Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OverZhorman makes a good point on that they just don't fit the theme of Lethal Company.
This plus a Thumper, Spider, ghost girl, coil, or an angry bracken means game progression is gonna slow to a crawl; But this wouldn't be a problem if we aren't already pressed for time as it is.
Hopefully the idea can get revised into possibly it's own spot as OP mentioned, otherwise this is gonna be painful on top of the shovel nerf.
The spike traps, yes, are a pain in the ass, but they come in handy when killing enemies. If you are strategic with your pathing, you can use them to your advantage!