Lethal Company

Lethal Company

Kesik Apr 29, 2024 @ 5:11pm
Elevator Mechanic!
https://www.youtube.com/watch?v=Vt08pWqO6Og
Create a new moon that will cost us 5000 credits and add this elevator to it. I'm sure this will help increase the playability of the game. Also add more valuable scrap's to help players reaching higher quotas. Maybe new items to use like energy drink, ship cosmetics and upgrades?
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Showing 1-7 of 7 comments
Canosy Apr 29, 2024 @ 5:15pm 
why did they remove this oh man what a waste.
Originally posted by Canosy:
why did they remove this oh man what a waste.
Zeekers thinks the ship is a more fun concept where you can customize it and get upgrades for it. It allows there to be outside areas instead of only inside ones, offering much more variety. An elevator transition would halve the amount of enemies there are and cut the amount of environments down from 13 to 2.
Originally posted by Kesik:
https://www.youtube.com/watch?v=Vt08pWqO6Og
Create a new moon that will cost us 5000 credits and add this elevator to it. I'm sure this will help increase the playability of the game. Also add more valuable scrap's to help players reaching higher quotas. Maybe new items to use like energy drink, ship cosmetics and upgrades?
Zeekers removed the elevator because it's redundant, doesn't make sense, and is awkward mechanically. Going back and forth between the actual game levels and the visual setpiece of the outside lets you repeatedly see the time of day gradually changing all the time, and highlights the contrast between the two areas. Just permanently staying in the facility levels (or even worse, pointlessly going through the real level to an elevator transition to the fake level to the outside to the ship all for no real reason) is a big downgrade to how the game works currently.
Canosy Apr 29, 2024 @ 6:01pm 
Originally posted by Rando MacArthur, Crit Horologist:
Originally posted by Canosy:
why did they remove this oh man what a waste.
Zeekers thinks the ship is a more fun concept where you can customize it and get upgrades for it. It allows there to be outside areas instead of only inside ones, offering much more variety. An elevator transition would halve the amount of enemies there are and cut the amount of environments down from 13 to 2.
Originally posted by Kesik:
https://www.youtube.com/watch?v=Vt08pWqO6Og
Create a new moon that will cost us 5000 credits and add this elevator to it. I'm sure this will help increase the playability of the game. Also add more valuable scrap's to help players reaching higher quotas. Maybe new items to use like energy drink, ship cosmetics and upgrades?
Zeekers removed the elevator because it's redundant, doesn't make sense, and is awkward mechanically. Going back and forth between the actual game levels and the visual setpiece of the outside lets you repeatedly see the time of day gradually changing all the time, and highlights the contrast between the two areas. Just permanently staying in the facility levels (or even worse, pointlessly going through the real level to an elevator transition to the fake level to the outside to the ship all for no real reason) is a big downgrade to how the game works currently.

In fact, I think this mechanic could be enriched by using a new indoor variant. The ship is fine, we have no problems with it. Bro just imagine a laboratory and you can move between floors with this elevator. You collect the scraps, take the elevator to the top floor, go out and finally take what you collected to the ship.
Originally posted by Canosy:
Originally posted by Rando MacArthur, Crit Horologist:
Zeekers thinks the ship is a more fun concept where you can customize it and get upgrades for it. It allows there to be outside areas instead of only inside ones, offering much more variety. An elevator transition would halve the amount of enemies there are and cut the amount of environments down from 13 to 2.

Zeekers removed the elevator because it's redundant, doesn't make sense, and is awkward mechanically. Going back and forth between the actual game levels and the visual setpiece of the outside lets you repeatedly see the time of day gradually changing all the time, and highlights the contrast between the two areas. Just permanently staying in the facility levels (or even worse, pointlessly going through the real level to an elevator transition to the fake level to the outside to the ship all for no real reason) is a big downgrade to how the game works currently.

In fact, I think this mechanic could be enriched by using a new indoor variant. The ship is fine, we have no problems with it. Bro just imagine a laboratory and you can move between floors with this elevator. You collect the scraps, take the elevator to the top floor, go out and finally take what you collected to the ship.
Imagine a laboratory where you don't have a redundant elevator for no reason and it's just a new interior.
Canosy Apr 29, 2024 @ 6:33pm 
Originally posted by Rando MacArthur, Crit Horologist:
Originally posted by Canosy:

In fact, I think this mechanic could be enriched by using a new indoor variant. The ship is fine, we have no problems with it. Bro just imagine a laboratory and you can move between floors with this elevator. You collect the scraps, take the elevator to the top floor, go out and finally take what you collected to the ship.
Imagine a laboratory where you don't have a redundant elevator for no reason and it's just a new interior.
Nvm dude u don't think like a player. It's boring to always look for scraps in the same places and do the same things + we stuck at 11k quota.
Originally posted by Canosy:
Originally posted by Rando MacArthur, Crit Horologist:
Imagine a laboratory where you don't have a redundant elevator for no reason and it's just a new interior.
Nvm dude u don't think like a player. It's boring to always look for scraps in the same places and do the same things + we stuck at 11k quota.
you are literally suggesting that we look for scraps in the same places and do the same things and we're stuck at 11k quota right now. nothing you are saying is changing that.
Canosy Apr 30, 2024 @ 9:45am 
Originally posted by Rando MacArthur, Crit Horologist:
Originally posted by Canosy:
Nvm dude u don't think like a player. It's boring to always look for scraps in the same places and do the same things + we stuck at 11k quota.
you are literally suggesting that we look for scraps in the same places and do the same things and we're stuck at 11k quota right now. nothing you are saying is changing that.
i don't have time to mess with u. go bak to play tf2 dude
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Date Posted: Apr 29, 2024 @ 5:11pm
Posts: 7