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I dont want every single thing explained from the start, but there is some info that is necessary so that you can actually progress. Basic controls are easy to figure out because i have in fact played games before, but I still have no idea how to properly work the terminal or switch planets as half the time it denies me or what half the items are for and when I can use them because sometimes they work and other times the game prevents oyu from using them. I can read the control scheme until the cows come home but if I dont know when to use them its useless. By instruction manual do you mean clipboard? Because I picked that up and none of the text is readable. I was genuinely confused as to why the game told me to pick it up, I thought it was a joke. As for scan spamming, I had no idea what that was used for, I assumed it was just to log monsters and see the price of items. I dont hate this style of game, Ive played them before and liked them, but those at least I knew what I needed to do from the start so that I could learn the monsters and how to beat them. This game doesnt give the same grace. Things just kill you randomly even when they shouldnt be able to reach you, like when Im in the sky and the door is shut for example. Also its all well and good to say to rely on scan spam and dont use torches, but thats not helpful when the graphics already make it difficult to see. I dont mind trial and error games, but Id like to be able to actually play said trial and error game
Thats the point dude. Thats like saying you won't support Uncharted because it portrays murder in a certain light lol. Its just a theme of the game’s world.
The biggest thing to do early on is make mistakes. Learn how and why you died. When you die, spectate more experienced players to watch how they play and what they avoid. Join a few others' games and ask questions - people are usually pretty friendly. If you find an experienced player, stick with them and support them. You'll pick up how and why they're doing certain things. Friend people you enjoy playing with to continue getting good, supportive crews.
Harder moons usually mean sticking together and communicating more anyway, so you're not a bother if you stay close to someone. Experienced players still often go in teams of two so they can work together and handle unexpected events. Support first and as you pick up the game, you'll be able to lead better and be able to judge when going on your own is preferable.
Starting out, avoid any moon with hazardous conditions (foggy, eclipsed, flooded, etc.) These require a lot more coordination, which means having the basics learned already.
Best thing I did starting out is to start a lobby called Newbie Disaster Squad, and everyone who joined I told them we'd be learning by screwing up and dying a lot. It was a lot of fun, we made some horrible (and hilarious) mistakes, and any experienced player who joined knew immediately that they'd be teaching new players.
Be open about being a new player and most people are willing to show you the ropes. The camaraderie and sharing knowledge are big parts of the game. Without those, you haven't experienced everything it has to offer. If you like it, pretty soon you'll be showing someone else the ropes.
The regular flashlight really sucks. pro is alot better in terms of battery. I don't think I have ran out with the pro-flashlight at all yet.
It sucks you don't enjoy the game. But the game is meant to be punishing.
This exact scenario is also what guides and youtube videos are for. There's dozens of excellent guides on the items, monsters, and moons of the game by now. There's really no excuse for going in blind unless that's how you wanted to jump in.
Lmfao, I can't tell what this is supposed to mean. Looking at the store page and videos, it's a spooky game that uses an asylum as its setting. Not sure how that's an offensive interpretation of mental health at all... if anything, it seems to evoke the horror of being a patient in a mental facility, which is sadly quite often a horror experience in itself.