Lethal Company

Lethal Company

Khotgor Apr 18, 2024 @ 7:54am
Quick Adamance Guide from what I found to work
Well, when V50 came out, I played Admanace a lot since it was a free moon, followed by Dine and Embrion (with Artifice being the least, for obvious reasons), and I can say for certain that the map has a lot of things going for it that people aren't taking into account. Playing with a group and due to work-time restraints solo, I figured out a few things that I found Adamance a lot more reliable for a moon that most people make it out to be

1. The Bridge
The Bridge in Adamance is very feeble. Generally, it is recommended that one person goes over at a time to ensure that the bridge doesn't break... and bringing stuff back is even more of a risk. When one is crossing the bridge, having the two or so others heading to main should simply walk down the hill and up the ramp to main instead of waiting. As for bringing items back, it is best to not carry 30 Lbs or more across; even sprinting with a full bar, it is likely that the bridge will break. Carrying a Chemical Jar is probably not going to work well, although you will probably make it far enough before the bridge break where you land on the ramp instead of the pit where the house lies. For items that are around 20 or less, like the Bottle or a combination of other light items (plastic fish), bringing it across the bridge is a great means of transportation.


2. The Fire Exit Jump & Extension Ladder
Unlike the Bridge, the Fire Exit Jump works differently; instead of it being a timer based on the amount of players + weight on the bridge, it is based on the amount it is used; it will stay up for 3 jumps, but on the 4th the fire exit jump will break. This is not the end of the road though, as you 'can' still cross; a beam of the fallen platform can still be jumped on, which I have used a good amount of times. It is tight, and you will probably miss (although most of the time I didn't take fall damage, so you probably won't die if heading from fire to ship... other way is a greater risk though).

There is an optimal way to extend its life though; the extension ladder can be used as a bridge in order to get across from the fire exit ramp to the first jump platform, which is a great place to drop loot. If you allign the ladder right, you can jump back on top of it and go back to do whatever you want without damaging the feeble jump platform... this doesn't work so much going from main to fire though; from what I tested, the platform seems to 'creak' as if walked on if the ladder is on the ship-side platform. This might be different if you use the ladder on top of the hill instead, but it's best not to use the extension on the ship-side's platform if the ladder is touching the feeble fire-side's platform. If done correctly, you can have multiple trips across the ladder and still have the jump available if you need to run away (like from a giant) without having to worry and falling into the pit


3. The Turnip Snakes and Bees
This new 'enemy' is a double-edge sword. One one hand, it can be very lethal, and on the other hand it can make things such as bee hive harvesting and the death pit into nothing.

Turnip Snakes are a jetpack with a few quirks... with one being that it is more reliable in a lot of ways; jetpacks usually way above 50 Lbs, whilst the Snakes weight 3 Lbs each. Jetpacks do not allow you to fly with two handed objects... the Snakes do. I know, because the Snakes lifted me up plenty of times when carrying Bottles or Chemical Jars. If you jump when two or more are 'flapping', you can pick up so much height... so much height, that on assurance you can make it from the ground to fire exit without the pipe jump by just making one or two jumps up there and guiding them. Once you get use to the controls VIA using the mouse and tilting your character, you can make them carrying you in many directions.

Considering that Adamance has up to 6 Bee Hives (one less than March, which has the most), Bee Hive Hunting will more than likely be a top priority for most since the map is relatively quite small in comparison to March and more akin to Vow. The Map however has a lot of ramps and hills... a lot. There isn't going to be a lot of cases to make a straight line to the ship with the bees, and the Bees will more than likely have an easier time catching up to you... that said, Tulip Snakes allow you to fly with two-handed items without energy/sprint usage... and the Bee Hives are a two-handed item. Food for thought for any ambitious comb hunters.

That being said, do not enter the Main Entrance if you have Tulip Snakes. You can die if enough are on your head VIA hitting the entrance fan... and I have seen people get dropped down to their death by having them still on their head and entering a catwalk room with a pit.


4. Baboon Hawks and Giants
A lot of people are struggling with the Hawks... and that is understandable. They are over-abundant on Adamance, and their buff has made them especially dangerous. That being said, there are ways to deal with them.

