Lethal Company

Lethal Company

ilumino May 25, 2024 @ 1:29pm
LethalLevelLoader conflict with moon & dungeon mods
The problem:

The latest version of LethalLevelLoader (v50) allows me to see and travel to modded moons just fine (Tolian Moons for example), but it will never load custom dungeons (Scoopy's Variety Mod).
https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/

However when I switch to this alternate version (LethalLevelLoaderFixedv50), modded dungeons will load fine, but modded moons will not.
https://thunderstore.io/c/lethal-company/p/Pineguys/LethalLevelLoaderFixedV50/

In other words, I cannot get modded moons AND modded dungeons to work together?
Anyone know a solution to this problem?
< >
Showing 1-3 of 3 comments
ilumino May 25, 2024 @ 5:17pm 
Nevermind. I got it figured out.
You have to EXPLICITELY set each custom dungeon's moon spawn locations in the LethalLevelLoader config.
Gotowy albo nie May 30, 2024 @ 7:50am 
Can you please tell me what exactly i need to put in LethalLevelLoader because im trying to do it and its not working for me
GaskinZ May 30, 2024 @ 8:34am 
Originally posted by Gotowy albo nie:
Can you please tell me what exactly i need to put in LethalLevelLoader because im trying to do it and its not working for me
LLL's config file is super finicky and to make it worse, it changes depending on what custom moons and interiors you have. The typical set up will end up being:
- Enable changes to a moon in config
- Check in game to see if enabling this breaks the ship terminal's moons menu.
- Change that moon's stats in the config file again
- Check AGAIN to see if enabling those changes broke the map or the moons menu.
Rinse and repeat for every moon/interior you want to change.

Also any moon or interior that DOESN'T use LLL will immediately break the moons menu or their own map if you attempt to alter their statistics.

I hate it. I understand it's hard and the mod maker is balancing plates just to get it to here, and my lazy **** isn't going to even try, but my GOD do we need a better method for editing modded moons.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: May 25, 2024 @ 1:29pm
Posts: 3