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always has been more luck based. the player is suppost to be fairly weak with not much they can do about whatever the game throws at them except run. Lethal Company is also meant to be a horror game, not a pure survival game
And Zeekers never said it was luck based. He should make it less luck based.
Maybe he just doesn't play his game that often?
Troll; not buying.
he doesnt have to say its more luck based for it to be so. the game uses rng to decide loot spawns, locations, and monster spawns and locations, among other things. you could get a really good day with alot of scrap near the entrance, or a really bad one with all the scrap in the back with a bunch of monsters. thats just how the game is. its designed for you to start a save, play, die, and start again. skill is very much a factor in how well you can play the game and play AROUND what rng throws at you though, dont get me wrong, but, rng is gonna be the one who decides if you make it to a high quota or not
Edit: in hindsight i probably oversold how much luck determines in your game tbh, but, still, my main point hopefully is clear enough
This is 100% a skill issue if you think Lethal is "luck" based. Read up on how the game works. Learn the enemies, both inside and outside, instead of leaving the moon before 3pm.
you will guarantee get good loot
Sure these deaths are very funny, but it gets annoying, then it is never fun.
Im not. I have my own tastes. You do and it seems like its Bird d**k
I got good. Not at being lucky.
Ive read million of articles and im quite above mediocre.
When it comes to worn out luck, thats whens its an issue. And, the lack of skill shouldn't be an issue to you.
93 hours is a lot in Lc because of the worn out fun you allways get because of very boring, and rubbish runs.
"This game is not for you" Doesn't help by the way.
It REALLY is a skill issue. Every enemy in the game can be avoided or countered in some way. When your team can't handle that, you fail. And you always fail, that's an inevitability of the game. The game is designed for you to fail after a certain point, but surviving until that point is MUCH easier than you make it out to be.
Don't talk around dogs, travel in groups with butlers and coilheads, don't get too close to barbers. There are a dozen different rules to play by and the fun of the game is learning to overcome them as a team, or die trying. If you have 93 hours in the game, learn how to deal with a forest giant, it's not a fault of the game because you refuse to learn the quirks.
And also, if there is a skill issue for you; clearly you have one too: An issue of ignoring it.
And WHAT IF you don't have people?
Like imagine you hear ghost girl; What do you do? DONT LOOK BACK!
But then, THERES A FRICKING BRACKEN THAT KILLS YOU! Just how can you ever survive?
R
N
G
Random nonsense gamecrap (Random node generation)
That's not "luck" that's the game deciding you've lost.
Then you lose.
Ghost Girl you just need to run from. She despawns after chasing you for a bit. Bracken you just don't stare at. Both aren't the end of the world together.
Btw, RNG is random number generator.