Lethal Company

Lethal Company

The mine shaft interior is terrible
It's very poorly designed, either remove it or improve it
It's navigation is terrible, even enemies have a hard time navigating it

The caves are the WORST
- Players get too easily lost
- Players get stuck on geometry too often
- The water sections are terrible and people get stuck and drown
- Loot shouldn't most commonly spawn in the caves
- Going in the caves isn't even fun, it's stressful because you turn ONE corner and you're lost

I've seen modded interiors greater than this, do better
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Showing 1-15 of 19 comments
jungus Oct 4, 2024 @ 8:04am 
Going into the Mines/caves was genuinely the first time in like over 100 hours I was uneasy and actual tense playing Lethal Company.

I think the main issue is that it's a terrible interior for collecting scrap, which is problematic when the entire point of the game is just that.
S3SSioN Solaris Oct 4, 2024 @ 8:17am 
I have a better idea, make the tools available more useful and affordable. i.e Spray can. Increase its capacity and reduce its price.
le mec la bas Oct 4, 2024 @ 12:34pm 
Mineshaft are my favorite, I strongly disagree with everything you just said.
Comic Sketch Oct 4, 2024 @ 1:34pm 
Saying the Caves are hard to navigate is definitely a bit of a stretch. Simply hugging a specific side (right/left) just like with any other interior will keep you from being lost. You may accidentally skip a turn, but I found that really only happens when your new to the caves, and the whole aspect of the geometry of it. After a bit, that doesn't happen all that often being fully honest.

Unless it's the water, I also heavily disagree. You may get mildly get clipped on something every once in a while, but besides that, that also doesn't really happen.

This is one thing I agree with. While I do get the water sections are supposed to be challenging, and are probably supposed to have a steep learning curve, I feel this curve is too steep, even for more serious players. It sometimes feel WAY too strict. Some water sections drag on forever and requires the player to navigate at max efficiency, and absolutely no time to mess up, in the slightest way. I personally don't find that fun, like, at all. It should really only be moderately hard, and not pushing extreme levels of intricateness. At that point it's just an eyesore, almost every time.

This one is honestly just the same as the first point, yet extremely exaggerated lol.
Last edited by Comic Sketch; Oct 4, 2024 @ 1:35pm
Navigating is definitely difficult in the caves, but they generally give fantastic loot so it makes sense. The rest of the mineshaft is safe and easy, so there not being much there also makes sense.

The most controversial thing about them seems to be the water sections, but idk man I’ve never had any problems with them. They’re stressful and tight, but at the same time, it’s a horror game.
Peko Oct 9, 2024 @ 12:04pm 
the whole point of the mineshaft is that you get lost and stuck... it isn't bad design you just have a different opinion. Also how is something in a horror game being stressful a bad thing?
WIZROBE Oct 9, 2024 @ 7:37pm 
ill address your points in order
-use spray paint
-skill issue
-skill issue
-thats your opinion
-use spray paint
Mys5t Oct 9, 2024 @ 10:52pm 
IDK, I love mineshaft
geordiebroon58 Oct 10, 2024 @ 9:32am 
Originally posted by jungus:
Going into the Mines/caves was genuinely the first time in like over 100 hours I was uneasy and actual tense playing Lethal Company.

I think the main issue is that it's a terrible interior for collecting scrap, which is problematic when the entire point of the game is just that.

wouldnt even say that if the cave is so close to main / fire then its easily one of te most efficent interiors you can get

its the rng of it being literally anywhere within the map generation and no way to track it (as far as im aware) making it pure rng on if its good or bad its also one of the worst interiors to evade enemies with especially in caves

it needs a bit of re balancing (mostly the areas mine shaft can generate) but its a nice addition none the less
Nokturnal Oct 10, 2024 @ 9:35am 
2
So the layout of the caves buffs enemies like Coilhead and Bracken due to the tight corridors and sharp turns. Navigating it isn't too much of an issue if you have a sense of direction or use spray paint, but the biggest problems I'd say are actually the Elevator, loot distribution and the underwater intersections.

Elevator and the underwater sections just slow you down too much in a game where you gotta get loot fast. The loot distribution problem is that if there's no cave entrance near one of the entrances, you're also screwed as like 90% of the loot is in the caves.

That's not even factoring in all the weird bugs with the new interior like the box shaped object that kills you if you touch it and loot spawning inside the walls, but Zeek hasn't fixed loot spawning in dumb places since release. (Loot can spawn in the bottom of pits in Factory and in normally unreachable locations inside the Mansion) There's multiple bugs that harm the player that Zeek doesn't bother fixing and yet any smart tactic the players try to use like throwing Maneaters down holes, he patches right quick.

A quick an easy fix for Mineshaft would be increasing the value of loot by like 50% of all loot inside mine interiors. As the interior is more challenging to do than the others.

Other fixes I'd love to see are making Terminal actually more useful on Mansion and Mineshaft levels, bunker doors don't exist on those levels and locking enemies behind doors was a fun tactic that just doesn't exist on those maps.
Last edited by Nokturnal; Oct 10, 2024 @ 9:40am
jungus Oct 10, 2024 @ 10:58am 
Originally posted by Nokturnal:
Elevator and the underwater sections just slow you down too much in a game where you gotta get loot fast. The loot distribution problem is that if there's no cave entrance near one of the entrances, you're also screwed as like 90% of the loot is in the caves.

That's not even factoring in all the weird bugs with the new interior like the box shaped object that kills you if you touch it and loot spawning inside the walls, but Zeek hasn't fixed loot spawning in dumb places since release. (Loot can spawn in the bottom of pits in Factory and in normally unreachable locations inside the Mansion) There's multiple bugs that harm the player that Zeek doesn't bother fixing and yet any smart tactic the players try to use like throwing Maneaters down holes, he patches right quick.
:steamthumbsup: :steamthumbsup: :steamthumbsup:
AzureAsher4544 Oct 16, 2024 @ 9:17am 
Mineshafts were made as a sad excuse for a new interior.
possibly a human Oct 16, 2024 @ 7:08pm 
yeah they pretty mid, horrendous on titan, no loot there at all. but i think zeekers changed some things so at least its sorta playable.
Peko Oct 16, 2024 @ 8:53pm 
Originally posted by possibly a human:
yeah they pretty mid, horrendous on titan, no loot there at all. but i think zeekers changed some things so at least its sorta playable.
mineshaft literally has MORE loot than other interiors what are you talking about?
Comic Sketch Oct 17, 2024 @ 4:09am 
Originally posted by Peko:
Originally posted by possibly a human:
yeah they pretty mid, horrendous on titan, no loot there at all. but i think zeekers changed some things so at least its sorta playable.
mineshaft literally has MORE loot than other interiors what are you talking about?
Yeah, people are so bitter about this interior that they forget about the loot density of it. I mean, I know finding the caves can be a bit annoying but, come on.
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Date Posted: Oct 3, 2024 @ 7:31pm
Posts: 19