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This isn't so much of a 'March' problem, as it is a 'game' problem. The RNG element of item placement, entrance ways, enemy spawns, and worse of all turret spawns can often make a map change from pretty great to pretty terrible real fast. Whether it be turrets facing the exit doors, or Jester/Jack-in-the-Box spawning IMMEDIATELY as soon as you enter the building at 9am, or the difference between there being 1-3 turrets to about a dozen or so turrets on a map (even worse when a map decides to turn off the lights or put mist everywhere to hide them), or the difference between a map like assurance having a value of 300-700 currency based solely on what it decides to randomly spawn on a map at once.
I think what people often forget is even worse is when one of the free maps (or even Titan) finds their map changing from a Facility to a Mansion... because a 1x Size Multiplier that is Assurance getting Mansion is technically larger than some of the larger maps (like Vow or Offence) getting Facility. Getting Mansion on one of the free maps can also have a huge impact on if you can find items or not, because Mansion is far larger even if it shares the same number multipier as the Facility... which although 'most' of you may question why it matters when there is like a roughly 1% chance for maps like Assurance to get it... but for the Free Moons, I have gotten Mansion about 10 times on them.
And it's far... far worse, for Titan. Although some often say 'yippee' if Titan gets to be a Mansion, in reality it is far, far worse. Titan is often looked down upon in comparison to Rend already because, like March, Titan is a HUGE RNG gamble between if the items will be by the main/fire exit... or all, all the way buried in the far back on the dungeon, where the player will more than likely NEVER get, especially if the game decides "Yeah, let's spawn a few jesters, coils, ghosts, and bracken real early"... and that is a problem with Facility alone. As Titan has, what, above a 10% chance to get Mansion in comparison to the Free Maps, the issues with Titan become even more apparent since the 3x Size Multiplier or so of the map is going to be far, far, far worse with a Mansion than with a Facility. It doesn't even have the RNG chance of multiple Fire Exits like March, and STILL has the possible issue of Fire Exit being far too close to the Main Entrance than it has any right to be.
In theory, I do like the concept of some of the RNG elements... mostly the idea that, when you go to the same moon, it will often have something 'different' so that replaying it over and over again can be a unique experience, more or less... but the problem I find is that it isn't balanced correctly. People go to March and Assurance when given a chance for a reason, because the other free maps are considered subpar; People often go to Rend, even preferring to go their over Dine or Titan, because it is considered more 'reliable' due to the RNG element. People see Dine being the 'least' of the Priced Moons due to the Turret RNG factor and how much that can be a pain (and with Coils and Jester being a primary enemy in that map, it doesn't help player's taste for it), and Titan is a mixed bag... honestly, the liking of Titan over Rend is the same as those liking March over Assurance, since Titan and March 'can' be one of the best maps IF the gamble goes well, whilst Assurance and Rend are a lot more consistent and reliable... and those 4 are generally considered the most popular of the maps by far, with even Dine generally being ignored over the other priced maps due to having Offence's problem.
I think that, overall, the RNG element of not only the individual maps, but also the map system as a whole, should change. And there are a number of things that IMO should be changed:
That's just my two cents on the game. Whilst I can complain about things 'outside' of the maps, I think this is one of the more important ones (that and an option to alter/add a means of maximum render distance and weather options since certain foggy maps and so forth is one of the reasons why the game can often crash so much) that should be altered into the game. This game is early access and isn't a final product (hopefully), so I do have hope that certain elements can be changed and altered at the end product to give a bit more 'variety yet consistency/reliability' than what is right now offered, Ironically.