Lethal Company

Lethal Company

EyeSeeDee 6. apr. 2024 kl. 11:11
Stormy Weather feels maybe too powerful?
This has probably been said before, to be honest, but I figure I would just give my thoughts

I like that it's dangerous, but I think maybe I would tone it down a little bit, or maybe give the player a little bit more info regarding when lightning will strike them?

I'm thinking maybe like, if lightning is about to strike something in your inventory, the icon for that thing starts to spark. Of course, the item in your hand starts to spark, but it's not always visible (I can't ever seem to see it when carrying a cash register, for instance). Maybe having it so that the gear icon in your inventory sparks, or that the thing in your hands is more visibly sparking, could make stormy weather feel a bit more reasonable, but still really dangerous and challenging. At the moment, I just avoid stormy weather at all costs and whenever I end up on stormy planets, it never feels worth it. Maybe that was the intent, though.
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Geva 6. apr. 2024 kl. 11:23 
When i´m playing with stormy weather i´m just listening to the sound that you can hear if one of your items is going to be hit by lightning and just drop my items if I hear it.
EyeSeeDee 6. apr. 2024 kl. 11:27 
Oprindeligt skrevet af Waluigi XD:
When i´m playing with stormy weather i´m just listening to the sound that you can hear if one of your items is going to be hit by lightning and just drop my items if I hear it.

That's true, and that's usually my strategy, too. It feels really tedious, though, especially with the frequency at which the lightning strikes happen, and especially when it seems that the sounds for an imminent lightning strike can feel inconsistent at times.
Blades 6. apr. 2024 kl. 11:34 
if you can't figure out how to play in a storm after the game has been out for like 6 months you may wanna try a dif game
Geva 6. apr. 2024 kl. 11:39 
Maybe they have just bought the game a few days ago or they have just always been avoiding stormy moons. I own the game a solid 4 months and I just recently really figured out how to play on floody moons because i have just been avoiding them.
Sidst redigeret af Geva; 6. apr. 2024 kl. 11:40
EyeSeeDee 6. apr. 2024 kl. 12:28 
Oprindeligt skrevet af Blades:
if you can't figure out how to play in a storm after the game has been out for like 6 months you may wanna try a dif game

I feel like I have a somewhat decent understanding of how to play in a storm, it's just not fun and it doesn't feel challenging. I feel like there could be a way to make the stormy weather condition less tedious and more rewarding for what it is.

"Drop all of your stuff when you hear lightning is about to strike" isn't a difficult concept to grasp, it's just not fun. At least, I don't find it fun, and as a result I usually just go to different planets.
GaskinZ 6. apr. 2024 kl. 13:16 
I absolutely hate stormy weather, it's worse than eclipsed honestly.
Jimmy Hunter 6. apr. 2024 kl. 13:45 
Most of the weather effects aren't really fun to play around. They're just added tedium for the sake of difficulty.
Lanceps 8. apr. 2024 kl. 22:26 
eclipse, foggy, flooding, and stormy can end your runs, especially in the late game on harder moons like the snow planets. Stormy makes you extremely slow transporting loot that already makes you slow. Foggy is basically gambling if you take too long on a moon. Flooding will just straight up softlock your entire team if you dont rush. Eclipse will definitely add giants and giants added = likely not much looting anymore
GaskinZ 9. apr. 2024 kl. 6:52 
Oprindeligt skrevet af Jimmy Hunter:
Most of the weather effects aren't really fun to play around. They're just added tedium for the sake of difficulty.
One of my must-have mods applies a multiplier to the value of scrap on moons with weather conditions. With easy weather like rainy or foggy, the value gets multiplied by say 1.10 so is *slightly more valuable. With more difficult weather like stormy or eclipsed, I'll crank it up to 1.9 or higher to make the juice worth the squeeze. Without that incentive, the only reason to go to a weather effected moon is to maintain your location on an expensive moon.
RaindropperinG 9. apr. 2024 kl. 8:02 
If you have keys on the ship, leave one or two outside during stormy weather, away from the main paths preferably, since they'll attract a lot of the lightnings to them and away from other items, in my experience.
Sidst redigeret af RaindropperinG; 9. apr. 2024 kl. 8:03
Blades 9. apr. 2024 kl. 20:10 
Oprindeligt skrevet af EyeSeeDee:
Oprindeligt skrevet af Blades:
if you can't figure out how to play in a storm after the game has been out for like 6 months you may wanna try a dif game

I feel like I have a somewhat decent understanding of how to play in a storm, it's just not fun and it doesn't feel challenging. I feel like there could be a way to make the stormy weather condition less tedious and more rewarding for what it is.

"Drop all of your stuff when you hear lightning is about to strike" isn't a difficult concept to grasp, it's just not fun. At least, I don't find it fun, and as a result I usually just go to different planets.
so you moved goalposts to "well it's not challenging" even tho your original post TITLE is that it's too powerful
HuskyDynamics 10. apr. 2024 kl. 8:51 
Oprindeligt skrevet af Blades:
if you can't figure out how to play in a storm after the game has been out for like 6 months you may wanna try a dif game
If I read the post correctly, OP is saying that they know how to play in storms but find the storm to be a game mechanic that is implemented in a way as to make it more tedious than exciting and challenging.
MidnaFeetEnjoyer 10. apr. 2024 kl. 8:55 
I think the storm is perfect the way it is. You get sound warnings long before a lightning strike is about to occur and at that point just throw away all your metal stuff. When you drop items, you can actually see in most items some kind of light as indication which one is gunna blow.

The only thing that's really unfair about it is when you just get randomly hit by stray lightning. But at least it's rare and part of the fun. I've yet to be hit by stray lightning and I've played stormy respectably a lot
Sidst redigeret af MidnaFeetEnjoyer; 10. apr. 2024 kl. 8:56
Piña 10. apr. 2024 kl. 12:09 
Don't worry OP, even if you pay attention to your items getting zapped.. a random lightning can still strike the ground where you are. Even with an empty inventory.
EyeSeeDee 10. apr. 2024 kl. 16:08 
Oprindeligt skrevet af Blades:
Oprindeligt skrevet af EyeSeeDee:

I feel like I have a somewhat decent understanding of how to play in a storm, it's just not fun and it doesn't feel challenging. I feel like there could be a way to make the stormy weather condition less tedious and more rewarding for what it is.

"Drop all of your stuff when you hear lightning is about to strike" isn't a difficult concept to grasp, it's just not fun. At least, I don't find it fun, and as a result I usually just go to different planets.
so you moved goalposts to "well it's not challenging" even tho your original post TITLE is that it's too powerful

I guess my title is a bit misleading, yeah. But I would argue that there's a difference between "challenging" and "tedious". As it stands, I would say that the stormy moons aren't challenging at all, they just require that you go through an extremely tedious and not fun process. That is, the current solutions that everyone has provided here, while helpful for navigating the stormy weather as it is, DON'T require "skill" to execute. They just require you to go as slowly as possible, put bait out somewhere, or hope you don't get struck randomly. The stormy weather isn't challenging, it's just annoying and exceedingly powerful.

Either way, none of this changes the fact that your original response wasn't helpful at all and didn't contribute to the discussion whatsoever.
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