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Lethal has run out of profitability, is severely lacking in means of progressing, this scenario doesn't pull the plug on the initial game either, and doesn't have anything from the first game like cosmetics that have been earned over multiple games.
This game is not finished.
Finish your project before starting a new.
Keep your promises.
Dont be like Trump, Zeekers. You took 50+ mil and started working on another project, without hiring not even one developer to continue Lethal Company.
Lobbies arnt unstable. Not sure what you are talking about. Game can easely be ported to console, althou I dont advice zeekers to do it himself if he does but hire a third party port company.
o.O
And there is that weird mic issue that some player have with echoes i would love to see gone, for example my friend has NO echoes issue on other way to vocal, be it in game chat of another game or discord/steam voice chat, but in lethal company even when his mic is mute, i can hear my and other friends echoes through him, that the only real problem i have.
Me and my friends never had an issue with desync, heck, even with pubs i never felt this issue even tho all the server i connect too are far/world wide. At best i get the "unable to connect", "impossible to get lobby data, are you offline ?" error when i try to join, which is bothersome but it's okay.
I would leave modding on pc for Lethal company 2, but make it a steam workshop instead of modifying files or using third party like Thunderstore, and have a dedicated filter for modded and none modded, the game that come to my mind first having this system is Black ops 3, you can play it on console, sure, but if you have a pc you can have custom zombie maps.
But one of the thing i would love to see before Zeeker do officialy stop updating lethal, is the to get the kidnapper fox back, we didn't even have time to learn how to deal with it and it was already gone because of all the people complaining about it
(Some quick random idea about making it more viable) The bare minimum would be to make it so it doesn't spawn on every moon, so if you want to avoid it just don't go there, and buff a little the weed killer effect against weed maybe ? Give a reward for getting rid of it, so it doesn't just feel like a waste of time on top of being a tedious process ? It would be nice if Vain Shrouds could multiply slower, cause from what little i played, i remember how FAST they would multiply, top it off with weed killer being slow, tedious, and the vain would spawn the next day and it was just pain. The hit box of weed killer where kinda bad, sometime even tho you sprayed right on top it would miss, so fix that too.
I haven't played enough fox to really say what would need change about it, or if it even need a change to begin with
Maybe it doesn't spawn at all first quota, (Vain shrouds would start to have %? chance to spawn vain shrouds starting at the last day of first quota so that the fox could spawn day 1 or 2 of second quota or more depending on your luck. This will give you time to get more money at the start of your run, so for new player this will give them the opportunity to get flashlight/shovel or other stuff to start calmly and discover the game at first, while still getting to the fox fairly fast and discovering this dangerous foe) maybe health nerf ? since 7HP is more than 1 shotgun shot so make it 5HP ? maybe if you hit the tongue it does 1 damage ? lots of possible option with the fox to make it more viable/less annoying to player, but i first would need to have it back, got a mod for that but haven't played with it yet.
It still need to be strong enough to be an ominious monster tho, the designed idea was good, but like i said, we didn't have enough time to have learned how to deal with it, it was on every moon, Vain Shrouds was multiplying SUPER FAST (from what i remember) getting rid of Vain Shrouds was a tedious process which didn't really give you anything worth the trouble and the fox was STRONG, but i did like it for the little time i remember playing against him. (destroyed me everytime still :'( )
Anyway, for the 10$ this game cost, im VERY happy with what i've gotten, even without counting the mods, came back and played more of it recently with pubs none modded, and i've been having lots of fun, i can't understand most people complaining about the price for the hours of fun i had (with our without mods) on this game, There are game that cost so much more and aren't even gonna be played that long, it's ridiculous, but i do understand some of the complaint, which are okay, or even rightfully somethign to be mad of, if true, but some people out there just...seems to like to rant about nothing and everything.
Thanks you for reading this far, hope you have a good day :)
At the same time though, if he were to develop and released a Lethal Company 2, not only would it somehow have to out-perform the still incredibly popular Lethal Company 1, he would also have to deal with all the negative reception that would come from releasing another game before finishing the last. A Lethal Company 2 would have to be absolutely EXCEPTIONAL to really have a chance of overshadowing all the negativity that would come from LC1 never being properly finished.
From personal experience though, I feel like it would be very likely for a Lethal Company 2 to end up being "subpar" or disappointing. Even big budget game companies struggle making good and worthwhile sequels at times. It would be much safer to continue development of Lethal Company 1 until it is finished and out of Early Access.
Nah, it'd just have to be available on console. At any point Zeekers can just claim Lethal Company 1 has finished production, wait a few months, then announce LC2/LCReborn or whatever, show it being on a stronger engine with a bunch of new content on top of the original content.
Also he gets a significant amount of backlash even when he just updates the game normally, and it's not like there are investors either. Any hate people throw at him he's seen 1000 times before. Hell its not like it'd even split the fanbase either as LC2 would have total access to the console playerbase.
To be clear, I don't mean lobbies break regularly, I mean they're not protected. That's the biggest issue with porting to console. It's built off unity which can be ported yes, but matchmaking is it's own can of worms.
Just porting it doesn't solve that issue.
I would argue otherwise.
There's always people complaining on the forums, reviews sit at a nice 97% total, and 96% recent though. There's not been any updates that ever changed that, so the supposed backlash couldn't have really been much.
There is a difference between there just being some haters, or having something like what happened with Helldivers 2 where the backlash resulted in significant review bombing that dragged the game down to "Mixed".
I don't think there'd be a point in releasing a second version of the game if there wasn't some more focus on the production of the game.
Around 70 percent of LC discussions are about zeekers not updating, zeekers being rich, zeekers not hiring a team.
Honestly, it makes sense, but the thing is that the game is not necessarily bad, so people don't feel like they need to badly review it.
In my opinion, the game just has so much potential it's not using.
It could be fixed, but I'm not sure a LC2 would help out and would almost certainly be review bombed by people angry that he gave up only after a year and started a new game. The ratings would, I'm 80% sure, be at most mixed or lower.