Lethal Company

Lethal Company

Eren Jan 17, 2024 @ 10:03am
Not beginner friendly
Been trying to play this with a friend and its kinda sucked so far. Controls arent explained, and the game is extremely punishing. Stamina and torch life are so low, stamina takes so long to recharge and it wasnt clear that existing in water drains your stamina instantly (this led to a time I literally couldnt get back on the ship because I couldnt jump), monsters often mean instant death, if you cant find your way back instantly youre dead because your torch will run out. Carry limit is extremely low and overall the game is just very difficult to play if you dont know what youre doing or dont have someone who knows a lot about the game with you. Fog is impossible to see through, and it just gets frustrating so quickly because you cant progress enough to even begin trying out new items.

The difficulty scale is very unfair to people starting out, and often we even got lost just trying to figure out where the ♥♥♥♥ to go to enter the area to collect stuff. I think there really needs to be some beginner mission or something, or a clearer distinction of difficulty or path to follow.

Also, more volume options would be amazing. The game is so loud, but you can only turn down all volume (which sucks for hearing enemies) or use the vol slider for voice chat.

And, no, I don't expect this game to be easy or for it to hold my hand or for monsters to not damage me, I'm glad its hard, but even with hard games it can have too harsh a learning curve for those starting out and that's my issue. I expect to be able to jump in blind and have a good idea of what I'm supposed to do and where I'm supposed to go and learn from there, not decide to explore a new moon and be unable to even figure out where the entrance is. I shouldn't have to constantly be looking up guides or look for large groups of people to play with who know the game really well just to be able to play. Every other punishing game I've played allows for this, and I only had to use guides if I got stuck or it was a less obvious mechanic that isn't used as often.
Last edited by Eren; Jan 20, 2024 @ 5:41am
< >
Showing 16-30 of 39 comments
Eren Jan 18, 2024 @ 3:30am 
Originally posted by FunZed:
Try Outlast Trials, good game and fast stamina recovery =)
not gonna support a game that displays mental health like that
Eren Jan 18, 2024 @ 3:41am 
Originally posted by Clientofwar:
Originally posted by Eren:
Controls arent explained.
I'm sorry, what? Did you even bother to read the controls section of the settings? That should be the first thing you do with any game. Not the game Devs fault you didn't read them. There's also instructions literally on the top right of your HUD.
Originally posted by Eren:
if you cant find your way back instantly youre dead because your torch will run out.
You can see the environment perfectly fine if you scan spam. It's not a lot of light, but it's enough to see. You shouldn't be relying on flashlights, that's just an inventory spot wasted.
Originally posted by Eren:
The difficulty scale is very unfair to people starting out, and often we even got lost just trying to figure out where the ♥♥♥♥ to go to enter the area to collect stuff. I think there really needs to be some beginner mission or something, or a clearer distinction of difficulty or path to follow.
Games should use this format more often. In that you learn from dying and you eventually figure out how things work by trial and error. You know how boring this game would be if every single thing was explained from the start? Also when you scan a monster you get a Terminal Log about them explaining what they can do and some lore about them. There is also a instruction manual on the desk near the main screen explaining every thing needed to start.

I feel like people just have trouble understanding basic game concepts. Every game uses nearly the same control scheme. WASD to move, Shift to run, Space to jump, etc. Really all your problems boil down to not reading the settings page on what the controls are, missing the instruction manual on the desk, not using the terminal to learn about monsters, etc. Everything is told to you, you just need to read it.

I dont want every single thing explained from the start, but there is some info that is necessary so that you can actually progress. Basic controls are easy to figure out because i have in fact played games before, but I still have no idea how to properly work the terminal or switch planets as half the time it denies me or what half the items are for and when I can use them because sometimes they work and other times the game prevents oyu from using them. I can read the control scheme until the cows come home but if I dont know when to use them its useless. By instruction manual do you mean clipboard? Because I picked that up and none of the text is readable. I was genuinely confused as to why the game told me to pick it up, I thought it was a joke. As for scan spamming, I had no idea what that was used for, I assumed it was just to log monsters and see the price of items. I dont hate this style of game, Ive played them before and liked them, but those at least I knew what I needed to do from the start so that I could learn the monsters and how to beat them. This game doesnt give the same grace. Things just kill you randomly even when they shouldnt be able to reach you, like when Im in the sky and the door is shut for example. Also its all well and good to say to rely on scan spam and dont use torches, but thats not helpful when the graphics already make it difficult to see. I dont mind trial and error games, but Id like to be able to actually play said trial and error game
JellifiShugo Jan 18, 2024 @ 5:54am 
Originally posted by Eren:
By instruction manual do you mean clipboard? Because I picked that up and none of the text is readable. I was genuinely confused as to why the game told me to pick it up, I thought it was a joke.
you click a button while holding it to zoom in on it to read it. the game tells you the button you'd need to do actions when hovering over stuff in the top right corner of the screen
Lord Farquad Jan 18, 2024 @ 1:29pm 
Originally posted by Eren:
Originally posted by FunZed:
Try Outlast Trials, good game and fast stamina recovery =)
not gonna support a game that displays mental health like that
its a videogame about horror. so?
Originally posted by Eren:
Originally posted by FunZed:
Try Outlast Trials, good game and fast stamina recovery =)
not gonna support a game that displays mental health like that

Thats the point dude. Thats like saying you won't support Uncharted because it portrays murder in a certain light lol. Its just a theme of the game’s world.
Last edited by The Fountaineer 🖋; Jan 18, 2024 @ 7:34pm
Basilicus Jan 18, 2024 @ 3:45pm 
Ignore people saying that the game isn't for you. Maybe it is, maybe it isn't. You're the only one who'll really get to judge that, not them.

