Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When we were dealing with it, one guy just climbed up on the ship and gave us updates on where it was, and when it was around the proper side of the ship he'd just tell us to run inside. ;-;
this is seriously the worst update to the game
Weeds spawn in varied quantities, from 4 to 12+; all surrounding your ship.
Once a wolf spawns and locks on you with their tongue?, there is no escape unless someone hits them with a shovel. We did that yesterday and the person who hit the wolf was one-tapped.
On the next run, we bought weed kill and figured the ratio is one bottle to one weed. As soon as one of us got rid of one weed, a wolf spawned and wiped most of the group.
On the following day, we heard the distinct scream that comes from the weeds as we landed and made our way to the entrance. Hearing the new scream is indicative that one has spawned. This was confirmed, as when we were bringing items back to the ship, a wolf could be seen and heard growling in the weeds. It took two lives to kill this creature, with the two that died reporting most hits didn't seem to connect.
Thus, as of right now, this new creature needs adjustments to its damage, hitbox and spawns etc. Also, the amount of weeds that spawn is way too much for even a group of 4 players to eradicate, since its one bottle per weed with weeds spawning in mass quantities.
It didn't. I've jumped out of the ship and been snagged and killed before 8:15am by this stupid fox. It still spawns near the ship, still camps near the ship. The only thing it doesn't do is spawn INSIDE the ship. But there's not really much of a difference when it can still spawn directly against the ship and kill people jumping out of the ship before the timer goes to the top of the screen.
v50 had 5 rounds of beta patches with major rebalances of both Butler and his Wasps, along with a host of other fixes and changes. This last update had 2 and then was pushed live with very little changes in regards to the Beta patch 2 and v55/56.
Hell Shroud Veil still spawns glitched in the ship, making you unable to spray it properly. That was suppose to be fixed, but obviously wasn't. It also spawns on maps you haven't been to yet, which goes against the logic of how Shroud Veil is suppose to function.
This fox instant pop on every map we lend a feet, no joke, instant.
Even tho we change planet every round.
We don't have time to kill veins, it takes time and a lot of sprays + 2 players, and the fox doesn't care if you kill veins, cause he pops no matter what, and flash works 5 seconds at best, when we start hittin it, he just back up and kill one. This is ♥♥♥♥♥♥ up.
We have a lot of fun dying etc... but this fox thing is insane.