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The game is a rouge lite. There for follows the standard rules set in place by rogue lites. Make progress through the game and each run creates more of a risk of failure. Die and start over.
You also said "Devs". There is one singular Dev. Tons of people keep suggesting changes to the game or ideas that they want implemented. One Dev cannot just magically take the suggestions from thousands of players and implement them. We have mods for this, and the majority of suggestions are already mods.
Your suggestions that are already mods:
- Make Rank up permanent (Give increase in starting Credits Based on number of Players/rank)
- Make Ship upgrades more expensive/Permanently unlocked
- introduce cosmetic avatar items that are purchased by the individual (again make them expensive but permanent)
- make Walkie talkies not take up an item slot and just be included as a part of the suit.
arent players SUPPOST to be fairly weak and unable to do much about the monsters aside from run? i feel like attribute points would kind of take away from that, AND it would just cause a meta attribute point build to appear