The biggest thing to do early on is make mistakes. Learn how and why you died. When you die, spectate more experienced players to watch how they play and what they avoid. Join a few others' games and ask questions - people are usually pretty friendly. If you find an experienced player, stick with them and support them. You'll pick up how and why they're doing certain things. Friend people you enjoy playing with to continue getting good, supportive crews.

Harder moons usually mean sticking together and communicating more anyway, so you're not a bother if you stay close to someone. Experienced players still often go in teams of two so they can work together and handle unexpected events. Support first and as you pick up the game, you'll be able to lead better and be able to judge when going on your own is preferable.

Starting out, avoid any moon with hazardous conditions (foggy, eclipsed, flooded, etc.) These require a lot more coordination, which means having the basics learned already.

Best thing I did starting out is to start a lobby called Newbie Disaster Squad, and everyone who joined I told them we'd be learning by screwing up and dying a lot. It was a lot of fun, we made some horrible (and hilarious) mistakes, and any experienced player who joined knew immediately that they'd be teaching new players.

Be open about being a new player and most people are willing to show you the ropes. The camaraderie and sharing knowledge are big parts of the game. Without those, you haven't experienced everything it has to offer. If you like it, pretty soon you'll be showing someone else the ropes.
ArcLight Jan 18, 2024 @ 4:06pm 
To keep it short the game is literally meant to be extremely difficult and you will die. The whole fun is getting better slowly. You learn sounds of monsters, how long it takes for them to spawn, how to counter them.

The regular flashlight really sucks. pro is alot better in terms of battery. I don't think I have ran out with the pro-flashlight at all yet.


It sucks you don't enjoy the game. But the game is meant to be punishing.
Shae Jan 18, 2024 @ 8:58pm 
Originally posted by Eren:
Originally posted by FunZed:
Try Outlast Trials, good game and fast stamina recovery =)
not gonna support a game that displays mental health like that
This tells me you don't read enough if you came to this conclusion about a different horror game. At this point, Lethal Company can just be regarded as a game that has natural selection.
trustin Jan 18, 2024 @ 9:02pm 
It's a game where you just have to do your research if you want to have more fun. Or you can just not take it as serious (not make troll posts) and still have fun. Up to you though
VorzsTTV Jan 18, 2024 @ 9:23pm 
Originally posted by Eren:
Been trying to play this with a friend and its kinda sucked so far. Controls arent explained, and the game is extremely punishing. Stamina and torch life are so low, stamina takes so long to recharge and it wasnt clear that existing in water drains your stamina instantly (this led to a time I literally couldnt get back on the ship because I couldnt jump), monsters often mean instant death, if you cant find your way back instantly youre dead because your torch will run out. Carry limit is extremely low and overall the game is just very difficult to play if you dont know what youre doing or dont have someone who knows a lot about the game with you. Fog is impossible to see through, and it just gets frustrating so quickly because you cant progress enough to even begin trying out new items.

The difficulty scale is very unfair to people starting out, and often we even got lost just trying to figure out where the ♥♥♥♥ to go to enter the area to collect stuff. I think there really needs to be some beginner mission or something, or a clearer distinction of difficulty or path to follow.

Also, more volume options would be amazing. The game is so loud, but you can only turn down all volume (which sucks for hearing enemies) or use the vol slider for voice chat.
LMAO its meant to be a hard game to learn. Since its a game about learning the monsters and maps.
Fr0z3nWaffle Jan 18, 2024 @ 11:03pm 
not everyone is built for the job
Deagle Trainee Jan 18, 2024 @ 11:13pm 
Originally posted by The Fountaineer 🖋:
Trial and error. All the info you need is pretty much on the ship. Look at the clipboard, look at the v obvious prompts that appear when interacting with or holding objects...
Right?! The directions are there, not having read them doesn't change that fact. The only thing I had issues with was the walkie talkie, and I quickly googled that before making it into the building. This game gives you all the tools to go in and loot, while also surviving.
Some dumbass Jan 19, 2024 @ 8:20am 
What do you expect to get stuff on a silver platter, this is a game you learn things on your own
The clipboard tells you how to read it when you pick it up, you press the button it tells you to press
GIRL Jan 19, 2024 @ 2:26pm 
the point of the game is that you've got to learn through failure. Not every game needs to be hand-hold-y with its mechanics. If I were more pessimistic I'd go as far to assume you've probably had everything handed to you in life, and just expect everything to be so easy.

This exact scenario is also what guides and youtube videos are for. There's dozens of excellent guides on the items, monsters, and moons of the game by now. There's really no excuse for going in blind unless that's how you wanted to jump in.

Originally posted by Eren:
not gonna support a game that displays mental health like that
Lmfao, I can't tell what this is supposed to mean. Looking at the store page and videos, it's a spooky game that uses an asylum as its setting. Not sure how that's an offensive interpretation of mental health at all... if anything, it seems to evoke the horror of being a patient in a mental facility, which is sadly quite often a horror experience in itself.
Last edited by GIRL; Jan 19, 2024 @ 2:34pm
< >
Showing 16-30 of 39 comments
Per page: 1530 50

Date Posted: Jan 17, 2024 @ 10:03am
Posts: 39