal more for the ambiance, even after playings hundreds of hours, as someone who is easily scared, im finding the ambiance noise still putting that small constant pressure, with the noise of monster you can hear and possibly might be at the next corner, the bracken keeping you on the edge ! And that's what make it so im not bored while playing it.

I haven't played repo 15 hours that im already feeling bored while playing it, you just hide, very easily, or you can kill things fairly easily, the game is still cool, don't get me wrong, but it doesn't really have that horror/scary side i find in lethal, which is what i love about the gameplay loop ! Go in, get scared, hear other scream and then silence... (which happens waaaay less in repo, if at all)

Thanks for reading my opinion ! (i know some will like repo more, and that is completly fine too !)
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Showing 1-12 of 12 comments
Repo capitalized on funny side while also amplifying gameplay and it still manages to be a good horror.

LC currently hardly has anything beyond the scary factor and that is pretty sadening
Originally posted by Shard of time:
Repo capitalized on funny side while also amplifying gameplay and it still manages to be a good horror.
Maybe im biased, but i really, really don't find that horror side that keep me on the edge like Lethal, it is true i got scared couple of time at first.

Perhaps if i play it more then i'll get scared again by something, but apart from opening the door and having the monster straight on my face, they don't really scare me, it doesn't have that horror ambiance noise that lethal does so well.


Originally posted by Shard of time:
Repo capitalized LC currently hardly has anything beyond the scary factor and that is pretty sadening
For me the scary factor is what made the experience enjoyable and gave more replay value, since, at least for me, even after hundreds of hours there was almost always a moment every day in game, where something went to ♥♥♥♥ really fast, a jump missed, hearing the voice disappearing in the abyss, or just being stranded in the labyrinth, not knowing where the exit was, and hearing the ambiance and the thumpers/nutcracker close by...Or even being lost with the Jester !

But that is subjective, and i am glad to know you are enjoying Repo ! :)
Originally posted by alliennator123:
Originally posted by Shard of time:
Repo capitalized on funny side while also amplifying gameplay and it still manages to be a good horror.
Maybe im biased, but i really, really don't find that horror side that keep me on the edge like Lethal, it is true i got scared couple of time at first.
because its not like lethal's.
repo's horror is good, aka its only scary untill you learn about it, while LC's is great and can scare even after learning about it.

Originally posted by alliennator123:
Originally posted by Shard of time:
LC currently hardly has anything beyond the scary factor and that is pretty sadening
For me the scary factor is what made the experience enjoyable and gave more replay value, since, at least for me, even after hundreds of hours there was almost always a moment every day in game, where something went to ♥♥♥♥ really fast, a jump missed, hearing the voice disappearing in the abyss, or just being stranded in the labyrinth, not knowing where the exit was, and hearing the ambiance and the thumpers/nutcracker close by...Or even being lost with the Jester !

But that is subjective, and i am glad to know you are enjoying Repo ! :)
after around 70h this became more annoying for me rather than engaging.

i'm not enjoying REPO (yet) 'cuz i haven't bought it. i was just stubling on some videos about it here and there even though i was trying to not spoil to my self about it too much (unsuccessfuly)
ii specifically enjoy lethals gameplay loop Because you cant fight or hide.the idea of running or playing around the monsters is what makes it fun. maybe some stealth mechanics should exist but not a primary focus

its enemies like coilhead only work because theres no real escape but its not a threat on its own (yes im glad they got nerfed but its silly it just takes locking behind a door to get rid of it now)

which lethal offers a good set of diversity through the unique monster designs the game has to offer

i cant say anything about repos gameplay loop but the fact your saying its just so easy to hide and kill things just already tells me i shouldnt bother and it isnt just some better lethal
Originally posted by Shard of time:
after around 70h this became more annoying for me rather than engaging.
I can see why ! I was playing couple other games too in between lethal session, maybe it helped me on that side !

Originally posted by Shard of time:
i'm not enjoying REPO (yet) 'cuz i haven't bought it. i was just stubling on some videos about it here and there even though i was trying to not spoil to my self about it too much (unsuccessfuly)
Oh okay, i assumed you had played before ! At some point if you get it, do share your thought about it ! Im curious to know what you will think of it after playing couple of hours ! :D



Originally posted by geordiebroon58:
ii specifically enjoy lethals gameplay loop Because you cant fight or hide.the idea of running or playing around the monsters is what makes it fun. maybe some stealth mechanics should exist but not a primary focus

its enemies like coilhead only work because theres no real escape but its not a threat on its own (yes im glad they got nerfed but its silly it just takes locking behind a door to get rid of it now)

which lethal offers a good set of diversity through the unique monster designs the game has to offer

i cant say anything about repos gameplay loop but the fact your saying its just so easy to hide and kill things just already tells me i shouldnt bother and it isnt just some better lethal

I agree with everything about Lethal ! As for Repo, i do think it's a game where you can just kill monster fairly easily, you have a tranq gun to make monster ragdoll which you can throw in a pit, if you have enough strength upgrade, you can just take the monster directly and deal damage to it, or throw it in a pit, you have a pistol and a shotgun, with kind of poor accuracy, haven't played them much tho.

But, the upgrade aren't shared among player, so if you buy 1 strength, and you use it, your teammate won't have that 1 strength, same for health/Stamina/double jump etc...Which in a 6 player settings in the base game, will adds to the difficulty, and the more level pass, the more enemy spawn, and the longer you stay, the faster the respawn rate.

