Lethal Company

Lethal Company

Sasha Mason Nov 19, 2023 @ 3:27pm
What items do y'all usually bring?
Our group usually just takes the pro-lights, sometimes we trade the light for some walkie talkies but that's about it. Usually avoid having 2 items as equipment, rarely find shovels useful, so curious what other groups tend to bring along and how they spread it amongst people.
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Showing 1-15 of 23 comments
weiss Nov 19, 2023 @ 3:33pm 
mostly only flashlights o-o everything else seems useless in this game (aka items which you cary with you), even the walky talkies since the proximity voice goes really far. maybe the dev needs to tweak that a bit more that the walky talkies getting more usefull ^^.
Last edited by weiss; Nov 19, 2023 @ 3:33pm
Night (939) Nov 19, 2023 @ 3:35pm 
I love the old pro + shovel, deals with a good chunk of inside problems. one dude has a walkie for the monitor man to guide us and all's lovely. Walkies imo are there for when you have a monitor man as a back-up incase you die as to save your loot incase of a wipe.
Schizophrenic Fox Nov 20, 2023 @ 3:56am 
everyone prob has a flashlight. one guy should have a shovel. another could have a zap gun once you can afford it. walkies just take too much space. its better if the guy leading the inside expedition has a walkie. then the other two have a shovel and zapgun. that way everyone can at least carry 2 items.

Chad players dont carry anything and use the scanner to see and carry max loot. At harder planets I dont think that is too viable after a few hours though.
Akameka Nov 20, 2023 @ 4:01am 
Shovel. Most monsters can be killed if you know how to do it. And those you can't are either avoidable easily (braken) or you are mostly screwed with or without shovel (jack in box, Coil-head, ghost)
KishiPhio Nov 20, 2023 @ 4:05am 
I've started giving my teammates flashlights if they want one, I take a shovel to get rid of hindrances while following them for light, and sometimes bring a zapgun to the entrance to get rid of annoyances if spotted.
Walkie in the ship for the first few hours and then we split two walkies for an operator and a looting team when the early rush has ended
Gintoki4 Nov 20, 2023 @ 4:16am 
I usually go with Radio and Flashlight (Only if somebody is on the screen). Otherwise, it's a Shovel and Radio. Flashbang if it's a hazardous area since it can save lives, especially against multiple coil-heads.
Akameka Nov 20, 2023 @ 5:54am 
Originally posted by Gintoki4:
I usually go with Radio and Flashlight (Only if somebody is on the screen). Otherwise, it's a Shovel and Radio. Flashbang if it's a hazardous area since it can save lives, especially against multiple coil-heads.

I like the idea of radio, but in 99% of my games with randoms, the radio operator is completely useless with either confusing information, not reacting to teleport demands, taking forever after a door or turret deactivation demand... signaling you there is a monster right in front of you (YOU DON'T SAY !) and not warning you that a red dot is getting closer in your back.

I don't mean that I am a better operator, I am not that good at it either. But unless the dude is very good at it, it feels kinda useless. And as it take one precious inventory slot, I am usually better with a shovel rather than a walkie.
Last edited by Akameka; Nov 20, 2023 @ 5:56am
POWER WITHIN USER Nov 20, 2023 @ 7:20am 
Originally posted by L'infâme Akameka:
I like the idea of radio, but in 99% of my games with randoms, the radio operator is completely useless
The other end is the same; if you stand in front of the console then the only feedback you're getting is from watching blue dots running through doors you've opened.
You don't know if using the radio does anything because it's dead silent that is until you teleport someone that had 3 mystery red dots blocking the way then they're extremely talkative and tell you they had it under control (but won't tell you what the ♥♥♥♥ was in front of them so you're left to guess: coilhead + 2 unknowns) despite them having radios
Last edited by POWER WITHIN USER; Nov 20, 2023 @ 7:21am
Akameka Nov 20, 2023 @ 7:29am 
Originally posted by POWER WITHIN USER:
Originally posted by L'infâme Akameka:
I like the idea of radio, but in 99% of my games with randoms, the radio operator is completely useless
The other end is the same; if you stand in front of the console then the only feedback you're getting is from watching blue dots running through doors you've opened.
You don't know if using the radio does anything because it's dead silent that is until you teleport someone that had 3 mystery red dots blocking the way then they're extremely talkative and tell you they had it under control (but won't tell you what the ♥♥♥♥ was in front of them so you're left to guess: coilhead + 2 unknowns) despite them having radios

yeah I know, I've done it a few time and I am not that great at it. I know its a hard job, only highlighting why I think it's useless most of the time. I still had a few operators who were great with how helpfull they were though.
Qua2ar Nov 20, 2023 @ 7:36am 
Originally posted by POWER WITHIN USER:
Originally posted by L'infâme Akameka:
I like the idea of radio, but in 99% of my games with randoms, the radio operator is completely useless
The other end is the same; if you stand in front of the console then the only feedback you're getting is from watching blue dots running through doors you've opened.
You don't know if using the radio does anything because it's dead silent that is until you teleport someone that had 3 mystery red dots blocking the way then they're extremely talkative and tell you they had it under control (but won't tell you what the ♥♥♥♥ was in front of them so you're left to guess: coilhead + 2 unknowns) despite them having radios
I would not call them radio operators, I call them dead weight. Being in the ship for 90% of time like a coward. It's ALWAYS better to just go in with 4 people.
Sasha Mason Nov 20, 2023 @ 8:01am 
Feel like someone being on the ship communicating works better late in the day, when the person that is on the ship has already been doing a lot inside and just so happens to be the first one to return (alive).
Daminionz Nov 20, 2023 @ 9:16am 
hot take- walkietalkies shouldn't take up a room. just have them equipped on your body or smtn then with keybinds you can press Q to disable it and some other key to talk into it. game's already hard as is, not having comms + it occupying a slot is just a bit too much
Kyoriso Jan 2, 2024 @ 2:57pm 
Originally posted by Daminionz:
hot take- walkietalkies shouldn't take up a room. just have them equipped on your body or smtn then with keybinds you can press Q to disable it and some other key to talk into it. game's already hard as is, not having comms + it occupying a slot is just a bit too much

Seconding this.
Wet Socks Jan 3, 2024 @ 12:18am 
lately i've been going either empty handed or shovel only.
Fishious Jan 3, 2024 @ 1:23am 
I dont bring any
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Date Posted: Nov 19, 2023 @ 3:27pm
Posts: 23