If you see an Old Bird in the map, take out the Apparatus when it reached around 1-3pm (or whenever the enemies begin to pop out a lot). The Old Bird will be helping take care of them and removing much of them from existence, and IMO the Old Bird is rather easy to dodge and deal with (in comparison to the pre-nerfed Forest Giant that has been replaced as the wandering immortal searchlight of death). That being said, the map needs both an Apparatus to be found and an Old Bird to exist (and not a mansion map), so that can not always be reliable...

And then there are shovels. Go in groups of two, and have one or more have a shovel. Baboon Hawks will usually attack players that are especially heavy (lots of Lbs), but they are a bit more hesitant with shovels and other weapons. They are also fairly easy to kill and deal with. I know that people like to go in without any equipment (I do too), but a shovel or any melee weapon helps a lot against them. I do recommend also making use to Stun Grenades as well within your crew, especially with the existence of Giants...

Speaking of Giants, that is the next subject of conflict. There are a few ways to deal with Giants in terms of equipment and what not, but without any kind? Giants seem to be rather weakened with the usage of both the Fire Exit Jump and they are trapped following the same rules as the player going up the ramps.. and won't take shortcuts sliding down them in the death pit. That means you can easily find yourself getting a greater distance by going down the ramp hills off their side whilst the Giant is forced going down the Ramp proper. Adamance, especially in the Death Pit, generally has an ample amount of trees to hide behind as well, and although there can be... 3, Giants (has happened before not great), you can still enter from one end of the death pit to the next (main to ship) and make it. If you need to find a place to simply hide and deal with them when they are too close to properly run, the house is a great place to play ring-a-round-the-rosey with them, potentially breaking sight long enough and escape even if you can't enter the building. If you can, that's great too.

This is coming from the guy that, multiple times, had to sprint past two giants, multiple baboons, and one or two dogs at once with loot and no equipment. It's totally possible to survive, you just have to not panic and use your surroundings correctly... and hope that the baboons and giants won't be totally bad.


5. Of Loot, March, and Assurance
As a prominent user of Assurance, I can say that, although Adamance is a superior map (in general) when it comes to general loot quantity that can spawn within the interior as well as potential bees, it is not an Assurance Replacement; if you have less than 4 crew members or are doing solo, then you will more than likely still get almost, if not, all of the loot on Assurance and reach between 400-700 no problem... with Adamance, even though when I tested it on Solo and often did 3-4 trips back to ship with most of the trips being a full inventory, I usually only bring in about 300-500... out of usually around 700-1000 of the total currency. Adamance is definitely what March was suppose to be (and is better than March IMO), and does need a good full team to properly utilize it.

That being said, Adamance is still technically the best map to get loot, replacing Assurance as No. 1. I know that some people will say 'March', but that is entirely depending on if the fire exits, bees, and the interior loot spawns behave properly (which they usually don't), and IMO with even a full team and all going to different exits it isn't uncommon to find no bees and bring only less than 200 currency in loot value due to how garbage March spawned (and doesn't help that March has both twice the size of a map as Assurance, AND has pretty much the same amount of min-max interior loot... with most of the common loot that can spawn being tattered metal sheets and two-handed garbage items, something that Assurance has a lot less of an issue with). March, like Titan, is a gambler moon on whether or not the map will generate in favour of the player or not, whilst Assurance is a lot more 'Assuring' with its loot spawn and ability to take most/all of the items into the ship and make constant 500-700 currency per Assurance Trip... unlike March.

Adamance, with its higher loot table, already makes it have a greater chance of being superior to Assurance in terms of the amount of loot gained. That being said, after testing it with Solo in different ways, I don't think for solo players it will be a good map; that one still goes to Assurance. Even with two or three, Adamance might be somewhat of a struggle. Adamance's interior is 'just above' that of Vow and much below that of Offence (Vow being 1.15 and Offence being 1.25, Adamance is 1.18). As someone who has completely explored Vow the few times I have played the subpar Assurance map (it's true), I think that exploring most/the entire Adamance map is possible. That being said, the higher tier enemies meant to be found on the snowy moons (Masked, Coil Heads, Nutcrackers, and Butlers... although I think the Masked are less dangerous and chaotic than the Lootbugs honestly, Masked are a joke... although when testing Solo, had one sprinting to me when picking up the Extension Ladder and was prepping to head back to the ship, was able to escape though), and it having one of the highest outdoor enemy spawns (aside from Embrion) of any of the maps, with it being especially tight and small, Adamance is very much one where death is very likely for most.

