Lethal Company

Lethal Company

Interiors
This chat isn't for people who worship Zeekerss

Realistically how many Interiors do you think this game should have

I say 12

3 is too little 8 isn't good enough and 10 is really good but 12 puts it over the edge

I understand it's one dude but three is so miniscule

making levels is hard but we have way too many outdoor environments and not enough indoor environments

think about it how often do you stay outside unless you're the ship captain and the majority of the time you're just on the ship

I think if he just made two levels every year that would be a pretty good strategy for increasing the longevity of this game. This game is really fun and I can still see myself playing it 6 years later

Left 4 Dead 2 is 15 years old and I still play that sh*t
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Showing 1-5 of 5 comments
geordiebroon58 Dec 13, 2024 @ 5:55pm 
12 just sounds a bit overkill especially when you have to consider each one has to serve a unique purpose

to put into prospective the factory is basic designed built around balacning the basic features of the game

the mansion works as a harder interior that is much more open which at least is supposed to make it harder to get lost in and worked as a testing ground for a secondery interior

the mines tried messing with how scrap spawns and how you go around exploring for resources no longer is it the same thing with a different decoration / layout scheme now it impacts how you scavenge loot and traverse items

if not having to to serve one then it at least seems what zeekers is aiming for

8 would be more realistic but for something thats more of a beta build 3 or 4 is okay but id like to see prioritisation on the game balance and qol features that are still lacking more than anything else

even the current interiors are rather buggy with scrap spawning out of bounds etc with god spots and enemy balance isnt great the forest gient has no counter besides stun grenade which then you can say that for about anything that can be stunned, its way too opressive and is actually way more dangerous than any gient robot is (especially when the gient robots clear out other monsters making them more or less the only threat) even tho the gient should be a worse threat than the gient

moons you select also need to serve a bigger purpose than just being dificulty and item / enemy spawn adjustments

make snowy maps cold add unique storms to these maps like adding frost damage so having a heat source may be required as items bla bla bla would people like this probably not but thats not the point

but yea once balance is out the way 2 levels a year is more than reasonable id just like priority on already existing things before seeing new content once he comes back from his burnout

and well either way mods is whats going to help this games longjevity and i think workshop support allowing the game to filter out moded lobies into its own list and allow quick and easy essential mod matches possible would help a lot

its inevitible that mods is what keeps this game refreshing once zeekers is satisfied with the project besides well people just enjoying the game for what it is of course
Observer Dec 13, 2024 @ 8:34pm 
i just want interiors
Gironda Curls Dec 13, 2024 @ 10:39pm 
Originally posted by geordiebroon58:
12 just sounds a bit overkill especially when you have to consider each one has to serve a unique purpose

to put into prospective the factory is basic designed built around balacning the basic features of the game

the mansion works as a harder interior that is much more open which at least is supposed to make it harder to get lost in and worked as a testing ground for a secondery interior

the mines tried messing with how scrap spawns and how you go around exploring for resources no longer is it the same thing with a different decoration / layout scheme now it impacts how you scavenge loot and traverse items

if not having to to serve one then it at least seems what zeekers is aiming for

8 would be more realistic but for something thats more of a beta build 3 or 4 is okay but id like to see prioritisation on the game balance and qol features that are still lacking more than anything else

even the current interiors are rather buggy with scrap spawning out of bounds etc with god spots and enemy balance isnt great the forest gient has no counter besides stun grenade which then you can say that for about anything that can be stunned, its way too opressive and is actually way more dangerous than any gient robot is (especially when the gient robots clear out other monsters making them more or less the only threat) even tho the gient should be a worse threat than the gient

moons you select also need to serve a bigger purpose than just being dificulty and item / enemy spawn adjustments

make snowy maps cold add unique storms to these maps like adding frost damage so having a heat source may be required as items bla bla bla would people like this probably not but thats not the point

but yea once balance is out the way 2 levels a year is more than reasonable id just like priority on already existing things before seeing new content once he comes back from his burnout

and well either way mods is whats going to help this games longjevity and i think workshop support allowing the game to filter out moded lobies into its own list and allow quick and easy essential mod matches possible would help a lot

its inevitible that mods is what keeps this game refreshing once zeekers is satisfied with the project besides well people just enjoying the game for what it is of course

This is a stellar answer, better than I could hope for
Gironda Curls Dec 13, 2024 @ 10:39pm 
Originally posted by BlameRaldi:
i just want interiors

I think we all do
Lordric Dec 13, 2024 @ 11:06pm 
yeah theres not a lot :/
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Date Posted: Dec 13, 2024 @ 5:21pm
Posts: 5