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And personally? I'd love to see more supernatural or anomalous enemies. Perhaps some sort of cursed object/grudge, and scientific SCP like anomalies with bizarre effects like wandering voids or something.
1. Parasites egg serve as trap which explode and spawn 3-6 small parasites upon contact, attaching themselves into the body of the contact upon catch up which leech small amount of hp overtimes. ETA 2-3 min before the body of the contact explode which'll give birth the same amount of parasites in spot and repeat the prior procedure. The parasites died upon the contact react the ship with the shuffle closed.
2. Monster that walks in cellar instead of surface.
3. Monster that target those who making noise through voice or text chat, it takes priority on those who speak last so if someone who isn't being chased speak up, the monster'll chase him instead HOWEVER there'll be 10 sec cooldown between target switch.
4. Monster take the form of a floating light that'll burn whoever light him up with flashlight or see his form in spot with light around.
5. Monster that intercept walkie talkie talk occasionally by replace it with a creepy noise.
6. Monster that conceal themself in worker's shadow. Visible most of the time with eyes glowing in the shadow. Will either occasionally move between connecting shadow or attack right away the shadow bearer if stay in darkness too long.
7. A doll that'll mimic every actions the first worker he sees, explode if moving too far.
8. Monster who is literally Mr.X in RE2 with either no change in walk speed or walk even faster every 10 steps it take.
- Outdoor:
1. A human-sized android that'll shoot whoever step into his searching light.
2. A flying monster who'll snatch metals from worker's hand.
3. A stranger who disguise themself as one of the worker and'll knock the target worker out, take all his stuff & fly away with jetpack.
4. An abandoned beacon that'll either explode/random loot drop upon activate
The monster is a duplicate of any of the team members (an imposter if you will) and will transform into it's orginial ungodly form when exposed after lighting it up through a specific polarised filter that you have to purchase for your flashlight. The filter has to be removed and reapplied through the playthrough since, when applied, it doesn't light up a room very well.
The monster should probably only have a chance to appear with samll team sizes. For example if you are a team of 4 people in total, you would have a much easier time realising that you are suddenly a team of 5, ensuing panic. Kinda like when you have an imposter in escape from tarkov, except it's a monster that will scare the ♥♥♥♥ out of you and murder you.