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Chad players dont carry anything and use the scanner to see and carry max loot. At harder planets I dont think that is too viable after a few hours though.
Walkie in the ship for the first few hours and then we split two walkies for an operator and a looting team when the early rush has ended
I like the idea of radio, but in 99% of my games with randoms, the radio operator is completely useless with either confusing information, not reacting to teleport demands, taking forever after a door or turret deactivation demand... signaling you there is a monster right in front of you (YOU DON'T SAY !) and not warning you that a red dot is getting closer in your back.
I don't mean that I am a better operator, I am not that good at it either. But unless the dude is very good at it, it feels kinda useless. And as it take one precious inventory slot, I am usually better with a shovel rather than a walkie.
You don't know if using the radio does anything because it's dead silent that is until you teleport someone that had 3 mystery red dots blocking the way then they're extremely talkative and tell you they had it under control (but won't tell you what the ♥♥♥♥ was in front of them so you're left to guess: coilhead + 2 unknowns) despite them having radios
yeah I know, I've done it a few time and I am not that great at it. I know its a hard job, only highlighting why I think it's useless most of the time. I still had a few operators who were great with how helpfull they were though.
Seconding this.