Lethal Company

Lethal Company

Planetary Nov 20, 2023 @ 2:17pm
Ultrawide 3440x1440
Does anyone know how to change the resolution to fit an ultrwide
< >
Showing 1-8 of 8 comments
Planetary Nov 21, 2023 @ 2:26pm 
Never mind ultra wide broke this morning
DayMan Nov 21, 2023 @ 2:54pm 
Bruh, I actually need to know this as well haha
kishi kaisei Nov 21, 2023 @ 3:11pm 
game does not support ultrawide monitors
may be you can fix this with mods
Planetary Nov 22, 2023 @ 1:29am 
Originally posted by DayMan:
Bruh, I actually need to know this as well haha
Yeah I did to and it ♥♥♥♥♥♥♥ broke haha
Tojaskukac Nov 22, 2023 @ 2:08am 
I think the best you can do on a higher res monitor is to add HDLethalCompany and FOV_Adjust mods. but will still have black bars on the side.
N8BITS Nov 23, 2023 @ 3:31am 
Hello all I am working on a mod that completely eliminates the black bars and fits the game to any screen aspect ratio. The problem is I'm running into a few bugs that ruin the game experience so I have not posted it publicly yet. It gets rid of the black bars but the other bugs just degrade the game too much but I'm very close.

The bugs that exist in my mod currently are:

-The scanner scans, but all you can see is price value and not the actual scan lock-on circle with the entity name. So basically the scanner is useless outside of price estimation.

-Asset pop in is really bad with some trees and outside props. The game thinks you are farther away than you really are so the scaffold stair tile in the complex does not render unless you're in the middle of the stairs. It looks like an empty gap to cross even though the stairs and the scaffolds still exist. This occurs on any FOV over 103. lower FOV is stable.


Other than those bugs the game feels great with ultra wide support. The way that the visual effects are done in the game just made it a bit more tricky and require a bit more coding than just changing some values around.

If someone has any ideas or would like to help me fix the bugs so I can release it to the public ASAP, please let me know and I can credit us both in it. Otherwise you guys can expect my ultra wide mod to come out in the next couple weeks :) it will be called "Lethally Wide" so just keep a look out for that!:DrifterHLD:
Tojaskukac Nov 23, 2023 @ 4:55am 
Originally posted by Cyberpunk:
few bugs
I'd be interested how coilheads behave on higher FOVs without black bars, since they are very important to be in vision for the player.
Mr. Chicken Nov 23, 2023 @ 4:55pm 
Originally posted by Hegemon:
I'd be interested how coilheads behave on higher FOVs without black bars, since they are very important to be in vision for the player.
The same as every other game that has that type of enemy, it works just fine with ultrawide resolutions, doesn't break anything and fits well. There's this big misconception that ultrawide is cheating or that it breaks/ruins certain games, it doesn't at all.

Humans have a fairly wide field of view, ultrawide just makes everything look more natural to how your eyes really are, as such enemies that only move when they're not on your screen behave more naturally and make a lot more sense. If this was such a big issue then many games simply wouldn't have an FOV option especially horror games, that just isn't the case.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Nov 20, 2023 @ 2:17pm
Posts: 8