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Zeekers removed the elevator because it's redundant, doesn't make sense, and is awkward mechanically. Going back and forth between the actual game levels and the visual setpiece of the outside lets you repeatedly see the time of day gradually changing all the time, and highlights the contrast between the two areas. Just permanently staying in the facility levels (or even worse, pointlessly going through the real level to an elevator transition to the fake level to the outside to the ship all for no real reason) is a big downgrade to how the game works currently.
In fact, I think this mechanic could be enriched by using a new indoor variant. The ship is fine, we have no problems with it. Bro just imagine a laboratory and you can move between floors with this elevator. You collect the scraps, take the elevator to the top floor, go out and finally take what you collected to the ship.