Lethal Company

Lethal Company

Amy Rose Nov 20, 2023 @ 12:21am
Jack in the box needs a rework
The hardest planets have a big issue with this monster, it just kinda throws that planet away and having to wait until it calms down to be able to loot for an unknown amount of time really sucks, cuz you are losing not only precious time but also basically not doing anything, it would be cool if there was a way to deactivate it, like with the stun gun, or with something else.

edit: I also wanted to add that I had a couple of times where Jester would just straight up block a door when it starts playing music, making impossible to escape and losing 1 or 2 crewmates without anyway to move this monster away, neither jump or crawl under it.
Last edited by Amy Rose; Nov 20, 2023 @ 8:09am
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Showing 1-10 of 10 comments
Rai Nov 20, 2023 @ 12:37am 
It does need something. Unkillable monsters each have their own workaround all but jack which is basically just leave or die. Once it starts following you might as well leave the planet because it's never going to leave you alone and it puts the indoor map on a repeating timer pretty much making it impossible to explore deeper.
Akameka Nov 20, 2023 @ 1:56am 
Originally posted by Rai:
It does need something. Unkillable monsters each have their own workaround all but jack which is basically just leave or die. Once it starts following you might as well leave the planet because it's never going to leave you alone and it puts the indoor map on a repeating timer pretty much making it impossible to explore deeper.

When in Kill mode, he reset when no one is in the facility for 5 second. he doesn't force you to leave the planet.
Rai Nov 20, 2023 @ 3:44am 
Originally posted by L'infâme Akameka:
Originally posted by Rai:
It does need something. Unkillable monsters each have their own workaround all but jack which is basically just leave or die. Once it starts following you might as well leave the planet because it's never going to leave you alone and it puts the indoor map on a repeating timer pretty much making it impossible to explore deeper.

When in Kill mode, he reset when no one is in the facility for 5 second. he doesn't force you to leave the planet.

'basically just leave or die' > the compound
'it's never going to leave you alone' > its going to follow you when you re-enter because its knows where you are at all times.
'might as well leave the planet' > because you're not gonna get anything due to:
'puts the indoor map on a repeating timer pretty much making it impossible to explore deeper.'
KishiPhio Nov 20, 2023 @ 3:57am 
The problem I have with it is that it KNOWS where you are constantly and will try to follow you. Meaning when you enter the factory/mansion ? He is RIGHT THERE at the entrance, constantly.
So, he winds up. And you have what, 1-2 minutes of time to search for loot ? Then get out and repeat, except he doesn't leave the spawn so you litterally cannot go further than a few meters because his wind up is not that long.
It's a monster that spawns instantly most of the time, spawn kills you, stops you from entering and wastes time that you already do not have.
It's just not worth it.
Akameka Nov 20, 2023 @ 3:57am 
There are several entrances. most likely one is deeper in the facility, giving you time before the box reach you. Also, you have around 45 seconds after he started playing.

Also, a lone player can cheese it forever by walking around the main hall, as he slow down when he get close to you. You can even dodge him in a coridor by baiting him on the right, then sprinting to the left side. You can litterally walk away and if you don't turn back, he won't reach you. You just need a little sprint when you want to escape to gain enough distance to interact with the door before he reach you again.
Helerions Nov 20, 2023 @ 5:19am 
I think that would be funny if you had to dance emote to his tune in order to calm it, wouldn't force you to leave the facility tho
KishiPhio Nov 20, 2023 @ 5:24am 
Originally posted by Helerions:
I think that would be funny if you had to dance emote to his tune in order to calm it, wouldn't force you to leave the facility tho

Idk why this just makes sense, maybe worth digging into :p
Maybe every once in a while you have to rewind his music box or something ? (Very Fnaf like I know)
Something more proactive to not die by him would be nice imo
Here comes the people that think the beauty of this game is dying by the Jester though
Amy Rose Nov 20, 2023 @ 8:04am 
Originally posted by L'infâme Akameka:
Originally posted by Rai:
It does need something. Unkillable monsters each have their own workaround all but jack which is basically just leave or die. Once it starts following you might as well leave the planet because it's never going to leave you alone and it puts the indoor map on a repeating timer pretty much making it impossible to explore deeper.

When in Kill mode, he reset when no one is in the facility for 5 second. he doesn't force you to leave the planet.

Maybe was a bug for my team, but he wouldnt go de-agro until 2, 3 minutes or even longer
Hugo the Dwarf Nov 20, 2023 @ 8:11am 
One thing we've been trying to do is lock these sorts of mobs in areas of secure doors. However Idk if the mansion even has secure doors? But we've found the jester in a factory layout (Titan I think) I think he'll calmly stalk someone so it sort of becomes a game of find a place to trap it in.
Daminionz Nov 20, 2023 @ 9:14am 
It should keep running around in circles around the indoors map - and the footsteps of it should be faintly heard outside (same as when store order arrives and music can be heard indoors, which I'd say is tbh more useless than what I proposed)
this way you know when it's calmed down at least without having to facecheck
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Date Posted: Nov 20, 2023 @ 12:21am
Posts: 10