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When in Kill mode, he reset when no one is in the facility for 5 second. he doesn't force you to leave the planet.
'basically just leave or die' > the compound
'it's never going to leave you alone' > its going to follow you when you re-enter because its knows where you are at all times.
'might as well leave the planet' > because you're not gonna get anything due to:
'puts the indoor map on a repeating timer pretty much making it impossible to explore deeper.'
So, he winds up. And you have what, 1-2 minutes of time to search for loot ? Then get out and repeat, except he doesn't leave the spawn so you litterally cannot go further than a few meters because his wind up is not that long.
It's a monster that spawns instantly most of the time, spawn kills you, stops you from entering and wastes time that you already do not have.
It's just not worth it.
Also, a lone player can cheese it forever by walking around the main hall, as he slow down when he get close to you. You can even dodge him in a coridor by baiting him on the right, then sprinting to the left side. You can litterally walk away and if you don't turn back, he won't reach you. You just need a little sprint when you want to escape to gain enough distance to interact with the door before he reach you again.
Idk why this just makes sense, maybe worth digging into :p
Maybe every once in a while you have to rewind his music box or something ? (Very Fnaf like I know)
Something more proactive to not die by him would be nice imo
Here comes the people that think the beauty of this game is dying by the Jester though
Maybe was a bug for my team, but he wouldnt go de-agro until 2, 3 minutes or even longer
this way you know when it's calmed down at least without having to facecheck