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Or both. Jester is too unpredictable for something that essentially functions on a timer: a lot of the time he'll start up randomly, miles away from staff only for us to be nowhere near the exit. SInce Ghost girl already fills the "marked for death" niche, it only makes sense to give Jester counter play a chance to work, since you're also sacrificing time. I'm not saying he needs to just wander around useless for most of the time, just that his mechanics could use some fine tuning so it makes sense to plan around him. Its not that it's anti-fun, its just...monster design bloat, I guess you'd call it. Theres nothing wrong with making Jester mechanically clear since theres already a lot in game that can kill you instantly with no recourse.
Not sure what spider needs adjustments for, its rather easy to take care of.
I feel spiders should be one less hit to kill since they two hit kill you and just recently got buffed to make them move faster when at low health. I don't really get why, with how strong it hits and with how fast it moves AND how tricky the hitbox on it is, it then takes 5 hits to kill. It's a bit ridiculous. 4 hits to kill seems less obnoxious while still keeping the spider very threatening. Compared to the thumper which kills you in 3 hits and you can easily kite around corners now and kill in 4 hits, making it not very threatening, the spider just feels ridiculous. If anything, the thumper should be 5 hits to kill.
Pills to regain sanity is a pretty good idea, we already got pills so a second use to them would be great.
But when does it actually do that? If it follows randomly, then its not predictable.
The only real problem is when he camps one of the entrances, essentially almost immediately activating every time anyone tries to use said entrance, but that's really a problem with all the other monsters as well and isn't exclusive to the jester. Even then, there are other entrances.
Wiki says Jester will passivelly follow a player for 30 up-to 40 seconds, then it will start cranking and after 44 seconds (duration of the song) it will pop and start killing everyone inside the facility.
I'm saying what are the conditions for it to begin following. Is it on proximity or what? It doesn't do it on sight, since you can see it wandering around and even stand on it for a bit.
Wiki says it locks a random player and i think Jester knows where everyone is. When he stand still, probably the player that he was locking left the bunker.
"Rather than detecting players based off of sound, sight, or movement, jesters are always aware of their target's location. This means that attempting to hide from them is a waste of time that could be better spent trying to find a way out of the facility."
Actually he knows where all players are. So he will randomly lock into one of them and follow him until he leaves the facility.