Lethal Company

Lethal Company

New Update Feedback
So, I haven't yet gotten to experience everything the update has to offer, but I wanted to drop some feedback on what I did experience:

Adamance - Needs some significant tweaks, primarily to map geometry/object spawns.

- Had a few runs where me and my friend were 100% screwed out of either being able to reach the facility or our ship, due entirely to the way map objects spawned in. We had a giant rock spawn in the path up to the facility, blocking our ability to reach it entirely. Likewise, on a different run, we had a rock spawn perfectly in such a way that we couldn't get back to our ship. This, combined with the new slope mechanics made for a terrible set of circumstances that definitely needs to be looked at. Fire Exit also needs tweaks so rocks cannot block the path back to the ship.

- Baboon Hawks and Forest Keepers have way too high of a spawn rate here. Both need to be toned down significantly.

- Scrap is incredible here. Please leave it as is. Maybe slightly tone it down, since with this map, there's almost no need to ever go to the other mid-tier maps despite the difficulty.

- Weather such as rainy, and foggy make this map a miserable experience. The quicksand spawns in extremely unfair spots that are hard to see (usually directly in your path), and combined with the map's layout, it's needlessly difficult and unfun to navigate. I'd suggest adding a secondary path to reach the facility that makes it less unfair to navigate. Maybe a less safe path up behind the cabin or something, like a rickety bridge or rusty catwalks/girders.

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Old Birds - Actually really love these enemies. They're less scary and just more threatening than anything. Not to mention that they kill off other enemies which is awesome.

- I'd suggest a few tweaks to them, such as staying in cover long enough being enough to de-aggro them. I also think it'd be incredible if we could hijack them briefly and use them ourselves for a brief period of time (no more than like 6 seconds or so).

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Baboon Hawks - Way overpowered, and spawn way too much in the new maps. Please revert them somewhat and adjust their mechanics.

- They are way too common especially on Adamance. Their numbers really need to be culled by a significant amount, and they really need to be tweaked as a whole. I feel they should cower and run off if you can intimidate them back, such as by brandishing a weapon, or shouting at them as a means of intimidation. They obviously run in packs, and that's fine, but having 15+ Baboon Hawks spawning in is completely ridiculous. I get that moon isn't mean to be easy, but this many outdoor spawns is excessive.

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Embrion - Fun map, but considering the cost and the sheer amount of danger, it feels like it's not worth the time or money to visit it. I'm fine with Old Birds being the majority spawn here, considering the new lore, however, for all that trouble, we should be nabbing some decent loot here too. I actually enjoyed having to navigate the warzone of Old Birds spawning here, and though it was chaotic, it was an absolute blast. Only minor complaint is that hiding from them should get them off your tail.

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Those are my thoughts on the parts of the update I did get to experience. I'm looking forward to more and hope some of these suggestions make it into the final version of the update.
Date Posted: Apr 1, 2024 @ 9:10pm
Posts: 0