Adamance is not meant for new players, nor is it meant for players that are very 'unorganized'... anyone that stays hurdled in the ship for the entire map, any group that refuses to make use of any type of equipment, anyone that will give up on the first sign of danger (coil head or other enemies, usually see peeps running from Thumpers a lot), will not enjoy this map. I will say that Adamance might take the cake in terms of making the 'purchased' maps of the snowy trio feel less 'lethal' in many ways, with the Interior of Rend usually being quite mild and the Exterior of the new Dine being much easier to deal with (and Titan being a gamble really, can be really easy or really bad depending on how many guard the stairs mid-day). Adamance is definitely going to be the map that will test even the snow enthusiasts (coming from someone who has played them a lot, it often feels like it outcompetes them a lot). That being said, its higher amount of loot gain and it being FREE is a high appeal for early to mid game (and maybe even late game depending on how you feel about weather, but even then Artifice exists for Late Game along with the Snow Planets).

In Terms of bringing Loot Back, here is the best way I found; for item/item stacks that weigh a total of 20 Lbs or less (try to aim for at most 19 Lbs), you should be able to sprint across the bridge near main without it breaking. Anywhere 30 Lbs and above (around Chemical Jar alone), you will risk the bridge breaking. Take any free-weight items such as fish and so forth forward, and carry the heavy stuff to the fire jump.

Use the extension ladder to carry whatever remains across. There is a 'spike' part of the hill that juts towards the two platform jumps, and you can rest your Extension here for optimal distance. Go across the ladder bridge to the Ship Jump Platform and drop stuff there, from what I have seen Baboon Hawks don't go here as far as I have seen (that can also be somewhat said about the fire exit roof, but I have seen baboons land there and... freeze in place, until I approach them. They didn't take anything after fall off, however). If you are afraid of Baboons taking your items, bringing them to the fire exit roof or the ship side's platform is the best place to hide them. I often leave the extension ladder on the roof of fire to quickly grab afterwards. If you have stuff like Chemical Jars, Cash Registers, or other one-handed heavy items like Pickles or whatever, this is the best place to do it; bringing it to the Death Pit will only draw the ire of the Baboons, since they love targeting the heaviest/slowest player.

Once you have around 6-8+ items, immediately have someone bring stuff back; do not wait until it reaches around 2-3pm like it is optimal like assurance or the snowy moons, just do it right away to avoid as much problems as possible. Have a runner begin to either take them back across the bridge or down the death pit; the death pit is usually quicker than the fire route when on Main Side. Simply take stuff that is 30 Lbs or heavier down the Death Pit and attempt to take the lighter stuff on the second trip across the bridge. Don't have others do it, simply have a runner of either fire or main bring as much back whilst the other three continue to loot. That way, when the chaos does begin to start, you won't have to worry about anyone losing loot VIA death or Baboon Thieves. If you have extra space in your inventory, check the other door and see if there is stuff there that you can bring back. If heading through the fire route, make use of the Extension Ladder and start dropping stuff across onto the Ship-Side Platform until all is across, then begin taking them back to the ship. Leave the Extension for a group and jump over across the platform regularly, although also make sure that it has enough life points 'just in case'.

That's the general broad basis of what I got working so far. The map has been out for only a few days, almost week, outside of beta, and I have already enjoyed it. I know that people are having problems with this map, but I hope that it helps somewhat.
Last edited by Khotgor; Apr 18, 2024 @ 7:55am
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Goshin Apr 18, 2024 @ 8:21am 
Originally posted by Khotgor:
Considering that Adamance has up to 6 Bee Hives (one less than March, which has the most), Bee Hive Hunting will more than likely be a top priority for most since the map is relatively quite small in comparison to March and more akin to Vow. The Map however has a lot of ramps and hills... a lot. There isn't going to be a lot of cases to make a straight line to the ship with the bees, and the Bees will more than likely have an easier time catching up to you... that said, Tulip Snakes allow you to fly with two-handed items without energy/sprint usage... and the Bee Hives are a two-handed item. Food for thought for any ambitious comb hunters.
You don't really need a straight line to the ship, if you jump off a cliff or across a gap, the bees' pathfinding will break and you'll be able to bring the beehive back without any trouble. Although this leads to them roaming around the map killing everybody they come across, it's still a good strat for the last few beehives when you're leaving.
Last edited by Goshin; Apr 18, 2024 @ 8:21am
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Date Posted: Apr 18, 2024 @ 7:54am
Posts: 1