So there is still difficulty, but you are able to fight way more than Lethal, i did see that the devs are gonna implement a new status, if you hold an enemy, it will go up and it will blow you up or at least you won't be able to hold the enemy anymore, the depletion rate depends on the size of the monster, the strenght you have and how many player is actively grabbing the monster, that will come in the next update
Originally posted by alliennator123:
But, the upgrade aren't shared among player, so if you buy 1 strength, and you use it, your teammate won't have that 1 strength, same for health/Stamina/double jump etc...Which in a 6 player settings in the base game, will adds to the difficulty, and the more level pass, the more enemy spawn, and the longer you stay, the faster the respawn rate.
I have this review on LC "floor44 but different", a joke review tbf, but after quite a bit of thought REPO seems like an amalgamation (good kind) of LC, Content warning and Floor44. To be precise the upgrades, a multitude of ways to directly deal with monsters (though LC does have it too, its kinda bland I guess) and quite a lot of ways to mess with your own friends along side reanimation mechanics started to strongly remind me of Floor44 (game is actually very different from those 3, so i don't know if I should recommend it, but I have enjoyed it a great while)
Originally posted by geordiebroon58:
ii specifically enjoy lethals gameplay loop Because you cant fight or hide.the idea of running or playing around the monsters is what makes it fun. maybe some stealth mechanics should exist but not a primary focus

its enemies like coilhead only work because theres no real escape but its not a threat on its own (yes im glad they got nerfed but its silly it just takes locking behind a door to get rid of it now)

which lethal offers a good set of diversity through the unique monster designs the game has to offer

i cant say anything about repos gameplay loop but the fact your saying its just so easy to hide and kill things just already tells me i shouldnt bother and it isnt just some better lethal

I agree with everything about Lethal ! As for Repo, i do think it's a game where you can just kill monster fairly easily, you have a tranq gun to make monster ragdoll which you can throw in a pit, if you have enough strength upgrade, you can just take the monster directly and deal damage to it, or throw it in a pit, you have a pistol and a shotgun, with kind of poor accuracy, haven't played them much tho.

But, the upgrade aren't shared among player, so if you buy 1 strength, and you use it, your teammate won't have that 1 strength, same for health/Stamina/double jump etc...Which in a 6 player settings in the base game, will adds to the difficulty, and the more level pass, the more enemy spawn, and the longer you stay, the faster the respawn rate.

So there is still difficulty, but you are able to fight way more than Lethal, i did see that the devs are gonna implement a new status, if you hold an enemy, it will go up and it will blow you up or at least you won't be able to hold the enemy anymore, the depletion rate depends on the size of the monster, the strenght you have and how many player is actively grabbing the monster, that will come in the next update [/quote]

hmm guess it wont be for me then the only thing i like the sound of is the items receving damage and in turn loosing value

with a game like lethal i dont like the idea of stat upgrades or being able to just fight them (yes lethal allows you to fight some but its usually the weaker ones and its risky) and the lack of recoverable hp ensures you dont risk being hit once unnecessarily

and the upgrade system sounds bad for public lobbies it would make people selfish i beleive which wouldnt be good (to be clear im mainly a pub casual in lethal and just boot up to chill chat and play so at most im with like 1 friend)
Xuild Apr 2 @ 5:55pm 
lethal company gets boring despite having a good gameplay loop because the weight mechanic bugs out for me sometimes (100lbs or more without anything in inventory) + the stamina is too low so if you see literally anything its 100% death
Originally posted by Xuild:
lethal company gets boring despite having a good gameplay loop because the weight mechanic bugs out for me sometimes (100lbs or more without anything in inventory) + the stamina is too low so if you see literally anything its 100% death

weight mechanic bugs out? what do you mean

and yea i think loot transporting is kinda a weak point with this game mainly due to the weight system making transferring heavy items from entrence to ship tedious

also just drop the loot. if something like a gient gets you it despawns and is unsalvagble anyways.at least if you drop it and die someone else might be able to pick it up after luring gient away with teleporter or something
Originally posted by geordiebroon58:
weight mechanic bugs out? what do you mean
Exactly what he means, sometime for whatever reason, you will have 100lbs or something, even without any items being in your inventory.

Now, the thing is, he is either super unlucky, or it didn't happen often. On my 465 hours i might have experienced this about 10 time, i would say less, but might be up to 15-20 time, and it mostly happened while playing modded, it did happen 3-4 time that i remember on vanilla.



Originally posted by Xuild:
I do not quite agree with that, it depends on a lot of factor to escape monster, and yes, stamina CAN be an issue, but it depends on how you use it, and how the environment around you is on top of how you use said environment if it's a good one.
(for example, encountering a thumper in facility labyrinth is way easier to escape than having him on the only path of from main to the loot, since you can run around corners to dodge him) pro tips : (not really pro, just a tip) if it's a thumper that is running at you, and you do not have stamina to run, do not panic jump, since this will consume more stamina, and just walk into him/run if you had some stamina left, takiing damage by a monster give you stamina back ! (maybe even teammate, i ain't sure about that, never tried)
Originally posted by alliennator123:
Originally posted by geordiebroon58:
weight mechanic bugs out? what do you mean
Exactly what he means, sometime for whatever reason, you will have 100lbs or something, even without any items being in your inventory.

Now, the thing is, he is either super unlucky, or it didn't happen often. On my 465 hours i might have experienced this about 10 time, i would say less, but might be up to 15-20 time, and it mostly happened while playing modded, it did happen 3-4 time that i remember on vanilla.


super super unlucky, in my 200 hours iv not encountered this issue once and iv hosted and joined public lobbies alike

the only game breaking bug iv encountered is when 2 people grab an item at the same time with the only other problematic one being items spawning out of bounds

Edit: fixed grimmer and missing closing tag on quote
Last edited by geordiebroon58; Apr 3 @ 7:41am
repo is too memey for my taste while this is actually good horror loot game
besides it id say murky divers is on lethal level of actually good
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