Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Remember to be a great asset to the company.
This is a really good point! The draw of multiplayer games used to focus on multiplayer and socializing, and how the experience could be enhanced with those elements. Now it more or less just feels like something implemented because it has to be in every modern "5v5 experience," etc. It feels closer to people playing solo but together more than anything.
And thinking about it further, none of these even have to do with multiplayer... let alone with friends. And if you can, such as ranked or specific dailies, they are more stressful than enjoyable.
And yes! Content Warning is excellent as well. Great shout!
That is what makes it more disappointing. They only continue to do so because it seems they feel they make more money this way with no risk.
And yet games like Lethal Company prove you can make money and an enjoyable experience. You can play for a few hours, feel satisfied, and play again at a later time without feeling like you are "missing" something.