Lethal Company

Lethal Company

IISavage Jun 29, 2024 @ 4:26pm
Thoughts / Bug Reports for the V55 Beta
My friend group and I had a blast playing the V55 beta for about 6 hours, although we did encounter some bugs and had a few collective thoughts:

The Company Cruiser, while hilarious every single time we tried to use it, is really not practical in a gameplay-sense. We tried to drive the cruiser to the main entrance on Assurance, Vow, Offense, Rend, and Dine, and it feels near impossible to do that on those moons alone, so I couldn't imagine how it feels on others. The cruiser does not handle very well, especially with bumpy terrain, and it blows up pretty easily too, so this thing probably needs a buff to become more useful.

The Kidnapper Fox is a neat idea, it gives terminal players an obstacle to avoid and people bringing loot back need to avoid it as well. However, we also got annoyed with this thing towards the end of our session.
We went to Titan because we were starting to reach quotas in the 1000s, and we had money to spare. When we landed, the fox was just immediately attacking us, and those that lived to get into the facility were almost unable to bring loot back because the outdoor area is so small that the fox basically owned the space surrounding the ship.

I think a solution to fix not just this but other enemy problems as well is that certain enemies need to be unique to certain moons. Most enemies in the game are capable of spawning on almost every moon, which while I get really shakes up the experience of every run, I believe the entities would be more unique if they were tied to certain moons
(Ex: the Kidnapper Fox could only spawn on desert and forest moons because the Vain Shroud being there makes the most sense; I don't really see how it makes sense on snow moons, and it REALLY should not be able to spawn on Titan at all since, as stated earlier, it makes it almost impossible to bring loot back to the ship. Another example is Manticoils existing on Embrion; that just doesn't make any sense, how are they surviving there?)

In general, the Kidnapper Fox just needs a mega nerf, a lot of people are super annoyed with it.

The other new item in the shop, the weed killer, is a counter to the Kidnapper Fox...and as far as I know, ONLY the kidnapper fox. My group initially thought that it could maybe be used against the Bracken as well, seeing as its got plants on its back and it might do something to it, but it didn't. I think the weed killer needs more uses, because an item that exists solely to counter one enemy isn't exactly something you'd want to constantly spend 60 credits on to get a lot of (You WILL need a lot of it, it runs out fairly quickly).

There's also the new indoor enemy, the Barber. I'm not super knowledgeable on this because we only ran into this guy like twice throughout our whole session, but from what I've read online, they spawn in pairs of two and can only be seen if you're super close to them. I'd have to play the beta a bit more to understand them more, but a lot of people seem confused by their mechanics.

To end this post, here's just some general bugs we found and thoughts I want to give on certain things:
-The weed killer item sounds can be heard throughout the entire map for some reason (specifically equipping, picking up, and dropping it)

-I'm not sure if this is a bug or just how the AI works, but the Kidnapper Fox would sometimes just sit in one spot constantly as if it was stuck.

-The Barber's bestiary entry is literally 3 lines of text. Come on, it could be more interesting than that (The Nutcracker bestiary is very similar, these enemies should be fleshed out more in terms of their lore)

-Sigurd having edited the Vain Shroud bestiary does not make any sense, as the bestiary states their first recorded appearance was in 2143, almost 200 years after the Sigurd logs (That probably means him being in the Kidnapper Fox bestiary makes no sense either)

-I'm just going to assume that Experimentation's indoor power being raised from 4 to 14 was a mistake, because why on earth would the noob moon need to be that dangerous? (As a matter of fact, why is Experimentation's hazard rating still B? It needs to be changed to D).

-Our group experienced a bug where two people could enter the terminal at the same time, but one person would get stuck and would have to rejoin the lobby.

-If you get into the Company Cruiser driver seat while the eject button is in effect (the spring is visible and the seat is in the air), you will get stuck in the car and cannot get out unless someone kills you.

-I haven't tested this so I don't know if it's already a thing, but give some more use to the loud horn. Specifically, it could scare away the kidnapper fox.

That's all, thanks for reading. :steamhappy:
Date Posted: Jun 29, 2024 @ 4:26pm
Posts: 0